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    Colossus in the Playground
     
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    Default A Modest Proposal (3.5)

    Premise the first: Improved Sunder is terrible, as it blows up your own loot before you have a chance to get your grubby hands on it and pawn it to the guy in the alleyway for cash.
    Premise the second: Truenamers are terrible, as they can't do anything without considerable optimization (and even then, Utterances leave much to be desired).
    Premise the third: The Truenamer Optimization Guide shows how Truenamers can actually make moderately effective Gishes.

    Proposal: Combining the third-level Utterance of the Crafted Tool Rebuild Item (which restores magical properties to said item, unlike the spell Make Whole) with Improved Sunder, we smash our enemies' weapons from their hands, Rebuild them on the next turn and wail on them with their own swords. Moderately better than Disarm (which would otherwise let them pick their sword right back up) and significantly more hilarious.

    Now, to access Rebuild Item, you need to be an 11th level Truenamer, giving you BAB +8, a d6 hit die, 4+INT skill points and a crippling dependency on Intelligence to even survive this long, which gives you even more skill points. Dipping Swashbuckler 3 (and continuing to advance Truespeak, since it becomes a class skill for anything else you ever take) nets us INT to damage, which is helpful. Faerie Mysteries Initiate grants INT to HP, which makes us not die.

    And yes, I know it's not optimal, but it gives the much-needed love to two hated-on choices. So...optimize this aberration! Preferably making it playable to 20. Maybe do Gestalt so you can get the Swashbuckler levels earlier on. We might also want Exotic proficiencies when the DM tries to mess with us, so 1 level of that PrC with masks to grab the Gladiator mask might be worth it. What else?
    Quote Originally Posted by Inevitability View Post
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    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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    Default Re: A Modest Proposal (3.5)

    You disappoint me. I was expecting something about eating babies.
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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by monty View Post
    You disappoint me. I was expecting something about eating babies.
    Agreed. I was expecting a paladin alignment conundrum revolving around babies and the economy.
    "So Marbles, why do they call you Marbles?"

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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by monty View Post
    You disappoint me. I was expecting something about eating babies.
    Agreed. Or at least some satire!
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    Default Re: A Modest Proposal (3.5)

    This gives new meaning to "baby back ribs" and "kiddie meal."


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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by Flickerdart View Post
    Premise the first: Improved Sunder is terrible, as it blows up your own loot before you have a chance to get your grubby hands on it and pawn it to the guy in the alleyway for cash.
    Premise the second: Truenamers are terrible, as they can't do anything without considerable optimization (and even then, Utterances leave much to be desired).
    Premise the third: The Truenamer Optimization Guide shows how Truenamers can actually make moderately effective Gishes.

    Proposal: Combining the third-level Utterance of the Crafted Tool Rebuild Item (which restores magical properties to said item, unlike the spell Make Whole) with Improved Sunder, we smash our enemies' weapons from their hands, Rebuild them on the next turn and wail on them with their own swords. Moderately better than Disarm (which would otherwise let them pick their sword right back up) and significantly more hilarious.

    Now, to access Rebuild Item, you need to be an 11th level Truenamer, giving you BAB +8, a d6 hit die, 4+INT skill points and a crippling dependency on Intelligence to even survive this long, which gives you even more skill points. Dipping Swashbuckler 3 (and continuing to advance Truespeak, since it becomes a class skill for anything else you ever take) nets us INT to damage, which is helpful. Faerie Mysteries Initiate grants INT to HP, which makes us not die.

    And yes, I know it's not optimal, but it gives the much-needed love to two hated-on choices. So...optimize this aberration! Preferably making it playable to 20. Maybe do Gestalt so you can get the Swashbuckler levels earlier on. We might also want Exotic proficiencies when the DM tries to mess with us, so 1 level of that PrC with masks to grab the Gladiator mask might be worth it. What else?
    You've got a good start on things. However, you need to do more than simply break stuff and put it back together. You also need to be effective at doing something else. With your Int, you could be a decent "What is that" guy, but more importantly, you need to find ways to be able to do party buffs.

    May I suggest Warlock as a dip? Baleful Utterance = Shatter at will. Shatter >> Sunder. Also, with a 4 level dip in Warlock, you get:
    Two other Least invocations besides Baleful Utterance
    Take 10 on UMD checks
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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by Raum View Post
    Agreed. Or at least some satire!
    Yeah, I know, the title was misleading. However, baby-eating paladins aren't as good at breaking stuff.

