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    Barbarian in the Playground
     
    newbDM's Avatar

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    Default [3.5] Feats, items and other options that improve/boost a specific skill?

    Over the years I have had many characters who focus on one skill, or a small group of skills. For example, my two current PCs is a psion grey elf who focuses on diplomacy, and a very cowardly kobold/dogbold who focuses on Hide and Move Silently as well as cooking. There are certainly going to be others (I am about to write up an Exempler who specializes in Bluff), so can the experienced pros here please tell me what feats, items, and other options there are to improve a specific skill(s)? Preferably options that do not depend on classes or races, so that they can be available to/used by all classes and races (or at least most)?


    Thank you in advance for any help!

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    Ogre in the Playground
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    Default Re: [3.5] Feats, items and other options that improve/boost a specific skill?

    http://www.d20srd.org/srd/psionic/it...ems.htm#shards Shards from the Expanded Psionics Handbook. I mean yeah they're consumables, but meh.

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    Orc in the Playground
     
    Daemon

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    Default Re: [3.5] Feats, items and other options that improve/boost a specific skill?

    There's obviously Skill Focus, and the +2/+2 feats (and the joke thread about that, including Sneaky Surgeon). Also, there's being a human, but that's race specific. You can always Polymorph into a creature which is good at the skill.
    Quote Originally Posted by Mrmud View Post
    xanaphia has gained: A Metal Head's approval!
    As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero.

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    Troll in the Playground
     
    RTGoodman's Avatar

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    Default Re: [3.5] Feats, items and other options that improve/boost a specific skill?

    Also, the vaguely-named "Masterwork Tool" (found in the Equipment section of the SRD/PHB) gives a +2 circumstance bonus on a skill, but it's been the subject of almost as many internet arguments as alignment regarding whether or not you could have a "tool" for EVERY skill.
    Last edited by RTGoodman; 2008-12-30 at 02:31 AM.
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
    Homebrew Compendium

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    Bugbear in the Playground
     
    Prometheus's Avatar

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    Default Re: [3.5] Feats, items and other options that improve/boost a specific skill?

    You could always craft a magic item to fit your needs. Skill bonuses are provided by bonus*bonus*100gp modified appropriately.
    Homebrew Magic Items you might enjoy:
    Coins Tokens of Fortune
    Extra Spicy Peppers
    Also, its time to think about Yeth Hounds in a whole new way

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    Titan in the Playground
     
    Darrin's Avatar

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    Default Re: [3.5] Feats, items and other options that improve/boost a specific skill?

    Quote Originally Posted by newbDM View Post
    There are certainly going to be others (I am about to write up an Exempler who specializes in Bluff), so can the experienced pros here please tell me what feats, items, and other options there are to improve a specific skill(s)?
    Spells that give bonus to any skill check
    Guidance: various 0, +1 competence bonus
    Improvisation: Bard 1 (Spell Compendium), up to 1/2 CL luck bonus
    Focusing Chant: Bard 1 (Spell Compendium), +1 circumstance bonus
    Divine Insight: Cleric/Paladin 2 (Spell Compendium), 5 + CL (max +15) insight bonus
    Guidance of the Avatar: Cleric 2 (WotC website, Spellbook Archive), +20 competence bonus
    Recitation: Cleric 4 (WotC Website, Spellbook Archive), +2 luck bonus
    Crown of Glory: Glory 8 (Spell Compendium), +4 morale bonus

    Feats
    Shape Soulmeld: Lucky Dice. As a swift action, +1 luck bonus on skill checks

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    Titan in the Playground
     
    Thurbane's Avatar

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    Default Re: [3.5] Feats, items and other options that improve/boost a specific skill?

    Obviously, for specific skills there's things like Boots of Elvenkind, Goggles of Minute Seeing, Ring of Jumping etc.

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