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    Default Re: How balanced is gestalt with noncaster/caster progression?

    Quote Originally Posted by Gnaeus View Post
    But a MoMF or Duskblade or Warblade give a lot more to a wizard in terms of both versatility and power than, say, Knight. They are less MAD. They are better in or out of combat. They are simply likely to be better at almost everything. ESPECIALLY if the difference in optimization levels carries over to things like spell choices.
    But the wizard could already become a melee machine with spells alone, and do pretty much anything. Warblade/duskblade just makes it slightly easier. MoMF? Shapechance/polymorph had already broken the game before that.

    Quote Originally Posted by Gnaeus View Post
    Based on your definition of caster and stated inclusion of monster classes, it becomes even worse. You get wierd brokenness like Sorcerer//Pixie/Paladin, for a full caster with great saves and great stats who flies and is invisible all day long, and can even heal himself.
    But the sorceror already could fly and be invisible and buff himself most of the day if he wanted to! He doesn't even need cheese to pull it off, I've seen it happen.

    Quote Originally Posted by Gnaeus View Post
    Fighter//bard /= Sorcerer//Pixie/rogue.
    But I say it's better than comparing a fighter to a sorceror. At least now the sorceror can't just fly and laugh at the fighter when there's a wall on the way.
    Last edited by Oslecamo; 2010-02-20 at 06:36 PM.