Most casters carry 2.
The better timing is a ready action to move adjacent to the wizard if he CASTS. Then you can get a free AoO and disrupt a spell.
Very situational.
The ranged one isn't really a problem.
Basics of tactics:
Movement is life. All other things equal, movement decides fights.
Action economy is the only economy.
An action that does double duty is worth more than the sum of its parts. for example: Ready action to attack if enemy casts. You damage opponent, and interfere with casting. Either is good, both together are gold.
Sometimes one action at the precise right time is better than 2 actions on your turn. Example: Ready actions. Being able to interrupt actions gives you the ability to stop your opponent before he starts.