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Thread: AD&D 2e Centaur pc
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2009-01-19, 04:40 AM (ISO 8601)
- Join Date
- Jan 2009
AD&D 2e Centaur pc
Anyone know if actual stats are to be found (and where) for a PC Centaur?
If not would the following attribute modifiers be acceptable and in-line with the standard race modifiers found in the PHB? Thanks all in advance.
+2 Str
+2 Con (maybe just +1)
-1 Dex
-1 Int
-1 Wis
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2009-01-19, 05:58 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Flawse Fell, Geordieland
Re: AD&D 2e Centaur pc
Complete Book of Humanoids is probably your best bet.
(AFB atm, sorry)
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2009-01-19, 07:11 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Norway
- Gender
Re: AD&D 2e Centaur pc
I'll post the info in 8 hours, when I get home and get the book.
check out my metal band: http://www.facebook.com/Dreamslain
Wash: "Sweetie, we're crooks. If everything were right, we'd be in jail."
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2009-01-19, 08:48 AM (ISO 8601)
- Join Date
- Sep 2004
- Location
Re: AD&D 2e Centaur pc
No need to wait that long, one Complete Book of Humanoids coming up righto!
Skipping flavour text, just the low-down:
Centaur
Base Starting Age: 18
Age Variable: 1d4
Maximum Age: 75+2d20
Average Maximum Age: 95
Middle Age: 37; Old Age: 50; Venerable: 75
Ability modifiers: +1 CON, +1 WIS, -2 DEX
Ability limits: STR 11-18; DEX 3-16; CON 11-18; INT 3-16; WIS 4-18; CHA 3-18
Class restrictions (max level):
Fighter - 12; Ranger - 10; Mage - 12; Druid - 14; Shaman - 7; Bard - 12; others unavailable.
Hit Dice as per class, +4 bonus Hit Points at first level.
Tend toward neutral or chaotic good; PC centaurs may be any alignment but tend toward these.
Natural AC: 5
Languages: Centaur, elvish, common
Special Advantages:
3 melee attacks per round, 1 with weapon, two with front hooves, latter do 1-6 damage each.
Armed with a lance, can charge for double damage, but no hoof attack that round.
Disadvantages:
Take damage as Large creatures; slight difficulty negotiating underground settings.
Monstrous Traits: Appearance
Superstitions: Fear of dragons and giants, see omens and portents in nature.
Weapon Proficiencies: Composite longbow, medium horse lance, great club.
NWPs: Animal lore, agriculture, animal noise, armorer, artistic ability, bowyer/fletcher, brewing, drinking, eating, fishing, hunting, leatherworking, natural fighting, running, set snares, survival (forest), tracking, weaving, winemaking.
WPs and NWPs must be taken from this list on character creation, unless DM fiat allows something else.
For comparison on what would be in line, the +2 STR +2 CON you suggested is what the Complete book gives to Ogres. In general, a +2 ability modifier in AD&D would be probably equivalent to a +4 or +5 in 3E, in terms of rarity."I had thought - I had been told - that a 'funny' thing is a thing of goodness. It isn't. Not ever is it funny to the person it happens to. Like that sheriff without his pants. The goodness is in the laughing. I grok it is a bravery... and a sharing... against pain and sorrow and defeat."
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2009-01-19, 09:25 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Kanagawa, Japan
- Gender
Re: AD&D 2e Centaur pc
Here you go:
From the Complete Book of Humanoids:
Attribute Adjustments: Constitution +1; Wisdom +1; Dexterity −2.
Attribute Ranges: (after adjustment)
Strength: 11-18
Dexterity: 3-16
Constitution: 11-18
Intelligence: 3-16
Wisdom: 4-18
Charisma: 3-18
Available Classes:
Fighter (12)
Ranger (10)
Magician (12)
Druid (14)
Shaman (7)
Bard (12)
Hit Dice: +4 hit points
Natural Armour Class: 5
Abilities: Two extra hoof attacks (1d6); may charge with a lance as though mounted.
Size: Large
Languages: Centaur, Elvish, Common,
Available Weapon Proficiencies: Composite Long Bow, Medium Lance, Great Club,
Available Non Weapon Proficiencies: Animal Lore, Agriculture, Animal Noise, Armourer, Artistic Ability, Bowyer/Fletcher, Brewing, Drinking, Eating, Fishing, Hunting, Leatherworking, Natural Fighting, Running, Set Snares, Survival (Forest), Tracking, Weaving, Wine Makin,
Attribute Adjustments: Constitution +1; Wisdom +1; Dexterity −2.
Attribute Ranges: (before adjustment)
Strength: 11-18
Dexterity: 5-18
Constitution: 10-17
Intelligence: 3-16
Wisdom: 3-17
Charisma: 3-18
Available Classes:
Fighter (12)
Ranger (10)
Magician (12)
Druid (14)
Bard (12)
Hit Dice: +4 hit points
Natural Armour Class: 5
Abilities: Two extra hoof attacks (1d6); may charge with a lance as though mounted.
Size: Large; may have trouble wearing armour or items not intended for centaurs.
Movement: 18" (180')
Looks like Premier beat me to it by a long way.Last edited by Matthew; 2009-01-19 at 09:35 AM.
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2009-01-19, 10:32 AM (ISO 8601)
- Join Date
- Jan 2009
Re: AD&D 2e Centaur pc
many thanks to all!!