View Single Post

Thread: First 4e character

  1. - Top - End - #10
    Halfling in the Playground
     
    Zombie

    Join Date
    Oct 2009

    Default Re: First 4e character

    Quote Originally Posted by raitalin View Post
    Here's what I've got:

    level 11
    Gnome, Wizard, Fey Beguiler
    Build: Illusionist Wizard
    Arcane Implement Mastery: Tome of Readiness
    Bedazzling Orb: Bedazzling Orb Intelligence
    Background: Aundair (City) (+2 to Arcana)

    FINAL ABILITY SCORES
    Str 9, Con 16, Dex 11, Int 22, Wis 16, Cha 13.

    STARTING ABILITY SCORES
    Str 8, Con 14, Dex 10, Int 17, Wis 14, Cha 10.


    AC: 23 Fort: 19 Reflex: 22 Will: 21
    HP: 66 Surges: 9 Surge Value: 16

    TRAINED SKILLS
    Arcana +20, Religion +16, Insight +13, History +16, Perception +13

    UNTRAINED SKILLS
    Acrobatics +5, Bluff +6, Diplomacy +6, Dungeoneering +8, Endurance +8, Heal +8, Intimidate +6, Nature +8, Stealth +7, Streetwise +6, Thievery +5, Athletics +4

    FEATS
    Wizard: Alchemist
    Level 1: Enlarge Spell
    Level 2: Arcane Familiar
    Level 4: Gnome Phantasmist
    Level 6: Implement Expertise (Tome)
    Level 8: Mark of Scribing
    Level 10: Armor Proficiency (Leather)
    Level 11: Spell Focus

    POWERS
    Tome of Readiness: Grasping Shadows
    Wizard at-will 1: Chilling Cloud
    Wizard at-will 1: Winged Horde
    Wizard encounter 1: Charm of Misplaced Wrath
    Wizard daily 1: Grease
    Wizard daily 1 Spellbook: Horrid Whispers
    Wizard utility 2: Shield
    Wizard utility 2 Spellbook: Arcane Mutterings
    Wizard encounter 3: Hypnotic Pattern
    Wizard daily 5: Stinking Cloud
    Wizard daily 5 Spellbook: Visions of Avarice
    Wizard utility 6: Wizard's Escape
    Wizard utility 6 Spellbook: Wall of Fog
    Wizard encounter 7: Twist of Space
    Wizard daily 9: Visions of Ruin
    Wizard daily 9 Spellbook: Mordenkainen's Guardian Hound
    Wizard utility 10: Illusory Wall
    Wizard utility 10 Spellbook: Arcane Gate

    ITEMS
    Spellbook, Adventurer's Kit, Ritual Book, Wailing Tome +1, Leather Armor, Casque of Tactics (heroic tier), Amulet of Physical Resolve +1, Gloves of Piercing (heroic tier), Wildrunners (heroic tier)
    RITUALS
    Comprehend Language, Amanuensis, Unseen Servant, Make Whole, Dowsing Rod, Enchant Magic Item, Familiar Mount, Knock
    Looks all right to me, except that you should have at least +2 magic items by this point. Specifically armor (I suggest shimmering cloth) a neck item and an implement.
    Last edited by Shazbot79; 2010-03-31 at 11:32 PM.