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Thread: [Creature] Du Súndavar Freohr!
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2006-09-14, 10:24 PM (ISO 8601)
- Join Date
- Dec 2004
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- The Mindfields
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[Creature] Du Súndavar Freohr!
With the coming out of the Eragon movie trailor, thought I might make a go at something from the books.
(Btw, I've not used Tome of Magic before, so if the utterances aren't done right be sure to let me know)
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Alagaësian Shade
Medium Outsider (augmented humanoid, native)
Hit Dice: 12d8+72 (126 hp)
Initiative: +7
Speed: 50 ft. (10 squares)
Armor Class: 23 (+7 dex, +2 leather armor, +4 natural), touch 17, flat-footed 16
Base Attack/Grapple: +15/+23
Attack: Cursed blade +24 melee (1d8+9/19-20x2)
Full Attack: Cursed blade +24/+19/+14 melee (1d8+9/19-20x2) or 2 slams (1d6+8 )
Space/Reach: 5 ft./5 ft.
Special Attacks: Cursed blade, piercing mind, utterances
Special Qualities: Damage reduction 5/magic, darkvision 120 ft., fleeing spirits, heart's blow, low-light vision, spell resistance 24
Saves: Fort +14, Ref +15, Will +13
Abilities: Str 26, Dex 24, Con 22, Int 16, Wis 16, Cha 17
Skills: Bluff +18, Diplomacy +11, Hide +22, Intimidate +18, Jump +23, Knowledge (arcana) +18, Move Silently +22, Ride +14, Search +18, Sense Motive +18, Spellcraft +18, Truespeak +18
Feats: Combat Casting, Combat Expertise, Combat Reflexes, Iron Will(B), Quick Draw, Power Attack
Environment: Any land or underground
Organization: Solitary
Challenge Rating: 12
Treasure: Standard
Alignment: Always neutral evil
Advancement: By character class
Level Adjustment: +4
A shade appears much as its human host did before possession, though its hair gains the hue of fresh blood and the eyes glow red. As well, all the teeth extend and lengthen eerily. The host loses all excess body-weight, gaining a lean, athletic form. Though thin it possesses strength in excess of several strong men.
Shades were once sorcerers that command many types of spirits to achieve their biddings, some of which were wicked and evil. But sometimes, during summoning, the spirits that are called upon are stronger than the caller. When this happens, the mage relinquishes their control and the evil spirit takes command. Once the spirit has control of the person, it never leaves.
Shades speak Abyssal, Common, Draconic, Elven, and Infernal.
Combat
Shades are fond of setting ambushes for their victims, springing upon them unawares. They then have a tendency to toy with their victims, allowing them to realize their weakness and allowing hopelessness to set in before delivering the killing blow.
Cursed Blade: The shade's sword is a +1 longsword. On a critical hit the shade may channel a Curse as the spell upon his opponent.
Fleeing Spirits (Su): A shade that would otherwise be destroyed instead disipates and returns to the Spirit World to regenerate. It returns to a specially arranged locale in 2d4 days. Spells or abilities that drive out possessing spirits automatically kill the host if the spirits are forced to flee.
Heart's Blow (Ex): Those whom deal a verified critical hit with a piercing weapon may roll a second verification. If successful the shade is impaled through its heart and is permanently destroyed, releasing the possessing spirits which eat away at the body, leaving nothing behind. If the second verification fails treat the blow as a normal critical.
Piercing Mind (Su): Whenever a shade deals damage to a foe with a melee weapon the victim must succeed on a DC 19 will save or have his mind read as the Mind Probe power. On a successful mind reading a shade gains a +4 insight bonus to AC for 1 round against the attack of an opponent he mentally invaded the previous round. The shade also gains a +2 insight bonus on attack and damage rolls against this opponent for 1 round. The save DC is Charisma-based.
Utterances: A shade may speak utterances as a 12th level Truespeaker. The save DC's are Charisma-based.
