New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 11 of 11
  1. - Top - End - #1
    Pixie in the Playground
     
    Drakiin Magis's Avatar

    Join Date
    Oct 2008
    Location
    Ada
    Gender
    Male

    Default Getting an adventure started

    Hello people. i am new to dming and i have what seems to be a very crazy group of people. 2 crazy 1 emo 1 other crazy 2 serious. i think i have had 16 opportunities to get them together and play but only 1 time when we all sat down and played. it was quite fun and entertaining. i have snacks and drinks provided. i still can't get them all at once. "i dont wanna play right now", "probably in an hour", "i'm too tired now", "Hang on after this level", and "how did you get into my house??" are some of the major things i have to deal with. i need some advice on how to motivate them. any advice? please and thanks.

    -Drakiin Magis, Hopeful GM
    Avatar made by me

    Proud member of the "That guy with a Halberd fanclub"

  2. - Top - End - #2
    Orc in the Playground
     
    Salty's Avatar

    Join Date
    Aug 2008

    Default Re: Getting an adventure started

    You may have to consider whether or not you want those players in your group. They could be your friends, but maybe you should make a point to be with them out of game.

    Basically, you may want to consider keeping your gaming and personal lives seperate.
    ...

  3. - Top - End - #3
    Troll in the Playground
     
    Imp

    Join Date
    Jul 2008
    Location
    Sweden
    Gender
    Male

    Default Re: Getting an adventure started

    Tell each of them that they are ruining it for everyone else when they don't show up and if they refuse to commit that you'll simply exclude them, also, mention that it's not personal, just in case they are... well... just in case.

    You might need some new players.
    I always find it important to mention that I only want serious and committed roleplayers when I fish for people. It signals serious and committed roleplayers who have been burned that I am likely okay, and it scares some of the non-wanted people away.
    Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal

  4. - Top - End - #4
    Ettin in the Playground
     
    Kobold

    Join Date
    May 2005
    Location
    Somerville, MA
    Gender
    Male

    Default Re: Getting an adventure started

    Be willing to play without some people. Tell them game is happening saturday. If 3 or 4 show up, just play with them.
    If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.

  5. - Top - End - #5
    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
    Oct 2006
    Location
    Norway
    Gender
    Male

    Default Re: Getting an adventure started

    Quote Originally Posted by valadil View Post
    Be willing to play without some people. Tell them game is happening saturday. If 3 or 4 show up, just play with them.
    Exactly. Also, if you're new at dm-ing, 2 or 3 players will be hard enough to keep track of.
    Remember, you don't need to have all your friends in your gaming group
    check out my metal band: http://www.facebook.com/Dreamslain

    Wash: "Sweetie, we're crooks. If everything were right, we'd be in jail."

  6. - Top - End - #6
    Banned
     
    MonkGuy

    Join Date
    Jul 2008
    Location
    the abyss (aka NJ)
    Gender
    Male

    Default Re: Getting an adventure started

    This is how you get adventure started:
    Monsters
    Roll Initiative
    Kill, Fight, Sneak Attack, Fireball
    Monsters Dead
    EXP
    Treasure
    What's that? You find a plot hook symbol for an ancient demon cult/church on one of the bodies and now you're on an epic quest to destroy the church.

  7. - Top - End - #7
    Bugbear in the Playground
     
    Prometheus's Avatar

    Join Date
    Jul 2006
    Location

    Default Re: Getting an adventure started

    Sometimes D&D isn't people's thing, they might just not be telling you that. In other cases, people have busy schedules but they are highly motivated to play if they a) know other people will be there and b) know what time to arrange to have free. Go with the advice of the other posters and schedule a time for the D&D session to occur in which most people have either said they could attend or would have time to plan around. Remind people the day of (if it is far away) and call people who don't show up. You don't have to nag at them to come, if they don't want to than they won't. Instead you are wondering whether they will be arriving late and informing them the game will move without them (unless they arrive). This sometimes has the side effect of discouraging people who miss a couple of sessions in a row, but it generally ensures that you have a continuous game for someone to join. This strategy, of course, works more effectively if you have one or two more people.
    Homebrew Magic Items you might enjoy:
    Coins Tokens of Fortune
    Extra Spicy Peppers
    Also, its time to think about Yeth Hounds in a whole new way

  8. - Top - End - #8
    Pixie in the Playground
     
    ClericGuy

    Join Date
    Jan 2009

    Default Re: Getting an adventure started

    See now, since im part of this specific D&D group, I could probably help things because I completely agree that we cant focus AT ALL!!! This would work for me (it would probably piss one off a lot, if you know which one im talking about) I'm sayin that if we dont show up for/if we dont play for like, idk, 3 rounds or somthin like that, our role payin person could just die, or lose levels, or gp, or somthin, jsut like, make a consequence for not showin unless you have a good reason like if they were going to thei cousins o somthin like that....jsut a suggestion, but i think that it'll work
    Last edited by Wez Yo; 2009-01-02 at 03:03 AM.
    Proud Member of the "That Guy with a Halberd" Fanclub


  9. - Top - End - #9
    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
    Oct 2006
    Location
    Norway
    Gender
    Male

    Default Re: Getting an adventure started

    Quote Originally Posted by Wez Yo View Post
    See now, since im part of this specific D&D group, I could probably help things because I completely agree that we cant focus AT ALL!!! This would work for me (it would probably piss one off a lot, if you know which one im talking about) I'm sayin that if we dont show up for/if we dont play for like, idk, 3 rounds or somthin like that, our role payin person could just die, or lose levels, or gp, or somthin, jsut like, make a consequence for not showin unless you have a good reason like if they were going to thei cousins o somthin like that....jsut a suggestion, but i think that it'll work
    Bad suggestion. It only generates better excuses, not more player attendance
    check out my metal band: http://www.facebook.com/Dreamslain

    Wash: "Sweetie, we're crooks. If everything were right, we'd be in jail."

  10. - Top - End - #10
    Barbarian in the Playground
     
    Grail's Avatar

    Join Date
    Sep 2008
    Location
    Newcastle, Australia
    Gender
    Male

    Default Re: Getting an adventure started

    Making excuses not to play? Sounds like they don't really want to. Sure there might be some that do, but most don't. Ditch those players, even if you have to run the game for only 2 players, do this - rewrite your scenarios or let them power-up their characters to match. Then whilst you are playing, try to recruit a couple new players.

    You can lead a horse to water, but you can't make it drink. Well, sounds like you can't even get it to water at the moment, this horse just aint thirsty.

  11. - Top - End - #11
    Ogre in the Playground
     
    SwashbucklerGuy

    Join Date
    Jul 2008
    Location
    London, England

    Default Re: Getting an adventure started

    Set a time to play, tell them not to turn up unless they are actually going to play, play with those who turn up and kick them out if they lose focus.

    don't worry about the lost players, play with those who are interested, be ready to run a game with just 2 players.

    you should (by the sound of it) be able to count on Wez Yo and salty at least.

    Once you have a regular game running there's a better chance of the others rejoining you.
    Doug

    Currently GMing :
    Moonshae Mysteries IC / OOC / Central Map / west rooms map / east rooms map
    Moonshae Tales IC / OOC / Map
    Map of Area

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •