Base Mechanic

2d6 + modifiers

Stats, Levels and Experience

Stats fall into the 6 original stats from the first SMT games:

  • Strength (Physical Attack and Damage)
  • Magic (Magic Damage and MP)
  • Intelligence (Magic Attack and Negotiations)
  • Agility (Evasion and Turn Order)
  • Vitality (Defense and HP)
  • Luck (Critical Hits, Random Drops and Escape Attempts)


At character creation, everybody gets 24 points to spread amongst these stats, with a cap of 6 at 1st level. Characters gain 1 stat point every level. Stats give modifiers, giving a bonus to secondary stat like HP and Physical Attacks.

Alright, with stats out of the way, there's levels and XP. There are 30 levels in total, and you need 10 XP to level up each time (meaning that the amount you need to level up never changes [thought that may change]). You get XP for mostly for combat, usually by fighting an enemy from -2 to +2 the party level. Fighting enemies +3 (and for every +2)the party level grants an extra XP per 2 levels, while enemies -3 the party level give no XP. Mini-bosses also give +1 XP, while bosses give +2 XP. You can also gain XP from special challenges or just good roleplaying.