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  1. - Top - End - #1
    Ogre in the Playground
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    Default Different Ways to Swing Your Sword[Magic Item]

    Magic Weapon Special Abilities

    Finesse
    A finesse weapon uses it's wielders skill and dexterity to quickly dart past an enemies guard. An finesse weapon uses it's wielders Dex score to determine the weapon's attack bonus and damage

    Moderate Transmutation; CL 7th; Craft Magical Arms and Armor, Cat's Grace; Price +2 bonus.

    Insightful
    An insightful weapon uses it's wielders intellect and cunning to find weak spots in an opponents guard and strike true. An insightful weapon uses it's wielders Int score to determine the weapons attack bonus and damage.

    Moderate Transmutation; CL 7th; Craft Magical Arms and Armor, Fox's Cunning; Price +2 bonus.

    Intuitive
    An intuitive weapon uses it's wielders perceptions and intuition to get a feel for an enemies movements and deal a telling blow. An intuitive weapon uses it's wielders Wis score to determine the weapons attack bonus and damage

    Moderate Transmutation; CL 7th; Craft Magical Arms and Armor, Owl's Wisdom; Price +2 bonus.

    Brutish
    A brutish weapon uses it's wielders sheer physical strength to break through an opponent's guard. A brutish weapon uses it's wielders Str score to determine the weapons attack bonus and damage

    Moderate Transmutation; CL 7th; Craft Magical Arms and Armor, Bull's Strength; Price +2 bonus.

    Spirited
    A spirited weapon uses it's wielders charm and strong individual spirit to distract opponents and make them easier to hit. A spirited weapon uses it's wielders Cha score to determine the weapons attack bonus and damage

    Moderate Transmutation; CL 7th; Craft Magical Arms and Armor, Eagle's Splendor; Price +2 bonus.

    Steady
    A steady weapon uses it's wielders endurance to wear an opponent's guard down and eventually strike it's target. A brutish weapon uses it's wielders Con score to determine the weapons attack bonus and damage

    Moderate Transmutation; CL 7th; Craft Magical Arms and Armor, Bear's Endurance; Price +2 bonus.

    "Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."

    -Shadowrun 4e, Runner's Companion

  2. - Top - End - #2
    Barbarian in the Playground
     
    Flumph

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    Default Re: Different Ways to Swing Your Sword[Magic Item]

    I dont know... if a wizard gets a sword that goes by his Int score, suddenly he is actually a good melee attacker. Not that I'm saying he can live for long. Maybe you could balance these weapons by making them work at half the modifier.
    Witch Razor Blood Sage
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  3. - Top - End - #3
    Ogre in the Playground
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    Default Re: Different Ways to Swing Your Sword[Magic Item]

    Thats something I considered. I'd like to think that since one of these weapons costs at least 18,000gp is a balancing factor, which is a lot for a wizard to be spending on a weapon at low level.

    I'll cut down the bonus and/or make it cost more if people think the enhancements are too powerful. I'm thinking of cutting out the con one entirely because con is allready valuable to everyone.
    "Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."

    -Shadowrun 4e, Runner's Companion

  4. - Top - End - #4
    Titan in the Playground
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    Default Re: Different Ways to Swing Your Sword[Magic Item]

    ...how is a Brutish longsword +1 any different than a longsword +1, besides costing more?

  5. - Top - End - #5
    Bugbear in the Playground
     
    ExHunterEmerald's Avatar

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    Default Re: Different Ways to Swing Your Sword[Magic Item]

    That dex enhancement would be a Very Nice Thng To Have (tm) for my rogue.
    ...Shame he's...y'know...second level. Pinch your pennies, Terry.
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  6. - Top - End - #6
    Barbarian in the Playground
     
    Flumph

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    Default Re: Different Ways to Swing Your Sword[Magic Item]

    I doubt that anyone would put the brute factor on a melee weapon...
    Witch Razor Blood Sage
    (Links both lead to ToB disciplines I made!)

  7. - Top - End - #7
    Ogre in the Playground
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    Default Re: Different Ways to Swing Your Sword[Magic Item]

    Quote Originally Posted by Fax Celestis the Hoku-Lele
    ...how is a Brutish longsword +1 any different than a longsword +1, besides costing more?
    It wouldn't, but a brutish longbow could be a very nice ranged weapon for a melee character.
    "Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."

    -Shadowrun 4e, Runner's Companion

  8. - Top - End - #8
    Titan in the Playground
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    Default Re: Different Ways to Swing Your Sword[Magic Item]

    On the other hand, a Steady Dwarven Waraxe, in the Hands of a Dwarf?

    Or a Finesse Longbow in the hands of an Elven Ranger?
    I am trying out LPing. Check out my channel here: Triaxx2

  9. - Top - End - #9
    Ogre in the Playground
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    Default Re: Different Ways to Swing Your Sword[Magic Item]

    Quote Originally Posted by Triaxx
    Or a Finesse Longbow in the hands of an Elven Ranger?
    A finesse longbow would be rather pointless, the ability changes what ability applies to attack and damage, not how it is applied, so a longbow still wouldn't gain additional damage.

    I am removing Steady however, it's more then a little abusable.
    "Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."

    -Shadowrun 4e, Runner's Companion

  10. - Top - End - #10
    Dwarf in the Playground
     
    McBish's Avatar

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    Default Re: Different Ways to Swing Your Sword[Magic Item]

    Spirted rapier for the bard, nice. ;D
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  11. - Top - End - #11
    Orc in the Playground
     
    Jarl's Avatar

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    Default Re: Different Ways to Swing Your Sword[Magic Item]

    Finesse and Intuitive weapons use the word "Insightful" to describe them in the crunch portions.

    -Heads up.

  12. - Top - End - #12
    Ogre in the Playground
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    Default Re: Different Ways to Swing Your Sword[Magic Item]

    Quote Originally Posted by Jarl
    Finesse and Intuitive weapons use the word "Insightful" to describe them in the crunch portions.

    -Heads up.
    Fixed. I guess Spellcheck doesn't catch stupid copy-and-paste errors.

    Anyways, any more opinions on the power level of these abilities, should they be toned down, should they cost more, are they just terrible, or have I made something that is acually good?
    "Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."

    -Shadowrun 4e, Runner's Companion

  13. - Top - End - #13
    Titan in the Playground
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    Default Re: Different Ways to Swing Your Sword[Magic Item]

    Let's put it this way: I'd use it.

  14. - Top - End - #14
    Bugbear in the Playground
     
    Shiny, Bearer of the Pokystick's Avatar

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    Default Re: Different Ways to Swing Your Sword[Magic Item]

    Hm....spirited weaponry, eh?
    Yeeee-oink!

    *Skedaddles*

  15. - Top - End - #15
    Halfling in the Playground
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    Default Re: Different Ways to Swing Your Sword[Magic Item]

    would a finesse composite bow use your dex instead of your strength for damage?

  16. - Top - End - #16
    Ogre in the Playground
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    Default Re: Different Ways to Swing Your Sword[Magic Item]

    Quote Originally Posted by Shrinak Destroyer of All
    would a finesse composite bow use your dex instead of your strength for damage?

    Assuming that the bow was modified for a stronger pull. for instance a finesse composite longbow with a +2 Str Pull would add up to 2 of your dex bonus to damage rather then str.
    "Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."

    -Shadowrun 4e, Runner's Companion

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