    Shneekey, that's a great suggestion. Truenamer has plenty of buffs, plus healing powers. Being "useful in other ways" isn't going to be a problem, but if we're going after Baleful Utterance (heh...Utterance...like the Truenamer) we won't be able to actually do anything for a long while. Now, it's true that Rebuild doesn't actually become available until 11, but do we really want to put it off for so long as is? Looks like we're going Gestalt.

    Truenamer 11//Factotum 1/Warlock 4/Swashbuckler 3/Master of Masks 1/LA or RHD 2? We could pay off some nice race with that. Do any give +STR and +INT at the same time?
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
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    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by ShneekeyTheLost View Post
    Baleful Utterance = Shatter at will. Shatter >> Sunder.
    Shatter doesn't work on magical items.
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    Default Re: A Modest Proposal (3.5)

    Oh? Well, that'll teach me not to look things up. We've got 4 levels free, then.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
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    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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    Default Re: A Modest Proposal (3.5)

    Karsite could be good. Sure, you have blue eyes, but you have SR and a Cha bonus. It's not Str/Int, but for an LA +1, it'd give you something against casters.

    Alternatively, the LA +2 Half-Fae would be +Cha also, but would give a repertoire of SLAs (inc. charm person at will), wings, and immunity to enchantment.

    Dark, at LA +1, would give you HiPS, so you could sneak up, sunder, and then hide.
    Last edited by Fax Celestis; 2009-01-07 at 06:37 PM.

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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by Fax Celestis View Post
    Dark, at LA +1, would give you HiPS, so you could sneak up, sunder, and then hide.
    I like that. They won't even realize their broken stuff is being rebuilt and hidden away. That d6 hit die won't have much staying power in combat, and we don't have any armour proficiencies beyond Light...
    Quote Originally Posted by Inevitability View Post
    Greater
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    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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    Default Re: A Modest Proposal (3.5)

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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by Signmakerens View Post
    Agreed. I was expecting a paladin alignment conundrum revolving around babies and the economy.
    Can Paladins eat evil babies?

    If not, can they use evil babies to feed hungry townsfolk?
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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by chiasaur11 View Post
    Can Paladins eat evil babies?
    Against the Unholy Scion from Heroes of Horror, they have to. It's like, an unwritten rule, or something...
    It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )

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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by chiasaur11 View Post
    Can Paladins eat evil babies?
    Nuh uh, since two wrongs don't make a right. Those babies aren't doing anything wrong.
    If not, can they use evil babies to feed hungry townsfolk?
    Actually, this might be a "yes" if the townsfolk will die of hunger.
    Last edited by Inyssius Tor; 2009-01-07 at 07:29 PM.
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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by Prometheus View Post
    I'm bad at thread titles, sue me.
    Quote Originally Posted by Inevitability View Post
    Greater
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    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by Flickerdart View Post
    Yeah, I know, the title was misleading. However, baby-eating paladins aren't as good at breaking stuff.
    Except baby's bones when they eat them.
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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by Flickerdart View Post
    I'm bad at thread titles, sue me.
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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by Flickerdart View Post
    I like that. They won't even realize their broken stuff is being rebuilt and hidden away. That d6 hit die won't have much staying power in combat, and we don't have any armour proficiencies beyond Light...
    Ah, but if you properly sunder, then your enemies can only retort with their fists, anyhow! Well, usually.

    I'd suggest obtaining a method of escaping grapples, however. You can considerably limit a Cloud Giant's ability to smash things by sundering his gargantuan morningstar, but he might just try to pluck you up off of the ground with a +32 modifier.

    Then again, I suppose simply having companions will make that option poor enough for him.

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    Default Re: A Modest Proposal (3.5)

    What about Marshal? Don't they have some sort of bonus to Sunder attempts and bonuses to Int and Str skill checks? Or is it only Trip and Grapple bonuses that they get? Now I'm not sure, but I bet Marshal has something for you.
    I find it kinda funny I find it kinda sad.

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    Default Re: A Modest Proposal (3.5)

    This thread would like to make you think it's against baby-eating. But Flickerdart has never gone on the record that he isn't. Maybe he's too busy eating babies!

