Originally Posted by
Kantolin
As I comment, do note that I'm not much of an optimizer. So my responses probably aren't useful for a high-optimization game - I'm mostly looking at low-to-mid optimization. ^_^
Goblins: You said your goal was to make goblins more on-par with other LA 0 races, so...
Nexan: Still seem underpowered - goblins in general are kinda bleh, and Nexan Goblins are pretty much them with midnight cloak. As-is, if you let Midnight's Cloak boost all three abiliites, they have to put their racialpoint of essentia to /match/ normal goblins, which kind of nulls it as a bonus. I'd at least give them all three, and probably drop the charisma penalty to put them in line with other LA 0 races.
Baelian: The bonus to hit people in circumstance is neat. Consider dropping either the charisma or strength penalty, however.
Axion: Uh, Cobalt Mechanic doesn't help their being an artificer in particular, but sure. You cut their land speed for some reason - I'd putthem back at 30 and drop one of the penalties, and then I'm actually somewhat up in the air - that would make them competitive, although they still could use a little nudge somewhere.
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Hobgoblin: Army manz is what I usually think, but that's neither here nor there. ^_^
Bael: I think that's actually good. +2 to three physical stats (Especially constitution in this case), /two/ essentia, the ability to plug this essentia to get them bonuses to-hit and on crits, and the mild weapon improvisation works out for a LA+1 - that actually feels worth the LA, which is good.
Nexan: They're notably more meh than the Bael - again we're getting to the 'I dunno if I'd spend a LA on that'. If it had 2 essentia as well we'd be closer, as essentia is useful. At the very least, make it a small pool of similar combat-focused feats (Like, a small array of the essentia-for-combat-bonuses feats)
Axion: I do think I understand why the intimidate bonus is there, but that does feel slightly odd. No skill fits that particularly, however. The Aura of Oppression is very effective for the slaver-mentality you seem to be focusing for, and does the schtick well - it's only mind-affecting effects, however. You may want to make it 'also intimdiate checks' or something, since as stated the Axion have to work with actual spellcasters to /do/ the mind-affecting (unless that was the goal?)
I'll comment on the final two categories a bit later ^_^