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Thread: Dual Wielding Systems?
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2009-01-15, 07:51 AM (ISO 8601)
- Join Date
- Sep 2007
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- Earth... sort of.
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Dual Wielding Systems?
So, one thing I'd always wondered about doing was, well, dual wielding systems. Maybe a time-travel game where characters move from Firefly to M&M to D&D as needed. Maybe just a game of D&D where the players have to defend helms deep and switch over to -insert name of system that handles large scale battles well-
Any of you ever do this?Avatar by K penguin. Sash by Damned1rishman.
MOVIE NIGHTS AND LETS PLAYS LIVESTREAMED
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2009-01-15, 07:57 AM (ISO 8601)
- Join Date
- Sep 2008
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- Newcastle, Australia
- Gender
Re: Dual Wielding Systems?
Sounds like a lot of book-keeping.
Not only that, but whenever you try to convert characters between systems, they never convert well generally and something is always lost.
1e AD&D had rules for mixing AD&D and Boot Hill (Six Guns & Sorcery) and also rules for mixing AD&D and Gamma World (Mutants & Magic). We played a lot of the 2nd type. It was always fun blowing up Drow with Dynamite and using Anti-Matter Missile's against Dragons.
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2009-01-15, 09:34 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
Re: Dual Wielding Systems?
I would say that a better bet might be to look for a generic system which can roughly represent the different settings you want to jump between.
If a tree falls in the forest and the PCs aren't around to hear it... what do I roll to see how loud it is?
Is 3.5 a fried-egg, chili-chutney sandwich?
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2009-01-15, 11:50 AM (ISO 8601)
- Join Date
- Sep 2006
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- BFE
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Re: Dual Wielding Systems?
SpoilerBossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!
Kicking this LP into overdrive: Let's Play StarCraft 2!
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2009-01-15, 03:18 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- Ireland
- Gender
Re: Dual Wielding Systems?
My College Gaming Soc's convention runs an event every year called the Trilogy. It's 3 games, in 3 systems, with some coherent link between them. In the last 3 years they've been the same party, people from the same town at 3 points in it;s history, and this year is the same story from 3 perspectives.
Oh, and this all goes down in one day.Please note that this material is provided for informational purposes only and should not be considered medical advice or instruction.
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2009-01-15, 03:23 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Dual Wielding Systems?
The Shadowrun system is surprisingly good at describing use of firearms, melee attacks, spells, summoning, cybernetic implants, edges and flaws, a feat system (their Physical Adept), edges and flaws, investigation / legwork / contacts, and does an adequate job of handling vehicles. Only Car Wars did a better job of vehicular rules that I've seen (though I haven't played any space-tactical games).
I can imagine it working for anything in technology level from Ice Age to Star Wars level futuristic, magic level from None to well past D&D. You could use it for a Fallout RPG if you added a Poison / Disease variant rule for Radiation.
EDIT: I was duel-wielding "edges and flaws"Last edited by Tacoma; 2009-01-15 at 03:24 PM.