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    Barbarian in the Playground
     
    DwarfClericGuy

    Join Date
    Apr 2008
    Location
    Western US
    Gender
    Male

    Default Re: [3.5] What do you think of Mystic Theurge?

    Well OP, based on your post it appears the situation is that your DM suggested out-of-the-box Mystic Theurge, and you want the d6 HD since it seems underpowered to you. However, it seemed overpowered to your DM and another player and you got into a bit of an argument.

    So the DM was okay with you taking Theurge. Then you should take it! You'll end up much, much more effective with levels in it, even without a d6 HD. Seriously, it's totally worth it now. Theurge is normally underpowered, but as a Wizard 4/Cleric 3 you are terribly underpowered, so this should get you back on par. A d6 hitdie would be nice, but honestly that wouldn't "fix" the class. Armored casting (light, small shields, and medium armor at 10th) would be a good start, as would continued turn and familiar progression. But if your DM thinks Theurge is already too good and is against homebrew and other sources, this is your best bet.

    Unless you want to just keep taking wizard levels, and use your 3 Cleric levels to heal people (probably with a Wand of Cure Light Wounds and a few Cure Moderate Wounds at the 2nd level slot). But at this point, Wizard 17/Cleric 3 is worse than Wizard 7/Cleric3/Theurge 10: the second build offers you 13th level divine casting and 7th level cleric spells so you an actually prepare Heal. All you lose for this incredible boon is two wizard bonus feats; in core only this is an amazing trade.

    So yeah, if your DM is still okay with it, take Theurge and never look back.

    Out of curiosity, what is the rest of your party? Core only, rogue, and what? Fighter and Ranger or something?
    Last edited by Hawk7915; 2010-05-04 at 04:39 PM.