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Thread: Warrior Cleric's

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    Colossus in the Playground
    Join Date
    Dec 2007
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    Default Re: Warrior Cleric's

    Generally, straight Cleric is the best warrior priest. Not that you'd be healing even if you weren't. But...yeah. PF rules don't contain a worthwhile warrior cleric PrC; Warpriest isn't there and even if it were, it wouldn't really be worth it (you lose out on 5 levels of spellcasting for few abilities you could replicate with spells). Now, Ordained Champion [Complete Champion] or Ruby Knight Vindicator [Tome of Battle] would be worth it, but neither has a Pathfinder conversion, though as 3.5 compatible, you could just use them as is in Pathfinder. Thing is though, both lose more spellcasting levels.

    All in all, you're best off just taking more levels of Cleric. Eventually Quickened buff spells with immense caster level to get all out of them leads to major profit. And yeah, sounds you're doing it right even without full Cleric-casting; you definitely want to mostly be buffing. Though there's one case of healing where it's worth it: Once you gain access to the "Heal"-spell. It generally heals enough that it undoes many turns of actions from opponents, and removes all sorts of bothersome conditions while at it.


    It's worth noting that Clerics are very good two-handers with Power Attack, but that again is something you cannot change, I think. Animated Shields (which you can just Craft yourself) make Two-Weapon Defense feats kind of mediocre.

    If I were building a Warrior Cleric with those stats, I would go:
    Human Cleric 8 (same stat distribution)
    1. Power Attack, Extend Spell
    3. Craft Wondrous Items
    5. Craft Magic Arms & Armor
    7. Leadership
    (9. Combat Reflexes
    11. Quicken Spell
    13. Stand Still
    15. Craft Rods
    17. Spell Penetration
    19. Greater Spell Penetration)

    Honestly, with Pathfinder rate of feat acquisition and lack of splatbook feats (thus lack of worthwhile feats to take), Fighter levels don't really give the build anything. And since Spiked Chain got nerfed, you'll do just as well with a Simple weapon. Longspear is excellent, for example, and Spear is fairly solid too. Guisarme would be great, except that since Tripping got nerfed, it's kinda meh too.

    The advantage of going two-handed is that you don't need Double Slice; you deal an equivalent amount of damage with a single attack normally. That and the fact that you can threaten reach which goes perfectly with Cleric spells that increase size (Enlarge Person from domain, Righteous Might, etc.) and so on.

    Travel, Luck and Trickery are probably still the most worthwhile Domains. Strength has Enlarge Person and some nice abilities (but it appears the level 8 one doesn't apply to Combat Maneuvers with Strength making it rather mediocre), and War has some uses. Travel + Strength would be a great combination, for example; Travel's teleportation is absolute gold. Quicken Teleport, full attack.
    Last edited by Eldariel; 2010-05-05 at 04:28 PM.
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