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  1. - Top - End - #1
    Dwarf in the Playground
     
    BlueKnightGuy

    Join Date
    Jan 2009

    Default AD&D 2e Centaur pc

    Anyone know if actual stats are to be found (and where) for a PC Centaur?
    If not would the following attribute modifiers be acceptable and in-line with the standard race modifiers found in the PHB? Thanks all in advance.

    +2 Str
    +2 Con (maybe just +1)
    -1 Dex
    -1 Int
    -1 Wis

  2. - Top - End - #2
    Banned
     
    SwashbucklerGuy

    Join Date
    Nov 2005
    Location
    Flawse Fell, Geordieland

    Default Re: AD&D 2e Centaur pc

    Complete Book of Humanoids is probably your best bet.

    (AFB atm, sorry)

  3. - Top - End - #3
    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
    Oct 2006
    Location
    Norway
    Gender
    Male

    Default Re: AD&D 2e Centaur pc

    I'll post the info in 8 hours, when I get home and get the book.
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    Wash: "Sweetie, we're crooks. If everything were right, we'd be in jail."

  4. - Top - End - #4
    Barbarian in the Playground
    Join Date
    Sep 2004
    Location

    Default Re: AD&D 2e Centaur pc

    No need to wait that long, one Complete Book of Humanoids coming up righto!

    Skipping flavour text, just the low-down:

    Centaur

    Base Starting Age: 18
    Age Variable: 1d4
    Maximum Age: 75+2d20
    Average Maximum Age: 95
    Middle Age: 37; Old Age: 50; Venerable: 75

    Ability modifiers: +1 CON, +1 WIS, -2 DEX
    Ability limits: STR 11-18; DEX 3-16; CON 11-18; INT 3-16; WIS 4-18; CHA 3-18

    Class restrictions (max level):
    Fighter - 12; Ranger - 10; Mage - 12; Druid - 14; Shaman - 7; Bard - 12; others unavailable.

    Hit Dice as per class, +4 bonus Hit Points at first level.
    Tend toward neutral or chaotic good; PC centaurs may be any alignment but tend toward these.
    Natural AC: 5
    Languages: Centaur, elvish, common

    Special Advantages:
    3 melee attacks per round, 1 with weapon, two with front hooves, latter do 1-6 damage each.
    Armed with a lance, can charge for double damage, but no hoof attack that round.
    Disadvantages:
    Take damage as Large creatures; slight difficulty negotiating underground settings.
    Monstrous Traits: Appearance
    Superstitions: Fear of dragons and giants, see omens and portents in nature.
    Weapon Proficiencies: Composite longbow, medium horse lance, great club.
    NWPs: Animal lore, agriculture, animal noise, armorer, artistic ability, bowyer/fletcher, brewing, drinking, eating, fishing, hunting, leatherworking, natural fighting, running, set snares, survival (forest), tracking, weaving, winemaking.
    WPs and NWPs must be taken from this list on character creation, unless DM fiat allows something else.



    For comparison on what would be in line, the +2 STR +2 CON you suggested is what the Complete book gives to Ogres. In general, a +2 ability modifier in AD&D would be probably equivalent to a +4 or +5 in 3E, in terms of rarity.
    "I had thought - I had been told - that a 'funny' thing is a thing of goodness. It isn't. Not ever is it funny to the person it happens to. Like that sheriff without his pants. The goodness is in the laughing. I grok it is a bravery... and a sharing... against pain and sorrow and defeat."

  5. - Top - End - #5
    Titan in the Playground
     
    Matthew's Avatar

    Join Date
    Feb 2006
    Location
    Kanagawa, Japan
    Gender
    Male

    Default Re: AD&D 2e Centaur pc

    Here you go:

    From the Complete Book of Humanoids:

    Attribute Adjustments: Constitution +1; Wisdom +1; Dexterity −2.

    Attribute Ranges: (after adjustment)

    Strength: 11-18
    Dexterity: 3-16
    Constitution: 11-18
    Intelligence: 3-16
    Wisdom: 4-18
    Charisma: 3-18

    Available Classes:

    Fighter (12)
    Ranger (10)
    Magician (12)
    Druid (14)
    Shaman (7)
    Bard (12)

    Hit Dice: +4 hit points

    Natural Armour Class: 5

    Abilities: Two extra hoof attacks (1d6); may charge with a lance as though mounted.

    Size: Large

    Languages: Centaur, Elvish, Common,

    Available Weapon Proficiencies: Composite Long Bow, Medium Lance, Great Club,

    Available Non Weapon Proficiencies: Animal Lore, Agriculture, Animal Noise, Armourer, Artistic Ability, Bowyer/Fletcher, Brewing, Drinking, Eating, Fishing, Hunting, Leatherworking, Natural Fighting, Running, Set Snares, Survival (Forest), Tracking, Weaving, Wine Makin,
    From Player's Option: Skills & Powers:

    Attribute Adjustments: Constitution +1; Wisdom +1; Dexterity −2.

    Attribute Ranges: (before adjustment)

    Strength: 11-18
    Dexterity: 5-18
    Constitution: 10-17
    Intelligence: 3-16
    Wisdom: 3-17
    Charisma: 3-18

    Available Classes:

    Fighter (12)
    Ranger (10)
    Magician (12)
    Druid (14)
    Bard (12)

    Hit Dice: +4 hit points

    Natural Armour Class: 5

    Abilities: Two extra hoof attacks (1d6); may charge with a lance as though mounted.

    Size: Large; may have trouble wearing armour or items not intended for centaurs.

    Movement: 18" (180')
    [edit]
    Looks like Premier beat me to it by a long way.
    Last edited by Matthew; 2009-01-19 at 09:35 AM.
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  6. - Top - End - #6
    Dwarf in the Playground
     
    BlueKnightGuy

    Join Date
    Jan 2009

    Default Re: AD&D 2e Centaur pc

    many thanks to all!!

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