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Thread: [3.5] Beguiler
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2008-12-17, 11:57 AM (ISO 8601)
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[3.5] Beguiler
This Thread will be broken up into many questions...
Is charm person,charm monster and Dominate person a valid weapon for a person who has taken a sacred vow of nonviolence and/or peace?
I plan to make a level 8 Beguiler who takes the Vow of Poverty,non-violence and possibly peace.
The biggest worry I have is overusing the Beguiler's ability to manipulate people to the point of becoming Lawful Evil...
Does anyone have any advise for a lawful good character who uses enchantment and illusions with out becoming a "knight Templar / Fascist" and thus Lawful Evil...
also, is there any good prestige classes for a Beguiler?SpoilerA Fighter/Paladin will just hack you to bits
A Wizard/Sorcerer will just blow you up with a spell
A Rogue/Ranger/Monk will just kill you in your sleep
A Cleric/Druid will just squash you after buffing himself
A Bard will slowly twist your ethics, corrupt your morals, and make you do vile acts just for the chance to face him. When you fight him, he will have your family and friends fighting for him. For he wields the deadliest weapon against you and that is, his word against yours.
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2008-12-17, 12:03 PM (ISO 8601)
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Re: [3.5] Beguiler
I'm pretty sure they class as non-violent. I'm not sure about PrCs, but WotC would probably argue that using enchantments to stop people from being evil is good (I honestly hated how illofgical the ethics in BoED are, so it may be wise to check with your DM about whether it would be evil first).
EDIT: Actually, I just remembered someone telling me that BoVD claimed that all mind control is evil (they were critercising the fluff for my Vulpine race because they use Curses and Dominate Person spells to punish dangerous criminals).Last edited by Tempest Fennac; 2008-12-17 at 12:06 PM.
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2008-12-17, 12:05 PM (ISO 8601)
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Re: [3.5] Beguiler
Unless I'm forgetting something important, since they don't kill or do damage, they're fine.
Illusions are fine. Enchantment is more problematic. Using sleep is fine, using dominate person... in general, it's not a very good act to deprive someone of their free will. You should not be charming people into doing themselves harm or acting as unwitting cannon fodder for you; you definitely shouldn't be dominating people for any length of time. On the other hand, charming a guard to get past him without coming to blows, or dominating an enemy to lay down his weapon so that you can subdue him without killing him, are legit.
Mindbender is good for a dip because you can take the first level, gain telepathy, and then go back to Beguiler, but the dip will delay your Advanced Learning class feature by a level and thus let you use it to pick up a higher-level spell. However, its prereqs are nongood.
Oh, yeah, forgot to say, in general PrCs aren't great for Beguilers because you're not likely to get both full casting and good skills.Last edited by kamikasei; 2008-12-17 at 12:08 PM.
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2008-12-17, 12:06 PM (ISO 8601)
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Re: [3.5] Beguiler
While enchantment spells are not inherantly [Evil], they carry a pretty great responibility. Anything that a charmed/dominated character does under your influence is your responsibility. If you dominate someone and then order them to kill someone, its just the same as if you had killed them youself. Ammoral acts can cause you to lose your exalted status, which permanently revokes all of your exalted feats. Plus, [Mind Affecting] is almost more commonly warded against than [Fire], which will make you sad.
Bad idea. Sacred Vows are bad. Even for a primary caster, its still better ot have magic items than not. Don't do it.
Any [Evil] acts you or those you dominate commit will be counted against you, and may cause you to lose your exalted status. If you do, you lose access to all of your Vow feats.
Don't take Vows. Just RP being "exalted" and take feats that aren't gonna hamstring your character. Take more useful things, even Spell Focus: Enchantment would be better.
The best PrC for a Beguiler is more Beguiler...and maybe Shadowcraft Mage (Races of Stone, Gnome only), but that gets away from the [Mind Affecting] and makes for more shadow subtype illusions. 1 level dip in Mindbender would probably be good at some point though, for the 100' Telepathy which allows you to take Mind Sight from Lords of Madness.
