Quote Originally Posted by holywhippet View Post
Those training module ones aren't as bad though. The breath damage is only 1d6 + 1 and they don't do extra damage with melee attacks. If you use those ones a fight against level 2 characters is tough but doable.
the stats from the module are what I plan to use, with the one modification of acid damage instead of fire.

so 'tough but doable' is .... what? a projected survival of 50%? 30%?