Amulet of Incarnum Shielding
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Amulet of Incarnum Shielding
Descriptors None
Classes Essentia Thief
Chakra Throat
Saving Throw None.
A blue glow starts around you. All of the souls in the air seem to become silent, as the light focuses itself into one, bright blue jewel, that winks and glitters in the light. It lays itself on your throat, staying suspended as if magically.
Drawing upon the essence of other incarnum users who have died, the meldshaper is able to protect himself from attack of other meldshapers.
You shape incarnum into a necklace that you wear about your neck. Whenever someone tries to steal or take your Essentia points, you may reduce the amount they take by one point.
Also, your soulmelds cannot be unbound forcibly.
Essentia reduce the Essentia taken by 1 for every point of Essentia invested.
Chakra Bind (Throat)
A flow of Incarnum flows into the gem, causing it to glow red for a few moments, and then the Gem shines brightly, and glitters even more than before.
While this soulmeld is bound to your throat slot, you cannot have your Chakra Binds unbound forcibly.
Angelhelm
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Angelhelm
Descriptors Good
Classes Essentia Thief
Chakra Crown
Saving Throw None.
A silver helm alights itself upon your head. Its plume is a bright yellow, and it has wings that come off each side of it.
Drawing upon the essence of paladins and fallen clerics of good gods, the meldshaper is able to take on their aspects.
You gain turn undead as if you were a cleric of your meldshaper levels, minus four. You gain uses equal to your intelligence modifier. You may not use this Turn Undead in order to fulfill the prerequisites for a prestige class or feat.
Essentia You gain an additional use for every two points of Essentia invested into this soulmeld.
Chakra Bind (Crown)
A pure light shines out of the plume, reaching down until the wings start flapping. They grow huge and powerful, white like the wings of a swan.
While this soulmeld is bound to your Chakra, you gain a fly speed equal to five feet times the amount of Essentia invested in the soulmeld, with a maneuverability of poor.
Armbands of Might
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Armbands of Might
Descriptors None
Classes Essentia Thief
Chakra Arms
Saving Throw None.
Two simple, non-descript armbands settle themselves on your hands, clasping tight. They hum with energy, and seem to want to do something, even when you are calm.
The strength of warriors long past flows into your veins, with the incarnum enhancing it, allowing you to lift almost any object.
You gain a +4 bonus to all strength checks. In addition, your carrying capacity counts as if you had a strength score of +10 to what your strength normally is.
Essentia You gain an additional +1 for each point of Essentia you invest in this soulmeld.
Chakra Bind (Arms)
The armbands swell and expand, floating 2 inches off of your arms. You muscles then expand to fit the new size, and you feel incredible power flowing through you.
While this soulmeld is bound to a Chakra, you gain the benefit of the Throw Anything feat, and the range of the weapons thrown is equal to ten feet times the number of essential invested in this soulmeld.
Bearskin Armor
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Bearskin Armor
Descriptors None
Classes Essentia Thief
Chakra Soul
Saving Throw None.
Bear skins and furs grow around your body, and stitch themselves together in order to form a sort of armor made from them. It feels hard as iron, and very, very angry.
The spirits of druids and bear warriors flows through you, allowing you to gain a bite attack, and hardened hide.
You gain a +2 bonus to natural armor.
Essentia The bonus to natural armor increases by +1 for every point of Essentia invested in this soulmeld.
Chakra Bind (Soul)
The furs rearrange themselves, and your face and head turn into that of a bear.
While this soulmeld is bound to your Chakra, you gain a bite attack that deals 1d8 damage plus your strength modifier. Whenever you successfully hit with the bite attack, you may start a grapple attempt as a swift action, with a bonus to the strength check equal to the amount of Essentia invested in this soulmeld.
Belt of Battle
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Belt of Battle
Descriptors None
Classes Essentia Thief
Chakra Waist
Saving Throw None.
This leather belt bears a platinum buckle set with three small black pearls.
By channeling the spirits of fallen warriors, you gain greater ability in battle.
