No... it's saying the exact opposite.
Yes, but if you're going to make a ton of far reaching changes to better emulate the feel of a specific fantasy genre, why not start with a product that is closer to your desired final result?Roleplaying mechanics are not carved in stone. Rules are flexible and always, always, always should be adjusted and personal tastes and preferences of the particularly group. I strongly assume that you and your group always know better what's fun for you than a game designer you have never met.