Originally Posted by
raitalin
Here's what I've got:
level 11
Gnome, Wizard, Fey Beguiler
Build: Illusionist Wizard
Arcane Implement Mastery: Tome of Readiness
Bedazzling Orb: Bedazzling Orb Intelligence
Background: Aundair (City) (+2 to Arcana)
FINAL ABILITY SCORES
Str 9, Con 16, Dex 11, Int 22, Wis 16, Cha 13.
STARTING ABILITY SCORES
Str 8, Con 14, Dex 10, Int 17, Wis 14, Cha 10.
AC: 23 Fort: 19 Reflex: 22 Will: 21
HP: 66 Surges: 9 Surge Value: 16
TRAINED SKILLS
Arcana +20, Religion +16, Insight +13, History +16, Perception +13
UNTRAINED SKILLS
Acrobatics +5, Bluff +6, Diplomacy +6, Dungeoneering +8, Endurance +8, Heal +8, Intimidate +6, Nature +8, Stealth +7, Streetwise +6, Thievery +5, Athletics +4
FEATS
Wizard: Alchemist
Level 1: Enlarge Spell
Level 2: Arcane Familiar
Level 4: Gnome Phantasmist
Level 6: Implement Expertise (Tome)
Level 8: Mark of Scribing
Level 10: Armor Proficiency (Leather)
Level 11: Spell Focus
POWERS
Tome of Readiness: Grasping Shadows
Wizard at-will 1: Chilling Cloud
Wizard at-will 1: Winged Horde
Wizard encounter 1: Charm of Misplaced Wrath
Wizard daily 1: Grease
Wizard daily 1 Spellbook: Horrid Whispers
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Arcane Mutterings
Wizard encounter 3: Hypnotic Pattern
Wizard daily 5: Stinking Cloud
Wizard daily 5 Spellbook: Visions of Avarice
Wizard utility 6: Wizard's Escape
Wizard utility 6 Spellbook: Wall of Fog
Wizard encounter 7: Twist of Space
Wizard daily 9: Visions of Ruin
Wizard daily 9 Spellbook: Mordenkainen's Guardian Hound
Wizard utility 10: Illusory Wall
Wizard utility 10 Spellbook: Arcane Gate
ITEMS
Spellbook, Adventurer's Kit, Ritual Book, Wailing Tome +1, Leather Armor, Casque of Tactics (heroic tier), Amulet of Physical Resolve +1, Gloves of Piercing (heroic tier), Wildrunners (heroic tier)
RITUALS
Comprehend Language, Amanuensis, Unseen Servant, Make Whole, Dowsing Rod, Enchant Magic Item, Familiar Mount, Knock