Weapons
Spoiler{table=head]Weapon|Weapon Group|Cost |Damage |Critical Hit |Critical Damage | Armor Piercing | Weight |Handedness |Range |Qualities
Axe|axes, simple|4gp|1d6|20|1|1|2|one|0|slashing, light
Axe, Throwing|axes, simple|8gp|1d6|20|1|1|2|one|10|slashing, light, throwing
Battle Axe|axes|10gp|1d8|20|2|4|6|one|0|slashing
Broadsword|swords|15gp|1d8|19|1|3|3|one|0|slashing and piercing
Club|simple|–|1d6|20|1|1|3|one|10|bludgeoning
Dagger|simple, knives|2gp|1d4|19|1|1|1|two|10|slashing and piercing, light
Dagger, punching|knives|2gp|1d4|20|2|1|1|one|0|piercing, light, unbalanced
Flail|flails|8gp|1d6|19|1|2|6|one|0|bludgeoning
Great Axe|axes|20gp|1d12|20|2|4|12|two|0|slashing, unbalanced
Great Club|simple|8gp|1d10|20|1|4|8|two|0|bludgeoning, unbalanced
Great Scimitar|swords|50gp|1d8|18|1|3|8|two|0|slashing
Great Sword|swords|50gp|2d6|19|1|3|8|two|0|slashing,
Hammer, light|hammers|1gp|1d4|20|1|2|2|one|20|slashing, light
Halberd|polearms|10gp|1d10|20|2|5|12|two|0|piercing
Hunting Spear|spears|5gp|1d8|20|2|1|8|one|10|piercing, armor bane
Javelin|spears|1gp|1d6|18|1|1|1|one|30|piercing, armor bane
Lance|polearm|10gp|1d8|20|2|3|7|two|0|piercing, mounted, reach
Longbow, Valusarian|bows|30gp|1d12|19|1|2|4|two|60|piercing, ranged
Longbow, Laconian|bows|20gp|1d12|20|2|5|5|two|80|piercing, ranged
Longspear|simple, polearm|5gp|1d8|20|2|2|9|two|0|piercing, reach
Mace|simple|8gp|1d6|20|1|2|3|one|0|bludgeoning
Machette|swords|25gp|1d10|19|1|1|6|one or two|0|slashing
Morning Star|hammers|8gp|1d8|20|1|3|6|one|0|bludgeoning and piercing
Pick, light|hammers, simple|4gp|1d4|20|3|4|3|one|0|piercing, light
Pick, heavy|hammers, simple|8gp|1d6|20|3|4|5|two|0|piercing,
Pike|polearms|8gp|2d6|20|2|3|2|two|0|piercing, unbalanced, trip
Pommel|N/A|N/A|1|20|1|0|N/A|one|0|bludgeoning, light, stunning
Quarterstaff|simple|N/A|1d4|20|1|0|4|two|10|bludgeoning, stunning, double weapon
Scythe|simple|18gp|2d4|20|3|1|10|two|0|slashing, unbalanced
Shortbow, Valusarian|bows|30gp|1d10|20|2|4|3|two|100|ranged
Shortbow, Pictish|bows|30gp|1d10|19|1|3|2|two|100|ranged
Short Spear|spears|8gp|1d8|20|1|1|2|one|10|bludgeoning and piercing
Short Sword|swords|10gp|1d6|19|1|1|2|one|0|piercing and slashing, light
Spiked Chain|flails|25gp|2d4|20|1|2|2|one|0|bludgeoning and piercing, adjustable, trip
Trident|spears|15gp|1d8|20|2|1|4|one|10|piercing
Warhammer|hammers|12gp|1d8|20|2|7|5|one|0|bludgeoning, armor bane
Whip|flails|1gp|1d4|20|1|0|2|one|0|nonlethal, grappling, reach[/table]
Weapon Qualities
SpoilerAdjustable: A character with this weapon may use a standard action to give this weapon the reach quality. He may spend another standard action to remove the quality.
