View Single Post

Thread: Blood And Iron Homebrew (PEACH, please)

  1. - Top - End - #3
    Pixie in the Playground
     
    BlueKnightGuy

    Join Date
    Nov 2009
    Location
    Virginia, USA
    Gender
    Male

    Default Re: Blood And Iron Homebrew (PEACH, please)

    Weapons
    Spoiler
    Show
    {table=head]Weapon|Weapon Group|Cost |Damage |Critical Hit |Critical Damage | Armor Piercing | Weight |Handedness |Range |Qualities
    Axe|
    axes, simple
    |
    4gp
    |
    1d6
    |
    20
    |
    1
    |
    1
    |
    2
    |
    one
    |
    0
    |
    slashing, light

    Axe, Throwing|
    axes, simple
    |
    8gp
    |
    1d6
    |
    20
    |
    1
    |
    1
    |
    2
    |
    one
    |
    10
    |
    slashing, light, throwing

    Battle Axe|
    axes
    |
    10gp
    |
    1d8
    |
    20
    |
    2
    |
    4
    |
    6
    |
    one
    |
    0
    |
    slashing

    Broadsword|
    swords
    |
    15gp
    |
    1d8
    |
    19
    |
    1
    |
    3
    |
    3
    |
    one
    |
    0
    |
    slashing and piercing

    Club|
    simple
    |
    |
    1d6
    |
    20
    |
    1
    |
    1
    |
    3
    |
    one
    |
    10
    |
    bludgeoning

    Dagger|
    simple, knives
    |
    2gp
    |
    1d4
    |
    19
    |
    1
    |
    1
    |
    1
    |
    two
    |
    10
    |
    slashing and piercing, light

    Dagger, punching|
    knives
    |
    2gp
    |
    1d4
    |
    20
    |
    2
    |
    1
    |
    1
    |
    one
    |
    0
    |
    piercing, light, unbalanced

    Flail|
    flails
    |
    8gp
    |
    1d6
    |
    19
    |
    1
    |
    2
    |
    6
    |
    one
    |
    0
    |
    bludgeoning

    Great Axe|
    axes
    |
    20gp
    |
    1d12
    |
    20
    |
    2
    |
    4
    |
    12
    |
    two
    |
    0
    |
    slashing, unbalanced

    Great Club|
    simple
    |
    8gp
    |
    1d10
    |
    20
    |
    1
    |
    4
    |
    8
    |
    two
    |
    0
    |
    bludgeoning, unbalanced

    Great Scimitar|
    swords
    |
    50gp
    |
    1d8
    |
    18
    |
    1
    |
    3
    |
    8
    |
    two
    |
    0
    |
    slashing

    Great Sword|
    swords
    |
    50gp
    |
    2d6
    |
    19
    |
    1
    |
    3
    |
    8
    |
    two
    |
    0
    |
    slashing,

    Hammer, light|
    hammers
    |
    1gp
    |
    1d4
    |
    20
    |
    1
    |
    2
    |
    2
    |
    one
    |
    20
    |
    slashing, light

    Halberd|
    polearms
    |
    10gp
    |
    1d10
    |
    20
    |
    2
    |
    5
    |
    12
    |
    two
    |
    0
    |
    piercing

    Hunting Spear|
    spears
    |
    5gp
    |
    1d8
    |
    20
    |
    2
    |
    1
    |
    8
    |
    one
    |
    10
    |
    piercing, armor bane

    Javelin|
    spears
    |
    1gp
    |
    1d6
    |
    18
    |
    1
    |
    1
    |
    1
    |
    one
    |
    30
    |
    piercing, armor bane

    Lance|
    polearm
    |
    10gp
    |
    1d8
    |
    20
    |
    2
    |
    3
    |
    7
    |
    two
    |
    0
    |
    piercing, mounted, reach

    Longbow, Valusarian|
    bows
    |
    30gp
    |
    1d12
    |
    19
    |
    1
    |
    2
    |
    4
    |
    two
    |
    60
    |
    piercing, ranged

    Longbow, Laconian|
    bows
    |
    20gp
    |
    1d12
    |
    20
    |
    2
    |
    5
    |
    5
    |
    two
    |
    80
    |
    piercing, ranged

