View Single Post

Thread: Creatures of Supernatural: Shapechangers

  1. - Top - End - #4
    Ogre in the Playground
     
    LOTRfan's Avatar

    Join Date
    Oct 2009

    Default Re: Creatures of Supernatural: Shapechangers

    Wraith
    Medium Monstrous Humanoid (Shapeshifter)
    Vitality/Wound:
    10d8 (40)/12
    Initiative: +5
    Speed: 30 ft.
    Defense: 12 (+1 Dodge +1 Dex), touch 12, flat footed 10
    Base Attack/Grapple: +10/+12
    Attack: Slam +12 melee (1d6+2 damage)
    Full Attack: 2 slams +12 melee (1d6+2 damage) and wrist-claw +5 melee (1d4 damage)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Forced Insanity, Consume Brain
    Special Qualities: Minor Shapechange
    Saves Fort +6, Ref +7, Will +5
    Abilities: Str 15, Dex 13, Con 12, Int 10, Wis 7, Cha 14
    Skills: Disguise +7, Spot +5, Forgery +2
    Feats: Deceitful, Alert, Improved Initiative, Great Fortitude
    Environment: Any Urban
    Organization: Solitary
    Challenge Rating: 5
    Weakness: Silver
    Advancement: 11-20 HD (Medium)
    Level Adjustment: -----

    At the insane asylum's front desk, a nurse is talking to a patient. As she passes a mirror, you could swear you saw a hideous beast...

    Wraiths are filthy monstrous humanoids that crack open human skulls to get their brain juice. Originally found in Scotland, these creatures spread far and wide as travel became easier and easier. They resemble undead, but they are actually more closely related to Skinchangers. Wraiths share an aversion to silver. Like other shapeshifters, a Wraith's true form is revealed in a mirror. Wraiths love dopamine, a liquid chemical that can be found inside human brains. Wraiths can touch their victims to cause their dopamine levels to rise, and this stimulates insanity. After they allow the levels to rise as far as they will, they use their wrist-claws to dig into their victims skull, liquefy the brain and consume it.

    Combat
    Wraiths only enter combat when they are about to feed. They tend to grapple their already weakened victims and drain them.

    Forced Insanity (Ex): By making a touch attack on its victim, a Wraith may amplify a human's production of dopamine to cause imbalances in the brain. This manifests as either persistent image (that only the person affected can see), insanity, or nightmare. Caster level 5th.

    Minor Shapechange (Su): Wraiths change their forms into humans to get close to their victims. While in human form, a Wraith gets a +10 bonus to disguise and a +4 bonus to diplomacy.

    Brain Consumption (Ex): To use this ability, a Wraith must be grappling a human. The first round after a grapple starts, a Wraith may extend its wrist claw up to the neck and into the skull of its victim, causing 2d6 piercing damage. Every round after that, the Wraith drains the victim 1d4 Wisdom drain. For every point of wisdom drained, the Wraith gains 5 temporary hit points. When the victim reaches a Wisdom score of zero, he/she is dead.

    Spoiler
    Show
    Last edited by LOTRfan; 2010-09-06 at 09:37 PM.