Quote Originally Posted by The_Glyphstone View Post
Why not let it still do damage? Something along the lines of

"You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save). If the total is less than the creature's current hit points, it takes damage equal half the total rolled (no save)."

It at least makes it not worthless at high levels, though it's still nothing impressive.
+1.
Making reliable could work, too without over powering it. However, almost every Domain Power that is based off level is based off Cleric Level. That's just one of those things you give up when you prestige out, like familiar progression. Live with it.