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Thread: Quaal's Spellbook [3.5 Spells]

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    Default Quaal's Spellbook [3.5 Spells]

    Create Feather Token
    Transmutation
    Level: Brd 3, Clr 4, Drd 4, Rgr 2, Sor/Wiz 4, Creation 3
    Components: V, S, F
    Casting Time: 1 standard action
    Range: Touch
    Target: One nonmagical, unattended object
    Duration: Instantaneous; see text
    Saving Throw: Will negates (object)
    Spell Resistance: Yes (object)

    You are able to transform a single object touched into a feather token. Such an object is stored inside the feather focus component for later use.

    Occupied buildings and similar structures are impossible to make into feather tokens. Exceptions include tents, wigwams, tepees, igloos, and buildings smaller than the average human, as well as freestanding structures, such as buildings with no foundation, as long as no living creature is inside. If you cast this spell on an invalid target, the spell simply fails.

    A stored object may be used as a feather token within 24 hours of its transmutation. If it is not used before the duration is up, the feather token is destroyed, releasing the object stored inside. If a creature would be crushed or otherwise harmed from the object, they are allowed a DC 14 Reflex save to avoid such harm completely.

    Focus
    A feather. Upon casting the spell, the object targeted is stored inside the feather, ready to be used as a feather token.

    Feather Token Reversal
    Transmutation
    Level: Brd 3, Clr 4, Drd 4, Rgr 2, Sor/Wiz 4
    Components: V, S
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Area: 20-ft.-radius burst
    Duration: Instantaneous
    Saving Throw: Will negates (object)
    Spell Resistance: Yes (object)

    Upon casting this spell, you send a burst of specialized dispelling magic outward. Any feather token within the burst radius of this spell instantly becomes a mundane feather, and any objects that would have come out upon using the feather token come out. If a creature would be crushed or otherwise harmed from a released object, they are allowed a DC 14 Reflex save to avoid such harm completely.

    Twilight Touch
    Transmutation
    Level: Brd 2, Clr 2, Drd 2, Rgr 1, Sor/Wiz 2, Metal 2
    Components: V, S, M
    Casting Time: 1 standard action
    Range: Touch
    Target: One set of armor or one shield
    Duration: 1 hour/level
    Saving Throw: Will negates (object)
    Spell Resistance: Yes (object)

    You are able to bestow the twilight property upon one set of armor or one shield. Upon touching the armor or shield, it becomes less cumbersome and easier to make delicate movements while equipped with it.
    Last edited by Temotei; 2010-08-27 at 11:56 PM.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).