You gain a +10 bonus to your base land speed.
Essentia You gain an additional +5 bonus to land speed per point of Essentia invested in this soulmeld.
Chakra Bind (Waist)
The three small pearls turn a bright, pure white. They shimmer and reflect.
While this soulmeld is bound to your Chakra, you may gain a standard action. You do not gain the use of your standard action for your next turn.
Blade of Deception
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Blade of Deception
Descriptors None
Classes Essentia Thief
Chakra Hands
Saving Throw
A small hilt appears in your hands. It is steel, and engraved with a pattern of two duelists. The blade is strangely missing.
By channeling the spirits of tricksters, liars and duelists, you gain greater ability to lie and feint.
You may feint as a swift action.
You also gain a +3 bonus to all Bluff checks.
Essentia You gain an additional +1 bonus for every point of Essentia invested in this soulmeld.
Chakra Bind (Hands)
The blade of the hilt springs out of the hilt, a pure silvery substance, almost like quicksilver.
While you have this soulmeld bound to your Chakra, you may use the sword as a melee weapon. It deals 2d4 damage, plus your strength modifier, and counts as a masterwork weapon. It has an enhancement bonus equal to the amount of Essentia invested in the soulmeld. In addition, any time you successfully use the feint action on an opponent, they cannot make attacks of opportunity against you for 1 round. Other opponents function normally.
Blindfold of True Darkness
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Blindfold of True Darkness
Descriptors None
Classes Essentia Thief
Chakra Brow
Saving Throw None
A blindfold appears, covering your eyes, and reaching around to the back of your head. It seems to radiate off a slight shadow, partially obscuring the rest of your face. The blindfold itself is light and seems to weigh nothing, but after putting it on, you feel weighed down.
by channeling the spirits of those who lived and died in the shadows, and by channeling the spirits of psychics, you are able to see past what hides in the darkness.
You gain a +3 bonus to all Spot checks.
Essentia You gain an additional +1 bonus to spot checks per Essentia invested in the feat.
Chakra Bind (Brow)
The blindfold turns even, darker, even blacker, if that were possible, and constellations appear on the blindfold.
While this soulmeld is bound to your Chakra, you gain Darkvision out to ten feet times the amount of Essentia invested into this soulmeld.
Boots of the Battle Charger
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Boots of the Battle Charger
Descriptors None
Classes Essentia Thief
Chakra Feet
Saving Throw None
Boots with three copper bands around the calf appear around your feet. They seem to hum with repressed energy.
You channel the spirits of the dread berserkers, taking on their battle ability.
You deal an extra +2d6 damage on all charge attacks.
Essentia The damage dealt increases by +1d6 for every point of Essentia invested in this soulmeld.
Chakra Bind (Feet)
The straps expand, and then clamp down. The boot’s color changes to a blood red, and spikes grow out of the soles.
While this soulmeld is bound to your Chakra, you gain the pounce ability.
Bracers of Quick Strike
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Bracers of Quick Strike
Descriptors None
Classes Essentia Thief
Chakra Arms
Saving Throw
A small bracer appears around each of your arms. They are mithral, and each bears a small dagger motif.
By channeling the spirits of those who traveled in time, and suffered from a temporal death, as well as those who were incredibly quick, you become just as fast.
You gain a +2 bonus to initiative rolls.
Essentia The bonus to initiative rolls increases by +1 for every point of Essentia invested in this soulmeld.
Chakra Bind (Arms)
the daggers flip upside down, and the bracers appear to take on a goldish hue.
When this soulmeld is bound to a Chakra, you gain an extra attack at your highest attack bonus for every two points of Essentia invested in this soulmeld.
Cannith Goggles
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Cannith Goggles
Descriptors None
Classes Essentia Thief
Chakra Brow
Saving Throw None
A pair of lenses appears in front of your face. These light orange, round, translucent lenses are mounted within a flexible metal frame that has a soft leather strap with a clasp at the back.
