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  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Feb 2006
    Location
    Seattle, USA
    Gender
    Male

    Default Build a Better Alchemist[Feats]

    Apprentice Alchemist[General]
    You are skilled in making potent alchemical creations and using them in battle.
    Prerequisites: Craft(alchemy) 5 ranks
    Benefits: You gain several advantages when using or making alchemical items.
    You gain a +1 competence bonus on attack rolls made with thrown alchemical items (such as alchemist's fire).
    You only require half of the normal time to make alchemical items
    By increasing the DC of an alchemical item you are creating you may make an alchemical item more potent (see table below)

    {table]
    [tr][td]DC[/td][td]Benefit[/td][/b][/tr]
    [tr][td]+5[/td][td]Double Duration[/td][/tr]
    [tr][td]+5[/td][td]Increase Save DC by 1[/td][/tr]
    [tr][td]+4[/td][td]Double Area of Effect[/td][/tr]
    [tr][td]+3[/td][td]Increase Damage by 2[/td][/tr]
    [tr][td]+3[/td][td]Increase Alchemical Bonus to Save or Skill Check by 2[/td][/tr]
    [tr][td]+2[/td][td]Double Throw Range[/td][/tr]
    [/table]
    You may only apply any one benefit once per alchemical item you create, with up to 3 benefits total. For every 5 pointsyou increase the craft DC of an item with benefits(rounded up), the cost of raw materials doubles

    Journeyman Alchemist[General]
    You have improved you ability with alchemical items, enabling you to make and use potent alchemical creations and using them in battle
    Prerequisites: Craft(alchemy) 8 ranks, Apprentice Alchemist
    Benefits: You gain even greater advantages when making or using alchemical items
    The damage of any alchemical item you use increases by 2
    You only require half the cost in raw materials to make alchemical items
    You may apply any one benefit from the Apprentice Alchemist feat up to twice per alchemical item you create, with up to 6 benefits total per item.

    Master Alchemist[General]
    Your ability to create and use alchemical items is legendary among your peers
    Prerequisites: Craft(alchemy) 10 ranks, Apprentice Alchemist, Journeyman Alchemist
    Benefits: You gain even more additional advantages when creating and using alchemical items.
    The Save DC of any alchemical item you use increases by 1
    Choose one type of alchemical item(such as alchemist's fire), you gain a +5 competence bonus to craft(alchemy) checks when crafting an item of that type.
    You may apply any one benefit from the apprentice alchemist feat up to 3 times per alchemical item you create, with up to 10 benefits total per item.

    EDIT: Changed the damage bonus from bonus dice to a static bonus

    EDIT: Removed the increase to crafting time by adding benefits because increasing the DC allready increases crafting time. Added "increase alchemical bonus" benefit.
    "Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."

    -Shadowrun 4e, Runner's Companion

  2. - Top - End - #2
    Dwarf in the Playground
     
    Fredderf's Avatar

    Join Date
    Jun 2006
    Location

    Default Re: Build a Better Alchemist[Feats]

    Wow, handy. High lvl. Ahchemists won't be horrible anymore!!!

  3. - Top - End - #3
    Banned
     
    XtheYeti's Avatar

    Join Date
    Oct 2006
    Location
    HALO and HALO timeskip

    Default Re: Build a Better Alchemist[Feats]

    Sweet, now I can make a Epic Alchemist who can rule the worlds

  4. - Top - End - #4
    Bugbear in the Playground
     
    Were-Sandwich's Avatar

    Join Date
    May 2006
    Location
    England

    Default Re: Build a Better Alchemist[Feats]

    Good for RP, but by the time you can get Master Alchemist, Alchemists Fire Just Doesn't Cut It Anymoretm.
    Quote Originally Posted by Count Chumleigh View Post
    Oh.
    Oh, my.
    You just earned seventeen cool points by my reckoning. And I'm so sigging that.
    Cheers,
    --Count Chumleigh

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