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Thread: BESM 3rd - Powers and Creatures

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    Default Re: BESM 3rd - Powers and Creatures

    Seems like the thing to do is set a maximum point limit, say 300 for a fairly standard fantasy monster. From there you spend points on attributes and abilities. At least that’s the method I use (by the way, I follow the tier limitations given in chapter 2).
    What I do for attack spells (like the two I’ve listed below) is to take the melee or ranged attack attribute and stack customized variables and restrictions. I take custom weapon variables from the weapon attribute and the rest from the customization chapter. So a basic attack spell, like a fireball or magic missile would look something like this:

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    Fireball
    Ranged attack (spell)
    Level 3
    Area: 4 (30 meters)
    Duration: 2 (5 rounds)
    Range: 3 (100 meters)
    Continuing (fire)
    Deplete 3 (-30 energy each shot)
    Total cost: 11


    Magic missile
    Ranged attack (spell)
    Level 1
    Range 1 (10 meters)
    Autofire (3 points )
    Homing: 3
    Deplete: 1 (-10 energy per use)
    Total cost 9
    Last edited by TheThan; 2010-09-22 at 12:51 PM.