Armor Bane: On a critical hit, this weapon automatically deals and additional 4 dice of damage directly to the armor of the target, as if a sunder attempt had been made. If the target is carrying a sheild, the sheild is automatically destroyed but the armor takes no damage.
Bracing: If you use a ready action to set a weapon with the bracing property against a charge, you deal double damage on a successful hit against a charging character.
Double Weapon: This weapon counts as having a weapon in each hand for the purposes of two-weapon fighting. Both sides are considered light weapons for this purpose only.
Grappling This weapon may be used in conjunction with a grapple attack. If the attack is successful, the target is dealt the weapon's damage every turn until he breaks the grapple.
Mounted: This weapon deals double damage when used from a charging mount. The critical hit dice are also doubled.
Nonlethal: This weapon deals only nonlethal damage, but ignores all DR.
Ranged: This weapon uses ammunition listed below.
Stunning: When this weapon successfully deals damage to an opponent, he must make a Fortitude save (DC 10+ damage dealt) or be stunned until his next initiative segment.
Trip: You can use this weapon to make trip attacks. If your trip attack fails,you can drop the halberd to avoid being counter-attacked.
Unbalanced: This weapon receives an additional -4 to hit when thrown.
Weapon Descriptions
SpoilerPommel: A pommel is the counterweight on every sword hilt. The following weapons can all be used to make pommel attacks: dagger, short sword, broad sword, scimitar, greatsword. Pommel attacks are useful when you wish to make a bludgeoning attack, or when you need to use a light weapon – for example, when grappling an enemy.
Weapons of Different Materials
SpoilerIn the world of Blood & Iron, the proccess of smelting steel is a brand-new innovation, no more than a few decades old. It is difficult to purchace such weapons, and most have to be specially comissioned. The vast bulk of weaponry is therefore made from softer or easier to work metals, such as bronze or iron. Some cultures still use stone weapons (usually flint or a similarly flakey rock), having perfected their construction over thousands of years.
The downside to these other materials is that they simply aren't as sturdy as steel. Stone weapons break, and bronze and iron bend.
When attacking an opponent with DR (whether from worn or natural armor), your stone weapon is particularly vulnerable. If the damage done by your weapon is reduced to zero due to DR, you weapon breaks, and is destroyed. You may still be able to use the leftover pieces to craft further stone weapons (see Craft rules in Skills section).
Any attack with an iron weapon that inflicts more than a certain amount of damage (dependent on the weapon) will cause them to bend (bonuses to damage from class features do not count towards this). A bent iron weapon is unwieldy and unbalanced, causing a –2 penalty to all attack rolls until it can be straightened. This can be done by taking a full round action to place the weapon on the floor and make a Strength check (for DC, see below) to stamp it flat again, or (for lighter weapons) by taking a move-equivalent action to make a Strength check to straighten it with your teeth (for DCs, see below).
{table=head]Weapon|Damage to Bend (Bronze) |Damage to Bend (Iron) |Flatten with Foot |Flatten with Teeth |
All Spears**|6+|8+|5|10|
All Arrows**|3+|4+|-|3|
Axe|8+|10+|5|-|
Axe, throwing|6+|8+|5|8|
Battle Axe|10+|12+|10|-|
Broad Sword|8+|10+|5|10|
Dagger|6+|8+|3|5|
Dagger, punching|6+|8+|3|5|
Great Axe|0*|0*|0*|0*|
Great Scimitar|10+|12+|7|-|
Great Sword|12+|14+|7|-|
Halberd|10+|12+|10|-|
Lance|8+|10+|10|-|
Machette|10+|12+|5|8|
Pike|8+|10+|10|-|
Scythe|6+|8+|5|10|
Short Sword|8+|10+|5|10|
Trident|8+|10+|5|-| [/table]
*This Weapon is sufficiantly sturdy that with will not bend.
** This catagory covers the heads of all weapons in this catagory (the remainder of the weapon is assumed to be wood).