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Thread: Energy Missile, overpowerful?
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2008-12-24, 02:50 PM (ISO 8601)
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Energy Missile, overpowerful?
Think of a level 20 Kineticist Psion with +14 Int modifier (a reasonable guess I think)
With Maximize Power
Now, fully augment the energy missile.
If enemy doesn't have Electricity Resistance or Improved Evasion, use Electricity
If enemy has Improved Evasion, but not Cold Resistance, use Cold
If enemy has Cold Resistance, use something they don't have resistance to.
108 (empowered 18d6) damage to 5 targets with a 42 for save.
If you use Psicrystal Containment and Twin Spell, it gets more ridiculous damage-wise.
72 (empowered 12d6) damage to 10 targets with a 36 for save. Cold deals +12 damage per missile, or 120 total. It also makes the save a Fort save, rendering Evasion useless.
840 damage against 36 to save? Surely hard. A good progression and having dex and con (I'd say +10 for both, you need both to save against this), and a +4 item gives you +26, which means you still need to roll a 10. And even then, how many characters DO have both dex and con at +10?
Edit: You can't get all 5 to hit same person, my bad on that, my case still stands.Last edited by Eloel; 2008-12-24 at 02:54 PM.
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2008-12-24, 02:53 PM (ISO 8601)
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Re: Energy Missile, overpowerful?
Originally Posted by http://www.d20srd.org/srd/psionic/powers/energyMissile.htm
Siela Tempo by the talented Kasanip. Tengu by myself.
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2008-12-24, 02:55 PM (ISO 8601)
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2008-12-24, 02:56 PM (ISO 8601)
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Re: Energy Missile, overpowerful?
Originally Posted by SRD
EDIT: BAH! Psychic ninja!Last edited by Fax Celestis; 2008-12-24 at 02:56 PM.
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d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-12-24, 03:30 PM (ISO 8601)
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Re: Energy Missile, overpowerful?
It wasn't errated, it was reprinted in Complete Psionic. They gave Energy Stun the same DC fix.
The "best" use of this power is to use Sonic damage, and target your opponent, his weapon, his shield, his armor, and his pants. He's left hurt, unarmed, unarmored, and embarrassingly pantsless.
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2008-12-24, 03:31 PM (ISO 8601)
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Re: Energy Missile, overpowerful?
Last edited by Fax Celestis; 2008-12-24 at 03:32 PM.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-12-24, 03:35 PM (ISO 8601)
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Re: Energy Missile, overpowerful?
Man this thing was full of outdated stuff.
Swoop Falcon
I make(made?) avatars! Last updated 12-23-2008. Requests not unwelcome. Last request 01-12-2010.
Avatar by me.
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2008-12-24, 03:38 PM (ISO 8601)
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Re: Energy Missile, overpowerful?
But who takes Ranged Sunder?
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2008-12-24, 04:19 PM (ISO 8601)
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Re: Energy Missile, overpowerful?
I don't think thats valid, but I don't have access to srd at work to check.
I would never let that fly in one of my games though.Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2008-12-24, 04:27 PM (ISO 8601)
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Re: Energy Missile, overpowerful?
It's pretty balanced on the whole. It's the reason that psions can manage blaster roles better than a wizard can. Take that away, and they drop even further below casters.
Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
Me: Yeah, a knight in shining armour might just bring her over the edge.
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2008-12-24, 04:41 PM (ISO 8601)
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2008-12-24, 05:10 PM (ISO 8601)
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Re: Energy Missile, overpowerful?
"Target: Up to five creatures or objects; no two targets can be more than 15 ft. apart." This has been a valid use of the power since its first printing in XPH.
The Ranged Sunder feat has absolutely no affect on this power, that feat only allows you to use bludgeoning, slashing, or piercing weapons to make sunder attempts at a distance. The power automatically hits its intended targets and they get a Reflex save for half, objects normally take half damage from energy sources but Sonic deals full damage.
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2008-12-24, 05:59 PM (ISO 8601)
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Re: Energy Missile, overpowerful?
"It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."
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2008-12-24, 06:07 PM (ISO 8601)
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Re: Energy Missile, overpowerful?
Psions are what wizards were supposed to be: they're more balanced, perform the role Wizards expected them to, power points are much better than Vancian magic, and harnessing your inner potential through sheer intellect and willpower is much cooler than learning magic by mind-numbingly boring years of memorizing arcane incantantions and gestures.
Last edited by Tengu_temp; 2008-12-24 at 06:07 PM.
Siela Tempo by the talented Kasanip. Tengu by myself.
Spoiler
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2008-12-24, 07:03 PM (ISO 8601)
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Re: Energy Missile, overpowerful?
"Target: Up to five creatures or objects; no two targets can be more than 15 ft. apart." This has been a valid use of the power since its first printing in XPH.
The Ranged Sunder feat has absolutely no affect on this power, that feat only allows you to use bludgeoning, slashing, or piercing weapons to make sunder attempts at a distance. The power automatically hits its intended targets and they get a Reflex save for half, objects normally take half damage from energy sources but Sonic deals full damage.Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2008-12-24, 08:26 PM (ISO 8601)
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2008-12-24, 08:43 PM (ISO 8601)
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Re: Energy Missile, overpowerful?
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2008-12-24, 09:52 PM (ISO 8601)
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Re: Energy Missile, overpowerful?
http://kol.coldfront.net/thekolwiki/..._Trouser_Snake
Someone requested a link to a trouser snake?
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2008-12-24, 10:25 PM (ISO 8601)
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Re: Energy Missile, overpowerful?
not really, you can do far more damage with arcane magic or a charger. One improper energy immunity that you didn't know about and all your damage goes to waste.
Now fire seeds and telekinesis (especially in combination), that is overpowered.Stupendous Man drawn by Linklele
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2008-12-24, 11:07 PM (ISO 8601)
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Re: Energy Missile, overpowerful?
That hits arcane harder than psionics. Psions can switch hit their element every blast between all the basic options except acid, which IIRC warlocks get the best of. An arcane that prepares a ton of fire blasting spells can't really do anything against a fire elemental, but a psion's blasts are all elements at once, which is why arcanists never prepare for a single encounter type, and make poor blasters. Sorcerers with rapid metamagic and energy substitution also make decent blasters for the same reason psions do.
Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
Me: Yeah, a knight in shining armour might just bring her over the edge.
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2008-12-25, 03:45 AM (ISO 8601)
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Re: Energy Missile, overpowerful?
Basically. The whole reason psions are better at wizards than blasting is because they can get access to nearly every flavor and type of blasting there is by taking a single power... it doesn't mean that blasting-oriented psions are "optimal", but it means you might as well grab Energy Missile / Energy Ray, since it's so many things rolled into one.
A caster who wanted all that would have to memorize/learn a ton of different spells, and without various other feats or abilities many of them would become useless under the wrong situations.Last edited by Aquillion; 2008-12-25 at 03:48 AM.
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2008-12-25, 05:12 AM (ISO 8601)
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Re: Energy Missile, overpowerful?
or he could just use force damage, and call it a day.
thnx to Starwoof for the fine avatar
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2008-12-25, 08:28 AM (ISO 8601)
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2008-12-25, 10:07 AM (ISO 8601)
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Re: Energy Missile, overpowerful?
That's why you need Ranged Sunder. It's the same way you sever a hydra's heads.
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2008-12-25, 07:03 PM (ISO 8601)
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