By channeling the souls of powerful artificers and craftsmen, you gain their incredible powers of detection and artifice ability.
You gain a +3 bonus to all Search and Disable Device checks. You can disable traps that are above DC 20 as if you were a rogue.
Essentia The bonus to Search checks increases by +1 for every point of Essentia invested in this soulmeld.
Chakra Bind (Brow)
The lenses grows to two inches in diameter, and small numbers constantly flit across them.
You may cause constructs and objects to heal a number of hit points equal to 2d6 per point of Essentia invested in this soulmeld. You must wait a number of rounds before using this ability again, equal to 6- the number of Essentia invested in this soulmeld. A creature may only be so affected by this ability once per encounter.
Cape of the Viper
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Cape of the Viper
Descriptors None
Classes Essentia Thief
Chakra Shoulders
Saving Throw See text;
A soft green cape falls around your shoulders. It is inlaid with a strange sort of metal, and has snake motifs wriggling up the cape.
you channel the souls of dead druids and viper lords, gaining their power of venom and snakes.
You gain a bite attack, which deals 1d8 damage, plus your strength modifier, plus two.
Essentia The increase in damage increases by +2 for every two points of Essentia invested in this soulmeld.
Chakra Bind (Shoulders)
The cloak twists and wraps itself, creature a long, snakelike appendage, unfortunately unable to finite or complex movement, and the hood wraps itself around your face, and then opens up to form a gaping maw.
You bite attack now also forces the target to make a fortitude save or take a 1d4 Constitution damage per 2 points of Essentia invested in this soulmeld. After using this ability, you must wait 1d4+1 rounds before using it again.
Choker of Invisibility
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Choker of Invisibility
Descriptors None
Classes Essentia Thief
Chakra Throat
Saving ThrowNone
A tiny choker appears around your neck. It is nondescript and small, with a tiny glowing emerald.
You channel the souls of powerful illusionists, gaining partial invisibility, and a miss chance.
You gain a miss chance of 10%.
Essentia The miss chance increases by 5% per point of Essentia that you invest in this soulmeld. This effect is ignored by the True Seeing spell.
Chakra Bind (Throat)
The jewel glows a pure green light, and then turns white.
You may become invisible, as the Greater Invisibility spell, for a number of rounds equal to the number of Essentia invested in this soulmeld, as a full round action. After using this ability, you must wait 2d4 rounds before using it again.
Cloak of Quills
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Cloak of Quills
Descriptors None
Classes Essentia Thief
Chakra Shoulders
Saving Throw None
A large cloak falls about your shoulders, browned with age. It has quills and spikes running all of the way down the back of the cloak, and on the hood.
Those druids who wielded the power of porcupines and hedgehogs’ power flows through you, allowing you to take on the aspects of those creatures.
Any creature that successfully hits you with a melee or touch attack takes 2 damage.
Essentia The damage dealt by this ability increases by 2 damage per Essentia point invested in this soulmeld.
Chakra Bind (Shoulders)
The quills grow to several feet long, and become incredibly sharp.
You may shoot a quill from the cloak as a ranged attack, as a standard action. The quill deals 1d10 damage, plus your strength modifier.
Deathstrike Bracers
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Deathstrike Bracers
Descriptors None
Classes Essentia Thief
Chakra Arms
Saving Throw See text;
Iron bracers that run all of the way up to your elbow appear, with a tiny crossing swords motif on each. They seem sturdy and unbreakable.
Undead hunters, construct killers, and plant fighters’ souls empower you and give you powers against the abominations.
You deal sneak attack damage against Elementals, Constructs, Plants and Undead as if they were not immune to critical hits. You gain a +1 bonus on all attack rolls against those targets.
Essentia The attack bonus gained from this soulmeld increases by 1 for every point of Essentia invested in this soulmeld.
Chakra Bind (Arms)
The swords uncross, detach from, and rotate around the gauntlet.
