Quote Originally Posted by Scipio View Post
It may not be the best granted power, but it is far from useless. It is pretty much a finishing move type effect along the lines of Death Knell but with no save and it affects more than just dying folk.

Consider using it in conjunction with Deathwatch. Not great but pretty good.

Or even better use it with Combat Awareness (PH2), where you know the exact hit points of adjacent creatures.
I never considered Combat Awareness... that's fairly neat as well, though limited. Building a character around a 1/day weak ability isn't quite so useful. Although I suppose Combat Awareness does have other decent uses.

I'm thinking the "reliable" tag is probably my favorite solution; Both caster level and effective turning level are far too easy to boost. And in the case of a prestige class that requires access to the Death domain, I'd allow that to stack - most of those are rather uninspiring, like True Necromancer. I think the easiest way would be either give multiple uses - 1 extra use per 5 levels, perhaps? - or go with the Reliable idea. Which is better, do you think?