Originally Posted by
arguskos
Sor: Magic Missile (you'll laugh, but seriously, it's a no-save, nothing the Ekolid can do, long-range damage spell), Color Spray (if you're brave and have a good save, this can stun it), Ray of Enfeeblement (durrrr), Glitterdust (you blew it off, but, should it fail a save, it gets punked), Summon Swarm (again), Web (hard to land it in the web, but, it does work), Blindness/Deafness (go blind, it either makes the save or dies like a bitch, again), Pyrotechnics (blinding, again), Lesser Orb of Sound and Hail of Stone (both are good damage spells it gets punked by), Ray of Clumsiness (as with Ray of Enfeeblement, durrrr), Baleful Transposition (if it fails its save, swap it with someone who can take the falling damage, and place it inside your group, where the Big Dumb Fighter has a readied action to hack it into cubes; takes planning, but ends it), Sting Ray (depending on your DM, this may override the Ekolid's Quickness, or not; if it does, it's awesome, if not, it's not, YMMV), Blast of Force (look Ma, force damage!), Light of Mercuria (as Cleric), Belkers Claws (if you can land it, probably through Spectral Hand, it's great).