Any time you make three or more sneak attacks in a round against a single opponent who would normally be immune to Sneak Attack, that opponent must make a fortitude save (DC 10 + Essentia invested + your Intelligence modifier), or be destroyed. After using this ability, you must wait 1d4+2 rounds before using it again.
Earthplate Armor
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Earthplate Armor
Descriptors None
Classes Essentia Thief
Chakra Soul
Saving Throw None
A plate of dirty armor appears on you. At first glance, this suit of full plate looks filthy and ill kept. On closer examination, you can see it is expertly crafted, and what appears to be dirt is actually the color of the metal itself. A black crystal shard is set horizontally into the front of the armor across the abdomen. Runes in the Gnome language mark its greaves and gauntlets, and the aroma of fresh earth seems to emanate from the suit.
The power of the dwarves and druids empowers you, filling your veins with the power of earth.
You gain damage reduction 2/Adamantine.
Essentia For each Essentia invested in the soulmeld, the Damage Reduction increases by 1. With 1 Essentia invested, the damage reduction becomes /Adamantine or Magic, with 2 invested it becomes /Piercing and Adamantine or Magic, and with four Essentia invested, it becomes /--.
Chakra Bind (Soul)
The armor literally becomes as if it were mud, and rust coats it. The black jewel turns green.
You gain burrow speed equal to five times the amount of Essentia invested into this soulmeld.
Echoing Footsteps
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Echoing Footsteps
Descriptors None
Classes Essentia Thief
Chakra Feet
Saving Throw None
Small sandals appear on your feet. They are a dark blue, embroidered with silver stars, and seem to echo silently wherever you walk.
By channeling the souls of powerful teleporters and translocators, as well as thieves, you gain their abilities.
You gain a +3 bonus to all Move Silently checks.
Essentia The bonus to Move Silently checks increases by +1 for each Essentia invested in this soulmeld.
Chakra Bind (Feet)
The sandals raise up a small cloud of black sand or dust, which almost looks as if it were a shadow, rising off of the ground.
You may, as a move action, teleport a number of feet equal to 10 times the Essentia invested in this soulmeld. You may not use this ability more than once every two rounds.
Fiendhelm
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Fiendhelm
Descriptors Evil
Classes Essentia Thief
Chakra Crown
Saving Throw None
A large helm appears on your head, with the visage of a fiend of the nine-hells. It is cracked and charred, the helm itself being a dark, dark black. At the mouth, eye and nose openings, an orange light filters through, as if lit by fire. The top of the helm extends into horns, like those of a ram, black as the helm.
By channeling the souls and power of dead blackguards and evil clerics, you can take on their powers.
You gain rebuke undead as if you were a cleric of your meldshaper levels, minus four. You gain uses equal to your intelligence modifier. You may not use this Rebuke Undead in order to fulfill the prerequisites for a prestige class or feat.
Essentia You gain an additional use for every two points of Essentia invested into this soulmeld.
Chakra Bind (Crown)
The light that comes from the mouth, nose and eye openings glows incredibly bright, and the horns elongate and grow deadly sharp.
While this soulmeld is bound to your Chakra, you gain a gore attack, which deals 2d6 damage, plus your strength modifier. This attack may only be used on the end of a charge, and it gains a bonus to all attack and damage rolls equal to twice the Essentia invested in this soulmeld.
Foxhide Armor
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Foxhide Armor
Descriptors None
Classes Essentia Thief
Chakra Heart
Saving Throw None
Fox furs grow up, and appear around you. They are a soft orange, and seem comfortable.
Fox hunters and the souls of druids fill you with power, allowing you to become like a fox.
You gain a +3 bonus to survival checks in order to track someone, and you gain the benefits of the track feat. You may not use the feat in order to qualify for other feats or classes.
Essentia The bonus to survival increases by +1 for every point of Essentia invested in this feat.
Chakra Bind (Heart)
The furs shift and slide around your body, until you take on the visage of an actual fox. Your mouth opens and sharp teeth line your jaws.
