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    Dwarf in the Playground
     
    DruidGuy

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    Feb 2006
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    Default Metal Gear in D&D

    Has anyone here incorporated a Metal Gear into a 3.X game? If so, how did you do it? I'm thinking an appropriately-sized construct or animated object, perhaps made of mithral for greater maneuverability. For conventional weapons, equip it with Staves of Power and extradimensional space for storing an effectively limitless supply of crossbow (or ballista) bolts. For its world-threatening weapon, it could fire a Sphere of Annihilation (stealth, naturally, so undetectable by divination) at any point its controller could scry.

    Any thoughts on how to go about actually making it? What items or materials to use? How to make it swim and/or fly? Maybe make the weapons more effective? It would be a weapon for the Big Bad of the campaign, so money's no object.

    For reference, Metal Gear D was 8.5 meters tall, or 27.88 feet, putting it in the Huge size category. I think that's large enough to be threatening, and small enough to be practical. It would also mean that the animating caster would not be so powerful as to make a Metal Gear redundant.
    The Logic Ninja's Guide to Wizards: Being Batman

    Solo’s Stupendously Superior Sorcerer Stratagems

    Quote Originally Posted by BobVosh View Post
    (The rum cake is too delicious for any mundane to have baked. Take 50 san as you realize Martha Stewart is not of this world.)

  2. - Top - End - #2
    Ettin in the Playground
    Join Date
    Oct 2007
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    Male

    Default Re: Metal Gear in D&D

    Just have it be a artificer who got ahold of a staff of body outside body, and gave it the presist metamagic grip.
    They have 24 hour clones that can burn off their XP at no cost to him allowing this to be done without crazy high amounts of casterisms. then have the staff be burned out or with very little charges for balance.

  3. - Top - End - #3
    Ettin in the Playground
     
    SurlySeraph's Avatar

    Join Date
    May 2007
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    Department of Smiting
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    Default Re: Metal Gear in D&D

    It has been done before, here.

    Quote Originally Posted by User Man
    Thanks to the d20 Future SRD’s Mecha rules, Dr. Hal “Wannabe” Emmerich, and Director “I got screwed over” Granin
    Metal Gear REX (PL 6)

    Size: Huge (-2 Size) (15 x 15)
    Bonus Hit Points: 200
    Superstructure: *NEW* Ferrous Titanium Alloy (Hardness 25, Purchase DC +4, Speed -20’)
    Hardness: 25 (It’ll stop most infantry-carried rockets, but not state of the art anti-tank cannon.)
    Armor: Alumisteel
    Bonus to Defense: +5
    Armor Penalty: -6
    Reach: 10 feet
    Strength Bonus: +16
    Dexterity Penalty: --
    Speed: 15 feet
    Base Purchase DC: 44
    Special Attack: Slam 2d6 (useable against infantry as a foot stomp)

    Equipment: Cockpit (Head and Visor,) Class I Sensor (Left Hand,) M-53 Firestar Missile Launcher (Shoulder,) M-53 Firestar Missile Reload (Back,) Typhoon 240 Laser Cannon (Torso and Belt,) M9 Barrage Chaingun (Left Arm*,) Comm System (No Slots,) Railgun Warhead Targeting and Launch System (Right Hand, Right Arm)

    *This isn’t really where it is, just the last slot I have left. Also, is there any benefit to be had from having two of these?
    -------------------------------------------------------------------------
    This is a fairly low-powered interpretation. You’ll probably want to increase its size to Gargantuan, and use the extra equipment slots for ammunition. Also feel free to change the type of rocket launcher, and change the chaingun to a 30mm cannon. Or two.
    Quote Originally Posted by Thespianus View Post
    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    Apr 2007

    Default Re: Metal Gear in D&D

    This is a job for... Dragonmech!
    http://www.goodman-games.com/dragonmech.html
    "It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."

  5. - Top - End - #5
    Dwarf in the Playground
     
    DruidGuy

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    Feb 2006
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    Default Re: Metal Gear in D&D

    Thanks, Seraph - that's just the kind of thing I was looking for.

    And Waspinator, you've just given me an idea for an ULTIMATE SHOWDOWN: Metal Gear REX vs. Escaflowne.
    The Logic Ninja's Guide to Wizards: Being Batman

    Solo’s Stupendously Superior Sorcerer Stratagems

    Quote Originally Posted by BobVosh View Post
    (The rum cake is too delicious for any mundane to have baked. Take 50 san as you realize Martha Stewart is not of this world.)

  6. - Top - End - #6
    Titan in the Playground
     
    Goblin

    Join Date
    Apr 2005
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    Back in the USSR
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    Default Re: Metal Gear in D&D

    You people aren't going to let me stop pimping these darn things, are you? Not that I mind. (And yeah, they're more Gundam/DM insanity than Metal Gear).

    Gist of the mechanical solutions there is that they're basically really superpowered armor that also has its own HP and makes the wearer count as Huge size. They work a lot like less in-depth and more fantasy versions of the d20 Mecha rules, really.

    I'd normally throw in a bit about it being silly (but fun) to do giant robots in a D&D milieu instead of a dedicated system, but frankly, I don't like dedicated systems for mecha very much.
    Last edited by Nerd-o-rama; 2008-12-20 at 09:16 AM.
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