Quote Originally Posted by Ghanz Nmi View Post
I rather doubt that, what kind of assassin kills himself?



The Away Team is interesting, in that it at least provides a bit of ambiguity as to who the Captain is, but if everyone is unable to do anything that day, including voting, it might suddenly result in a villager minority if the game is small. Perhaps up the power level of the ability, such as 100% chance of success, with each Borg member decreasing it by 25%, so a failure still yields information for the Away Team. Or have special roles grant 100% chance of success if selected for the Away Team. The problem would be that a rescue attempt would result in the entire Borg network being exposed...

Perhaps instead of the rescue mechanic, do something akin to The Thing WW, where on the first night the chance of assimilation is 100%, and then every night it goes down by a certain percentage as the crew becomes more aware of the danger and prepared to fight to the death?



Aside from the fact that the Science Officer would kind of have to know he's the Fool because his special ability is different from the Seer's, I think these are interesting roles. Should the Borg have a single special role? Maybe he can call upon the Borg Cube to do something once per game?
Oops, good point. Maybe the Seer and Fool has both powers, like the Commander, but can only use one per game.