While this soulmeld is bound to your chakra, you gain the scent special ability, and a bite attack. The bite attack deals 1d6 damage plus your strength modifier. You gain a bonus to any damage rolls made with your bite attack equal to the amount of Essentia invested in this soulmeld.
Guerilla Spear
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Guerilla Spear
Descriptors None
Classes Essentia Thief
Chakra Hands
Saving Throw None
A wide and long spear appears in your hands. It appears to be excellently made, but the spearhead is missing.
The power and spirit of dead guerilla fighters flows through you, giving you’re their powers of stealth and ambush.
You gain a +3 bonus to all hide checks made to tail or follow someone, or in order to make an ambush.
Essentia This bonus increases by +1 for every point of Essentia invested in this soulmeld.
Chakra Bind (Hands)
The spearhead flows out of the end of the spear, forming an incredibly sharp point.
While you have this soulmeld bound to your Chakra, you may use the spear as both a melee and ranged weapon. It has a range of 30 feet, and if thrown, It reappears in your hand just after it hits. It deals 1d12 damage, plus your strength modifier, and counts as a masterwork weapon. It has an enhancement bonus equal to the amount of Essentia invested in the soulmeld. In addition, whenever an opponent is denied their Dexterity bonus to armor class, this weapon deals an additional 1d4 damage per Essentia invested in it.
Gwaeron’s Belt
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Gwaeron’s Belt
Descriptors None
Classes Essentia Thief
Chakra Waist
Saving Throw None
A belt appears around your waist. This belt of tightly woven, white human hair has several blue and orange crystals braided evenly through it.
Gwaeron himself was a powerful tracker and master of the wilderness. His legacy lives on in those who hunt and track, and their souls flow through you.
Your weapon may burst into flame, if you choose to do so, by using a swift action in order to do so. It does not harm you, even if it is lighting up a natural weapon. This fire deals an extra 1d4 fire damage.
Essentia The damage increases by 1d4 for every point of Essentia invested in this soulmeld.
Chakra Bind (Waist)
A powerful wind flows through the belt, allowing a few strands to get loose, and float around, the jewels glimmering.
While this soulmeld is bound to your chakra, you may walk on air, as the Wind Walk spell for a number of rounds equal to the amount of Essentia invested in this soulmeld, but must land on the ground at the end of the air walk.
Hat of Anonymity
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Hat of Anonymity
Descriptors None
Classes Essentia Thief
Chakra Crown
Saving Throw
A rather nondescript hat appears on your head. This plain black hat has a broad brim and a wide black silk band.
The spymaster and all manner of nondescript people have lived. You channel their anonymity.
You gain a +3 bonus to all Hide and Disguise checks.
Essentia This bonus increases by 1 for every point of Essentia invested in this soulmeld.
Chakra Bind (Crown)
the hat grows even broader and wider, and the brim almost constantly sags over your face.
As long as you have this soulmeld bound to your Chakra, you gain the effects of a permanent nondetection spell. The caster level check DC is equal to (10 + ½ your Hit Dice + the amount of Essentia invested in this soulmeld + your intelligence modifier).
Tigerskin Armor
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Tigerskin Armor
Descriptors None
Classes Essentia Thief
Chakra Heart
Saving Throw
A shirt of chain appears on you. Striped fur, smelling thickly of some great beast, covers it.
The souls of powerful Tiger hunters and druids flows through your veins, filling you with power.
You gain pounce, and deal an extra 1d4 damage on any attack made on the end of a charge.
Essentia The extra damage increases by 1d4 per point of Essentia invested in this soulmeld.
Chakra Bind (Heart)
The skins rearrange themselves around you so as to cover the lower half of your face, and a gaping maw appears, lined with fangs.
You gain a bite attack, which deals 1d8 damage plus your strength modifier. If you successfully hit with the bite attack, you may start a grapple attempt. If you successfully make the grapple attempt, you may attack with your regular weapons, or any non-bite attack weapons, during the grapple. You provoke no attacks of opportunity from this effect.