Quote Originally Posted by Gametime View Post
My group's games are quite casual, and the only problem I have with most martial classes is the terrible, terrible skill lists. 2+int skills for someone who spends his life in physical activity? No way to detect approaching enemies? Blech!

Beyond that, though (and really, what would D&D be without houseruled changes to skills?), I agree with you entirely.
To be fair, the skill thing is an issue for most of 3.X, which the improved chassis of ToB classes did something marginal to improve for fighty types, but most of us just say "the heck with it, have another 4 skills per level" or something anyway.