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Thread: All-Core Character HELP

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    Dwarf in the Playground
    Join Date
    Mar 2010

    Default All-Core Character HELP

    So i'm gonna be playing in a Core only campaign, 32-point buy.

    The character I'm trying to make will have decent skill points, helped by high int, decent-ish combat skills, and some minor spellcasting

    Here's a simplified version: LN Human
    Rogue 3/Fighter 2/Assassin 5/Arcane Trickster 3/Dragon Disciple 7

    Note that my DM has waived the requirement of mage hand from Arcane Trickster, and the Evil alignment requirement from Assassin

    Here's the full version
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    Starting Ability Scores: STR 16, DEX 15, CON 12, INT 16, WIS 8, CHA 8
    Languages: Common, Draconic, Elven, Dwarven
    Final Hit Dice: 2d10+3d4+8d6+7d12
    Final Ability Scores: STR 20, DEX 20, CON 14, INT 16, WIS 8, CHA 8

    Level 1: Rogue
    Starting Feat: Two Weapon Fighting
    Human Bonus Feat: Power Attack
    Skills bought: 4 Decipher Script, 4 Disable Device, 4 Disguise, 4 Escape Artist, 4 Hide, 4 Listen, 4 Move Silently, 4 Open Lock, 4 Search, 4 UMD, 4 Use Rope
    Saves (total): FORT +1, REF +4, WILL -1
    BAB: +0
    Class Abilities granted/improved: 1d6 Sneak Attack, trapfinding

    Level 2: Fighter
    Fighter Bonus Feat: Quick Draw
    Skills bought: 5 Climb, 1 Ride
    Saves (total): FORT +3, REF +4, WILL -1
    BAB: +1

    Level 3: Fighter
    Fighter Bonus Feat: Cleave
    Feat: Combat Reflexes
    Skills bought: 1 Climb, 5 Jump
    Saves (total): FORT +4, REF +4, WILL -1
    BAB: +2

    Level 4: Rogue
    Ability Score Increase: DEX
    Skills bought: 3 Decipher Script, 3 Disable Device, 3 Hide, 3 Move Silently
    Saves (total): FORT +4, REF +6, WILL -1
    BAB: +3
    Class Abilities granted/improved: Evasion

    Level 5: Rogue
    Skills bought: 1 Disable Device, 1 Hide, 1 Move Silently, 4 UMD, 3 Escape Artist, 1(cc) Knowledge (arcana)
    Saves (total): FORT +5, REF +6, WILL +0
    BAB: +4
    Class Abilities granted/improved: Sneak Attack 2d6, trap sense +1

    Level 6: Assassin
    Feat: Blind-fight
    Skills bought: 3(cc) Knowledge (Arcana), 1 UMD, 1 Open Locks
    Saves (total): FORT +5, REF +8, WILL +0
    BAB: +4
    Class Abilities granted/improved: Sneak attack 3d6, death attack, poison use, spells
    Spells Learned: 1st- True Strike, Obscuring Mist

    Level 7: Assassin
    Skills bought: 1 UMD, 2 Disable Device, 5 Open Lock
    Saves (total): FORT +5, REF +9, WILL +0
    BAB: +5
    Class Abilities granted/improved: +1 vs. poison, uncanny dodge
    Spells Learned: 1st- Disguise Self

    Level 8: Assassin
    Ability Score Increase: DEX
    Skills bought: 1 UMD, 1 Disable Device, 1 Open Lock, 5 Search
    Saves (total): FORT +6, REF +9, WILL +1
    BAB: +6
    Class Abilities granted/improved: 4d6 sneak attack
    Spells Learned: 2nd - invisibility, spider climb

    Level 9: Assassin
    Feat: Improved Two Weapon Fighting
    Skills bought: 1 UMD, 1 Disable Device, 1 Open Lock, 2 Search, 3 Move Silently
    Saves (total): FORT +6, REF +10, WILL +1
    BAB: +7
    Class Abilities granted/improved: +2 vs. poison
    Spells Learned: 1st - ghost sound, 2nd - darkness

