Quote Originally Posted by Kantolin View Post
Casters get spells on both sides, and keep them separate.

Barring quicken (And then shenanigans, which are not used by my group), you can only cast one spell a round, and my group is incredibly low-optimization and thus frequently at level 9 makes that spell magic missile. And most of my group loathes both quicken and spellcasters (Our one player who plays almost exclusively rogues and wizards hates quicken and refuses to take it on account of it being 'worthless', and I see no particular reason to convince him otherwise).

With no shenanigans beyond typical sudden strike ones, a rogue/ninja can apply their full lots-d6 to each swing.

I do understand - in many other games, this would be a nonproblem. But rogues are generally the highest damage-dealers in most of our games, and rogue/ninja was a particularly potent offender.

Again - I'm aware this isn't a typical problem for most people. ^_^

If that's the trouble, let him be that powerful. Throw undead at him (sentient ones too). Throw elementals at him. He can't do squat to those. Don't just nerf his advancement outright, especially against the RAW (and when casters are not getting the same nerf).


Even if optimization is low in your group, there is a way to handle this. Just be accepting of his damage output, then show him he isn't all-powerful by hammering him in a single encounter or two if he gets cocky. If the others complain, show them a list of enemies immune to both effects and tell them that you can render him weaker without needing to alter the rules. Noncasters are the ones most susceptible to this treatment.