Guide to Melee Combos

RE: Spell Pouches: While a player might carry multiple spell component pouches, realistically most DMs don't give enemies multiple spell component pouches or holy symbols or Eschew Materials unless you try to Sunder every time you fight a caster. If you only whip out that trick once or twice during a campaign for boss fights, you should be fine.

Or you could use Sleight of Hand, and rob everything on your target except for his armor and whatever he's holding as a free action.

Or you can just find a way to deal massive damage and get a relatively high too hit. Any dedicated melee build should be able to kill any one enemy in one round.

Or you can just be a magic (or psionic, incarnum, vestige, etc) user yourself. If your enemies have dozens of different options, why shouldn't you?