Typical utterances known:
Lexicon of the Evolving Mind:
1st - Inertia Surge, Minor Word of Nurturing
2nd - Lesser Word of Nurturing, Strike of Might, Temporal Twist
3rd - Energy Negation, Greater Speed of the Zephyr, Moderate Word of Nurturing, Vision Sharpened
4th - Breath of Cleansing, Morale Boost, Spell Rebirth
Lexicon of the Crafted Tool:
1st - Keen Weapon
2nd - Analyze Item
3rd - Rebuild Item
Lexicon of the Perfected Map:
1st - Shockwave
2nd - Energy VortexLast edited by The Vorpal Tribble; 2008-08-24 at 10:44 AM.
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2006-09-14, 11:14 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- dancing inside the song
- Gender
Re: [Creature] Du Súndavar Freohr!
pretty cool, I like the flavor, though I think that shade would be alot cooler as a template, so you could apply it to any humanoid. It is a good concept and well made though. As a truespeaker though, if it dosen't have a broach or the silver tounge, its sunk, get the best one it can afford. As far as I can tell, the utterances are right. BTW, can you direct me to said trailer?
[edit] i also always saw the shade as strong and smart, like unbelivably strong, so maybe 30 odd strength. I would say Undead, but its never really defined so its creative licence on your part. Also, i would think it smarter, and more Charismatic, since sorcery in Eragon is Cha based, just like in DnD. Since you are convincing spirits. (I'm Almost competely sure Paolini plays DnD, but thats a rant for another time....)Cekiatar
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2006-09-15, 12:25 AM (ISO 8601)
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- Dec 2004
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- The Mindfields
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Re: [Creature] Du Súndavar Freohr!
Originally Posted by Lord of Narf
BTW, can you direct me to said trailer?
Click here
i also always saw the shade as strong and smart, like unbelivably strong, so maybe 30 odd strength.
Might increase it though.
I would say Undead, but its never really defined so its creative licence on your part.
Also, i would think it smarter, and more Charismatic, since sorcery in Eragon is Cha based, just like in DnD. Since you are convincing spirits.
(I'm Almost competely sure Paolini plays DnD, but thats a rant for another time....)
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2006-09-15, 01:05 AM (ISO 8601)
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- Jun 2006
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- Louisville, KY
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Re: [Creature] Du Súndavar Freohr!
*applauds* that's great VT ;D
If I was playing D&D and DM'ing I'd SO use this ;)
Course it's just cause I like the flavor.....I can't PEACH the stats but idea wise.......it's cool :P
I doubt Paolini played actually........I can probably find out. ;)
*knows people who know people*Ceikatar
Originally Posted by Ego SlayerOriginally Posted by Jibar
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2006-09-15, 09:54 AM (ISO 8601)
- Join Date
- Feb 2006
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- dancing inside the song
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Re: [Creature] Du Súndavar Freohr!
Originally Posted by The Vorpal Tribble
As far as I could tell it was just possessed body, mind and soul with evil spirits, and Eragon did manage to weasel into its mind, so in D&D terms that makes it non-undead... also, I didn't want to turn this into a vampireCekiatar
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2006-09-15, 12:33 PM (ISO 8601)
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- Dec 2004
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Re: [Creature] Du Súndavar Freohr!
Originally Posted by Lord of Narf
possesed by a non-living non-dead spirit. As I said before, Creative licence.
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2006-09-17, 04:46 PM (ISO 8601)
- Join Date
- Sep 2006
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- The Lair of Gaming (basem
Re: [Creature] Du Súndavar Freohr!
oooo Vorpal. Think you could make a playable character Shade sheet? Would be fun as hell.
I wish I had something to put here in this empty space....
www.ultimate-reviews.net Yeah. That's 'bout it....
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2006-09-18, 05:29 PM (ISO 8601)
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- Dec 2004
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Re: [Creature] Du Súndavar Freohr!
Originally Posted by Tusserte
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2006-10-18, 09:05 PM (ISO 8601)
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- Jan 2006
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Re: [Creature] Du Súndavar Freohr!
Okay. The CR is 12, the LA is +4?!??! I'm no munchkin, but that seems a little low.
"I reject your reality, and subsitute my own" -Adam Savage
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2006-10-18, 09:09 PM (ISO 8601)
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- Apr 2005
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Re: [Creature] Du Súndavar Freohr!
Originally Posted by FiredudeI no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2006-10-18, 09:14 PM (ISO 8601)
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- Jan 2006
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Re: [Creature] Du Súndavar Freohr!
Oh.
"I reject your reality, and subsitute my own" -Adam Savage