One of these days we need to sticky one of these "problem player" threads because they pop up so often you can have two in the one week.
One of these days we need to sticky one of these "problem player" threads because they pop up so often you can have two in the one week.
Aside from "have fun", i think the key to GMing is putting your players into situations where they need to make a choice that has no perfect outcome available. They will hate you for it, but they will be back at the table session after session.