    Longspear|
    simple, polearm
    |
    5gp
    |
    1d8
    |
    20
    |
    2
    |
    2
    |
    9
    |
    two
    |
    0
    |
    piercing, reach

    Mace|
    simple
    |
    8gp
    |
    1d6
    |
    20
    |
    1
    |
    2
    |
    3
    |
    one
    |
    0
    |
    bludgeoning

    Machette|
    swords
    |
    25gp
    |
    1d10
    |
    19
    |
    1
    |
    1
    |
    6
    |
    one or two
    |
    0
    |
    slashing

    Morning Star|
    hammers
    |
    8gp
    |
    1d8
    |
    20
    |
    1
    |
    3
    |
    6
    |
    one
    |
    0
    |
    bludgeoning and piercing

    Pick, light|
    hammers, simple
    |
    4gp
    |
    1d4
    |
    20
    |
    3
    |
    4
    |
    3
    |
    one
    |
    0
    |
    piercing, light

    Pick, heavy|
    hammers, simple
    |
    8gp
    |
    1d6
    |
    20
    |
    3
    |
    4
    |
    5
    |
    two
    |
    0
    |
    piercing,

    Pike|
    polearms
    |
    8gp
    |
    2d6
    |
    20
    |
    2
    |
    3
    |
    2
    |
    two
    |
    0
    |
    piercing, unbalanced, trip

    Pommel|
    N/A
    |
    N/A
    |
    1
    |
    20
    |
    1
    |
    0
    |
    N/A
    |
    one
    |
    0
    |
    bludgeoning, light, stunning

    Quarterstaff|
    simple
    |
    N/A
    |
    1d4
    |
    20
    |
    1
    |
    0
    |
    4
    |
    two
    |
    10
    |
    bludgeoning, stunning, double weapon

    Scythe|
    simple
    |
    18gp
    |
    2d4
    |
    20
    |
    3
    |
    1
    |
    10
    |
    two
    |
    0
    |
    slashing, unbalanced

    Shortbow, Valusarian|
    bows
    |
    30gp
    |
    1d10
    |
    20
    |
    2
    |
    4
    |
    3
    |
    two
    |
    100
    |
    ranged

    Shortbow, Pictish|
    bows
    |
    30gp
    |
    1d10
    |
    19
    |
    1
    |
    3
    |
    2
    |
    two
    |
    100
    |
    ranged

    Short Spear|
    spears
    |
    8gp
    |
    1d8
    |
    20
    |
    1
    |
    1
    |
    2
    |
    one
    |
    10
    |
    bludgeoning and piercing

    Short Sword|
    swords
    |
    10gp
    |
    1d6
    |
    19
    |
    1
    |
    1
    |
    2
    |
    one
    |
    0
    |
    piercing and slashing, light

    Spiked Chain|
    flails
    |
    25gp
    |
    2d4
    |
    20
    |
    1
    |
    2
    |
    2
    |
    one
    |
    0
    |
    bludgeoning and piercing, adjustable, trip

    Trident|
    spears
    |
    15gp
    |
    1d8
    |
    20
    |
    2
    |
    1
    |
    4
    |
    one
    |
    10
    |
    piercing

    Warhammer|
    hammers
    |
    12gp
    |
    1d8
    |
    20
    |
    2
    |
    7
    |
    5
    |
    one
    |
    0
    |
    bludgeoning, armor bane

    Whip|
    flails
    |
    1gp
    |
    1d4
    |
    20
    |
    1
    |
    0
    |
    2
    |
    one
    |
    0
    |
    nonlethal, grappling, reach
    [/table]


    Weapon Qualities
    Spoiler
    Show
    Adjustable: A character with this weapon may use a standard action to give this weapon the reach quality. He may spend another standard action to remove the quality.
    Armor Bane: On a critical hit, this weapon automatically deals and additional 4 dice of damage directly to the armor of the target, as if a sunder attempt had been made. If the target is carrying a sheild, the sheild is automatically destroyed but the armor takes no damage.
    Bracing: If you use a ready action to set a weapon with the bracing property against a charge, you deal double damage on a successful hit against a charging character.
    Double Weapon: This weapon counts as having a weapon in each hand for the purposes of two-weapon fighting. Both sides are considered light weapons for this purpose only.
    Grappling This weapon may be used in conjunction with a grapple attack. If the attack is successful, the target is dealt the weapon's damage every turn until he breaks the grapple.
    Mounted: This weapon deals double damage when used from a charging mount. The critical hit dice are also doubled.
    Nonlethal: This weapon deals only nonlethal damage, but ignores all DR.
    Ranged: This weapon uses ammunition listed below.
    Stunning: When this weapon successfully deals damage to an opponent, he must make a Fortitude save (DC 10+ damage dealt) or be stunned until his next initiative segment.
    Trip: You can use this weapon to make trip attacks. If your trip attack fails,you can drop the halberd to avoid being counter-attacked.
    Unbalanced: This weapon receives an additional -4 to hit when thrown.