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2008-12-17, 12:10 PM (ISO 8601)
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2008-12-17, 12:22 PM (ISO 8601)
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Re: [3.5] Beguiler
Yea, but there is a difference between Good and Exalted. If your character is Exalted, and meerly acts Good, you will fall and lose your Exalted status and all the perks with it. You have to BE Exalted to keep it. Thats the price you pay, and IMO, that price is WAY too high for WAY too little benefit. Being a LN(E) Inquisitor type will make you fall from Exalted faster than a feather on the moon (physics jokes...heh). Thats just the way it is. Its not a matter of being Good or Evil or Neutral, as those are all rather grey concepts. Its about being Exalted, which is explicitely described in BoED. If you aren't Exalted, you can't have Exalted feats, and being a LN(E) Inquistor you CAN'T be Exalted.
Its like saying you want to be a Red-butted Babboon, but you don't want to have a red butt. It just doesn't work that way. You can be any other type of Babboon, but in order to be a Red-butted Babboon, you need to have a red butt. If you want to take and retain Exalted feats, you need to be an Exalted character, which doesn't fit the LN(E) Inquisitor type.
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2008-12-17, 07:04 PM (ISO 8601)
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Re: [3.5] Beguiler
Mind-affecting effects such as charm person, suggestion or dominate person all bring out the worst in ethics-obsessed DMs. This will be especially true if you go for exalted options. I'd certainly suggest feeling out your DM on issues of morality and alignment.
Having said that, I think it's reasonable to use these effects as a decent alternative to violence. "Throw down your arms and surrender!" is arguably a "good" application of mind control given that it is short, merely annoying to the affected creature(s), and results in minimal harm. The BoVD claiming that all mind control is laughable, considering how many good creatures and outsiders use mind-affecting effects as Sp or Su abilities.
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2008-12-17, 08:17 PM (ISO 8601)
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Re: [3.5] Beguiler
As far as PrCs go, it depends on how long you plan to play. If you're going to make it to 20, I might go straight Beguiler, as they automatically overcome spell resistance as a capstone ability.
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2008-12-17, 08:33 PM (ISO 8601)
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Re: [3.5] Beguiler
Bear in mind that the Vow of nonviolence and the vow of peace severely crimp the style of your other party members. They will not be able to kill anybody even accidentally or they take a penalty and you may even lose your feats if you were not seen as taking enough action to prevent it. It will end up turning you into a version of the arcane stupid paladin
You will also become completely useless in the event that a creature is warded against mind affecting spells, being good just for a haste spell that you could have cast anyway.
I guess you could take the vow of Poverty, beguilers don't need equipment, though it does hurt them, though at least then you don't directly hinder other party members.What in the name of German alternative rock group Falco are you doing here?
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2008-12-17, 09:07 PM (ISO 8601)
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Re: [3.5] Beguiler
Note that you can't be Good -- let alone Exalted -- and take that Mindbender dip people have been recommending.
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2008-12-17, 09:13 PM (ISO 8601)
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Re: [3.5] Beguiler
Nonviolence says nothing about your party members being unable to kill foes who are attacking - only helpless foes, and Peace mentions nothing at all on the subject. If anything, this only weakens the effectiveness of Save-or-Suck casters, which is not necessarily a bad thing.
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2008-12-17, 09:19 PM (ISO 8601)
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Re: [3.5] Beguiler
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2008-12-17, 09:53 PM (ISO 8601)
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Re: [3.5] Beguiler
Unarmed Swordsages can still wear Light armor, so Mithral Breastplate is still superior to VoP for one. And the only class in the MoI that gets major benefits from VoP is the Totemist, due to how easily they can enter Apostle of Peace and Sapphire Hierarch. Incarnates can use it, but get very little they couldn't get through cash.
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2008-12-17, 09:59 PM (ISO 8601)
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Re: [3.5] Beguiler
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2008-12-17, 10:05 PM (ISO 8601)
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Re: [3.5] Beguiler
Of course, make a Mithral Chain Shirt, and it doesn't matter(you might need the nimble enhancement, but that should be it).
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2008-12-17, 10:32 PM (ISO 8601)
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Re: [3.5] Beguiler
That depends. Are you just going unarmed, or are you using the ToB adaptation?
ADAPTATION
The name “swordsage” naturally implies a character who carries a sword or weapon of some kind. However, a swordsage works very well as a supernatural martial artist of almost any school or origin. To create a monklike character with a tremendous array of fantastic moves and strikes, give the swordsage the monk’s unarmed strike progression and remove his light armor proficiency.
