Adell, the maximum EVA you could have as a pure ninja without Sunken State is 41. Max your DEX and INT and nothing else, have a Precision weapon that also has the Spell Effect: Vanish property. This build is so neat that it spontaneously caused Chaos to obtain a never-miss attack the first time someone proposed it.
With an Entertainer and Gambler friend, you could get this up to a ridiculous 56. This is one of the things that will be fixed in the next update of the book.
Starting as an Android with two Heavy Arms is entirely legal if you really wanted 14 STR. It allows you to push the cap higher at the cost of your other attributes, as you mentioned. Same thing with the better version of the same item; +8 STR at the cost of -8 DEX.
The downside, of course, is that enemies can damage both your arms, leaving you basically limbless in combat. While I kind of enjoy the idea of an android monk arguing with a GM that he should be able to use Improbable Weapons with his feet by kicking stuff at his enemies, it's a dangerous double-edged sword for min-maxers. Personally, I think you'd have to be crazy to submit a character to your GM with easily-destroyed robot arms.
Having a Tier 2 weapon at first level is easy to do.
Spells don't cause limit breaks. We could have easily written the rules differently, but it was done to be consistent with the games.
Limit Breaks occur on critical hits when your health is low enough. So Dragoons, Reach-weapon users, and anyone else with a way to increase their critical 'threat range' will probably limit break more often. Offensive casters are less 'bursty' and more reliable.
I hope a set of balance/typo fixes and general system improvement won't generate more to critique!![]()