    Level 10: Assassin
    Skills bought: 1 UMD, 1 Disable Device, 1 Open Lock, 1 Search, 3 Move Silently, 1 Use Rope
    Saves (total): FORT +6, REF +10, WILL +1
    BAB: +7
    Class Abilities granted/improved: 5d6 sneak attack, improved uncanny dodge
    Spells Learned: 3rd - deeper darkness, false life

    Level 11: Arcane Trickster
    Skills bought: 1(cc) UMD, 1 Disable Device, 1 Open Lock, 1 Search, 1 Move Silently, 2 Knowledge (Arcana)
    Saves (total): FORT +6, REF +12, WILL +3
    BAB: +7
    Class Abilities granted/improved: ranged legerdemain 1/day
    Spells Learned: 2nd - pass w/o trace 3rd - magic circle against good

    Level 12: Arcane Trickster
    Ability Score Increase: DEX
    Feat: Combat Casting
    Skills bought: 1(cc) UMD, 1 Disable Device, 1 Open Lock, 1 Search, 1 Move Silently, 2 Knowledge (Arcana)
    Saves (total): FORT +6, REF +14, WILL +4
    BAB: +8
    Class Abilities granted/improved: 6d6 sneak attack
    Spells Learned: 4th - Freedom of Movement, Greater Invisibility

    Level 13: Arcane Trickster
    Skills bought: 1(cc) UMD, 1 Disable Device, 1 Open Lock, 1 Search, 1 Move Silently, 2 Hide
    Saves (total): FORT +7, REF +14, WILL +4
    BAB: +8
    Class Abilities granted/improved: impromtu sneak attack 1/day
    Spells Learned: 3rd - deep slumber 4th - Locate Creature

    Level 14: Dragon Disciple
    Dragon Type: Silver
    Skills bought: 6 Spellcraft
    Saves (total): FORT +9, REF +14, WILL +6
    BAB: +8
    Class Abilities granted/improved: Nat. Armor +1, Bonus Spell (4th)

    Level 15: Dragon Disciple
    Feat: Two-Weapon Defense
    Skills bought: 1 Knowledge (Local), 1 Knowledge (Religion), 1 Knowledge (Engineering), 1 Knowledge (Geography), 1 Knowledge (History)
    Saves (total): FORT +10, REF +14, WILL +7
    BAB: +9
    Class Abilities granted/improved: STR +2, Claws and bite, Bonus Spell (2nd)

    Level 16: Dragon Disciple
    Ability Score Increase: DEX
    Skills bought: 1 Knowledge (Nature), 1 Knowledge (Religion), 1 Knowledge (Nobility and Royalty), 1 Knowledge (The Planes), 1 Knowledge (Dungeoneering)
    Saves (total): FORT +10, REF +15, WILL +7
    BAB: +10
    Class Abilities granted/improved: Breath Weapon 2d8

    Level 17: Dragon Disciple
    Skills bought: 5 Search, 1 Spellcraft
    Saves (total): FORT +11, REF +15, WILL +8
    BAB: +11
    Class Abilities granted/improved: STR +2, nat. armor +2, Bonus Spell (1st)

    Level 18: Dragon Disciple
    Feat: Greater Two Weapon Fighting
    Skills bought: 1 Search, 5 Spellcraft
    Saves (total): FORT +11, REF +15, WILL +8
    BAB: +11
    Class Abilities granted/improved: Blindsense 30ft, Bonus Spell (4th)

    Level 19: Dragon Disciple
    Skills bought: 1 Search, 5 Spellcraft
    Saves (total): FORT +13, REF +16, WILL +9
    BAB: +12
    Class Abilities granted/improved: CON +2, Bonus Spell (4th)

    Level 20: Dragon Disciple
    Ability Score Increase: DEX
    Skills bought: 1 Search, 5 Spellcraft
    Saves (total): FORT +13, REF +17, WILL +9
    BAB: +13
    Class Abilities granted/improved: Breath Weapon 4d8, Nat. Armor +3

    Last edited by Adrayll; 2010-09-30 at 08:08 PM.
    Quote Originally Posted by AstralFire View Post
    That does not change the fact that were his proportions normalized, I would invite him into my magnificent mansion anytime. With Extend Metamagic.