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2008-12-17, 11:00 PM (ISO 8601)
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Re: [3.5] Beguiler
Sorry, the technique that works for spellcasters fails absolutely for Monks and Unarmed Swordsages.
Originally Posted by mithral
Originally Posted by SwordsageADAPTATION
The name “swordsage” naturally implies a character who carries a sword or weapon of some kind. However, a swordsage works very well as a supernatural martial artist of almost any school or origin. To create a monklike character with a tremendous array of fantastic moves and strikes, give the swordsage the monk’s unarmed strike progression and remove his light armor proficiency.Originally Posted by MonkOriginally Posted by mithral
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2008-12-17, 11:21 PM (ISO 8601)
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Re: [3.5] Beguiler
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I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-12-18, 01:50 AM (ISO 8601)
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Re: [3.5] Beguiler
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2008-12-18, 03:21 AM (ISO 8601)
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[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-12-18, 06:20 AM (ISO 8601)
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Re: [3.5] Beguiler
They did.
Only semi-official, but better than nothing.
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2008-12-18, 03:02 PM (ISO 8601)
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2008-12-19, 01:47 AM (ISO 8601)
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Re: [3.5] Beguiler
Seriosly if you want to be a bigiuler just be a scorsoror with a level in rouge.
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2008-12-19, 01:50 AM (ISO 8601)
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Re: [3.5] Beguiler
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2008-12-19, 02:07 AM (ISO 8601)
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Re: [3.5] Beguiler
I find Vows' work better with Cohorts and DMPC's than PC's. PC's can too-easily lose them, then they're stuck behind everyone else. A Vow of Poverty on a Barbarian or Monk cohort costs nothing, as their magic items aren't gonna be that great and the money saved goes towards religions/orphanages/general causes that I'm sure will find a way to pay the party back (If the DM is that kind of person). Losing the benefits of a VoP on a Cohort doesn't hurt as much, either.
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2008-12-19, 05:00 AM (ISO 8601)
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Re: [3.5] Beguiler
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2008-12-19, 05:36 PM (ISO 8601)
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Re: [3.5] Beguiler
Hi
I love Beguilers - they can get parties out of so much trouble - Mass Whelm, etc. They do have at least one damaging spell - Legion of Sentinels. Though only AoO, it's still lethal damage.
As to Prc's how about Rainbow Servant? Usefulness depends on the GM's take on the 'Full spell progression' debate.
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2008-12-19, 07:05 PM (ISO 8601)
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Re: [3.5] Beguiler
Beguiler 20:
- Larger spell list.
- Ignore SR on opponents denied dexterity bonus.
- +2 DC on spells cast on opponents denied dexterity bonus.
- Glibness spell access for a +30 bonus to Bluff.
- Silence and zone of silence for general sneakiness.
- Int+6 skill ranks per level with an Int casting stat, resulting in a very strong role as skill monkey.
- Bonus feats of Still Spell and Silent Spell.
- Able to cast in light armor.
- d6 HD; expect 19 HP more than Rogue / Sorcerer build.
Rogue 1/Sorcerer 19:
- 1d6 Sneak Attack damage.
- Smaller personal list (two 9th level spells known).
- Greater flexibility in spell selection, including limited wish and wish.
- Loss of one caster level.
- Two fewer level 9 spells per day.
- Familiar.
- Int+2 skill ranks per level (Int+8 x4 assuming 1st level Rogue).
Leaving the notion of which is a better build aside, these two have fairly different capabilities. In general, the Beguiler will be far better at being sneaky, and will get far more benefit from it than the Sorcerogue.Last edited by Leewei; 2008-12-19 at 07:07 PM.
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2008-12-20, 01:45 PM (ISO 8601)
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2008-12-20, 08:49 PM (ISO 8601)
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Re: [3.5] Beguiler
cool thanks for the help... I look foreword to crushing the opposition with my LN Beguiler... Only one thing vexes me... How do I fight a Beholder?
SpoilerA Fighter/Paladin will just hack you to bits
A Wizard/Sorcerer will just blow you up with a spell
A Rogue/Ranger/Monk will just kill you in your sleep
A Cleric/Druid will just squash you after buffing himself
A Bard will slowly twist your ethics, corrupt your morals, and make you do vile acts just for the chance to face him. When you fight him, he will have your family and friends fighting for him. For he wields the deadliest weapon against you and that is, his word against yours.