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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by Face Of Evil View Post
    This thread would like to make you think it's against baby-eating. But Flickerdart has never gone on the record that he isn't. Maybe he's too busy eating babies!
    Who isn't, in these troublesome economic times?
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    Default Re: A Modest Proposal (3.5)

    Is there any real need for the repairer and the sunderer to be the same person?

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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by Kurald Galain View Post
    Shatter doesn't work on magical items.
    Wrong

    Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.
    Used as an area effect, no it does not. But...

    Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.
    There is NO mention about nonmagical for a single object, weighing up to 10 lbs/lvl.

    Text > Table. Have a nice day.

    You can go Lock1/Truenamer11/Lock3 for a total Warlock of 4 at level 15, but be able to shatter from level 1.
    Last edited by ShneekeyTheLost; 2009-01-07 at 10:33 PM.
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    Default Re: A Modest Proposal (3.5)

    There is NO mention about nonmagical for a single object, weighing up to 10 lbs/lvl.
    Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.
    That's some selective reading you've got there.

    Edit: The spell is worded weirdly though, so I can see interpreting the lower paragraph as not discriminating between magic/nonmagic items. Hilariously, it appears that hollow items cannot be shattered. So much for containers.
    Last edited by Arros Winhadren; 2009-01-07 at 11:30 PM.
    I find it kinda funny I find it kinda sad.

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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by Inyssius Tor View Post
    Nuh uh, since two wrongs don't make a right. Those babies aren't doing anything wrong.
    They had to perform some evil deeds to be evil. The only creatures who can be inherently good or evil are outsiders.

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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by Tengu_temp View Post
    They had to perform some evil deeds to be evil. The only creatures who can be inherently good or evil are outsiders.
    Careful there; you're treading onto alignment argument territory! While I'm okay with your opinion, it's likely that someone else isn't...
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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by TheCountAlucard View Post
    Careful there; you're treading onto alignment argument territory! While I'm okay with your opinion, it's likely that someone else isn't...
    H'okay, let's fork this discussion. Flickerdart has an actual topic, and I bet he might like us actually talking about that instead of delicious sin babies.

    ON THAT TOPIC WHICH WAS PREVIOUSLY MENTIONED SEVERAL TIMES RATHER POINTEDLY BY THE ORIGINAL POSTER: I like it. But what happens when you try to sunder a guy's sword and attack him with it ... but it turns out he can still handle himself just fine with his iron lobster claws and poison mandibles and serrated adamant carapace? WHAT THEN, SUNDER MAN?
    Last edited by Inyssius Tor; 2009-01-08 at 12:31 AM.
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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by Inyssius Tor View Post
    H'okay, let's fork this discussion. Flickerdart has an actual topic, and I bet he might like us actually talking about that instead of delicious sin babies.

    ON THAT TOPIC WHICH WAS PREVIOUSLY MENTIONED SEVERAL TIMES RATHER POINTEDLY BY THE ORIGINAL POSTER: I like it. But what happens when you try to sunder a guy's sword and attack him with it ... but it turns out he can still handle himself just fine with his iron lobster claws and poison mandibles and serrated adamant carapace? WHAT THEN, SUNDER MAN?
    Then you ask yourself why a guy with natural weapons a good deal better than his sword was trying to hit you with a pointy metal stick.

    And you desperately try and fail at some truenaming.
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    Default Re: A Modest Proposal (3.5)

    Quote Originally Posted by Arros Winhadren View Post
    Edit: The spell is worded weirdly though, so I can see interpreting the lower paragraph as not discriminating between magic/nonmagic items. Hilariously, it appears that hollow items cannot be shattered. So much for containers.
    I also see no discrimination between hollow and non-hollow items. Granted, you can't do it with the AE version unless they're crystal, glass, ceramic, or porcelain, but there's nothing that says you can't target, for example, someone's backpack... or even their belt buckle.

    If you are referring to the phrase 'single, solid object', to mean it cannot affect hollow objects, I was interpreting this to mean Solid as opposed to Liquid or Gas; or alternately, non-fragile.

    Really, it's up to Rule 0, as the description can be read either way.

    While it's a cool concept, I don't foresee this build being in any way effective in actual play, simply because there are so many more effective methods of nerfing opponents than shattering their weapon. I was looking into a way to be able to get a lot of Disintegrates, but a) wasn't sure if the Truenamer thing could put it back together again, and b) it would be more effective to simply target the wielder rather than the weapon.
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