    Weapon Descriptions
    Spoiler
    Show
    Pommel: A pommel is the counterweight on every sword hilt. The following weapons can all be used to make pommel attacks: dagger, short sword, broad sword, scimitar, greatsword. Pommel attacks are useful when you wish to make a bludgeoning attack, or when you need to use a light weapon – for example, when grappling an enemy.


    Weapons of Different Materials
    Spoiler
    Show
    In the world of Blood & Iron, the proccess of smelting steel is a brand-new innovation, no more than a few decades old. It is difficult to purchace such weapons, and most have to be specially comissioned. The vast bulk of weaponry is therefore made from softer or easier to work metals, such as bronze or iron. Some cultures still use stone weapons (usually flint or a similarly flakey rock), having perfected their construction over thousands of years.

    The downside to these other materials is that they simply aren't as sturdy as steel. Stone weapons break, and bronze and iron bend.

    When attacking an opponent with DR (whether from worn or natural armor), your stone weapon is particularly vulnerable. If the damage done by your weapon is reduced to zero due to DR, you weapon breaks, and is destroyed. You may still be able to use the leftover pieces to craft further stone weapons (see Craft rules in Skills section).

    Any attack with an iron weapon that inflicts more than a certain amount of damage (dependent on the weapon) will cause them to bend (bonuses to damage from class features do not count towards this). A bent iron weapon is unwieldy and unbalanced, causing a –2 penalty to all attack rolls until it can be straightened. This can be done by taking a full round action to place the weapon on the floor and make a Strength check (for DC, see below) to stamp it flat again, or (for lighter weapons) by taking a move-equivalent action to make a Strength check to straighten it with your teeth (for DCs, see below).

    {table=head]Weapon|Damage to Bend (Bronze) |Damage to Bend (Iron) |Flatten with Foot |Flatten with Teeth |

    All Spears**
    |
    6+
    |
    8+
    |
    5
    |
    10
    |

    All Arrows**
    |
    3+
    |
    4+
    |
    -
    |
    3
    |

    Axe
    |
    8+
    |
    10+
    |
    5
    |
    -
    |

    Axe, throwing
    |
    6+
    |
    8+
    |
    5
    |
    8
    |

    Battle Axe
    |
    10+
    |
    12+
    |
    10
    |
    -
    |

    Broad Sword
    |
    8+
    |
    10+
    |
    5
    |
    10
    |

    Dagger
    |
    6+
    |
    8+
    |
    3
    |
    5
    |

    Dagger, punching
    |
    6+
    |
    8+
    |
    3
    |
    5
    |

    Great Axe
    |
    0*
    |
    0*
    |
    0*
    |
    0*
    |

    Great Scimitar
    |
    10+
    |
    12+
    |
    7
    |
    -
    |

    Great Sword
    |
    12+
    |
    14+
    |
    7
    |
    -
    |

    Halberd
    |
    10+
    |
    12+
    |
    10
    |
    -
    |

    Lance
    |
    8+
    |
    10+
    |
    10
    |
    -
    |

    Machette
    |
    10+
    |
    12+
    |
    5
    |
    8
    |

    Pike
    |
    8+
    |
    10+
    |
    10
    |
    -
    |

    Scythe
    |
    6+
    |
    8+
    |
    5
    |
    10
    |

    Short Sword
    |
    8+
    |
    10+
    |
    5
    |
    10
    |

    Trident
    |
    8+
    |
    10+
    |
    5
    |
    -
    | [/table]

    *This Weapon is sufficiantly sturdy that with will not bend.
    ** This catagory covers the heads of all weapons in this catagory (the remainder of the weapon is assumed to be wood).
    Last edited by Rennard; 2010-10-01 at 12:55 AM.