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Thread: 1001 ways to keep your GM happy

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    Titan in the Playground
     
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    Default Re: 1001 ways to keep your GM happy

    23: When the DM pulls out an adventure path entitled "the Mountains of Mourning", with several pages of additional notes to help him navigate through the epic adventure, that pits the heroic party against the political and megalomanical machinations of the evil Lord HackBastard and his Mourning Hordes to save the world, world supplements for the region around the mountains, has had you use the Mountains of Mourning player's guide to generate your characters background and so on, it is generally considered poor form for the first words out of your mouth upon starting the game to be "these mountains sound boring, let's blow this place and go to the Forest of Fiddlesticks (on the other side of the world) and dig for treasure and rob merchants and stuff!"

    23a: It is, however, considered justifiable homicide, once someone has finally dislodged the blood-and-brain spattered DMG from the interior recess of your empty skull.

    24: Fumble often, critical rarely. All DMs like to watch the PCs blunder about and do themselves a mischief.

    25: Learn to translate DM-speak properly; "Are you really?" said in that particularly flat, disbeliving tone does not in fact mean the DM is flabberghasted by your awesomeness, but that you are about to do something so mind-splinteringly stupid, the mindless creatures are going "that guy's an idiot" and that you are about three seconds from death. (Yours or your character's, possibly both.)
    Last edited by Aotrs Commander; 2010-10-14 at 01:49 PM.