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Thread: Build a Better Alchemist[Feats]
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2006-09-28, 08:26 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Build a Better Alchemist[Feats]
Apprentice Alchemist[General]
You are skilled in making potent alchemical creations and using them in battle.
Prerequisites: Craft(alchemy) 5 ranks
Benefits: You gain several advantages when using or making alchemical items.
You gain a +1 competence bonus on attack rolls made with thrown alchemical items (such as alchemist's fire).
You only require half of the normal time to make alchemical items
By increasing the DC of an alchemical item you are creating you may make an alchemical item more potent (see table below)
{table]
[tr][td]DC[/td][td]Benefit[/td][/b][/tr]
[tr][td]+5[/td][td]Double Duration[/td][/tr]
[tr][td]+5[/td][td]Increase Save DC by 1[/td][/tr]
[tr][td]+4[/td][td]Double Area of Effect[/td][/tr]
[tr][td]+3[/td][td]Increase Damage by 2[/td][/tr]
[tr][td]+3[/td][td]Increase Alchemical Bonus to Save or Skill Check by 2[/td][/tr]
[tr][td]+2[/td][td]Double Throw Range[/td][/tr]
[/table]
You may only apply any one benefit once per alchemical item you create, with up to 3 benefits total. For every 5 pointsyou increase the craft DC of an item with benefits(rounded up), the cost of raw materials doubles
Journeyman Alchemist[General]
You have improved you ability with alchemical items, enabling you to make and use potent alchemical creations and using them in battle
Prerequisites: Craft(alchemy) 8 ranks, Apprentice Alchemist
Benefits: You gain even greater advantages when making or using alchemical items
The damage of any alchemical item you use increases by 2
You only require half the cost in raw materials to make alchemical items
You may apply any one benefit from the Apprentice Alchemist feat up to twice per alchemical item you create, with up to 6 benefits total per item.
Master Alchemist[General]
Your ability to create and use alchemical items is legendary among your peers
Prerequisites: Craft(alchemy) 10 ranks, Apprentice Alchemist, Journeyman Alchemist
Benefits: You gain even more additional advantages when creating and using alchemical items.
The Save DC of any alchemical item you use increases by 1
Choose one type of alchemical item(such as alchemist's fire), you gain a +5 competence bonus to craft(alchemy) checks when crafting an item of that type.
You may apply any one benefit from the apprentice alchemist feat up to 3 times per alchemical item you create, with up to 10 benefits total per item.
EDIT: Changed the damage bonus from bonus dice to a static bonus
EDIT: Removed the increase to crafting time by adding benefits because increasing the DC allready increases crafting time. Added "increase alchemical bonus" benefit."Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2006-10-20, 10:43 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
Re: Build a Better Alchemist[Feats]
Wow, handy. High lvl. Ahchemists won't be horrible anymore!!!
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2006-10-20, 12:50 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- HALO and HALO timeskip
Re: Build a Better Alchemist[Feats]
Sweet, now I can make a Epic Alchemist who can rule the worlds
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2006-10-20, 01:06 PM (ISO 8601)
- Join Date
- May 2006
- Location
- England