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    Default I never knew that about polyhedral dice . . .

    Louis Zocchi explains dice-manufacturing and explains why your polyhedral 20 might be loaded against you.
    http://www.youtube.com/watch?v=bR2fx...1_archive.html

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    Default Re: I never knew that about polyhedral dice . . .

    Huh. Interesting. Might explain some dice-related superstition.
    Yay!

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    Default Re: I never knew that about polyhedral dice . . .

    Pretty much. I actually took out my dice and examined them.

    You see, I have this glow-in-the-dark d20. I looked at one of the facets and realized that it wasn't a perfect isosceles triangle. I didn't have to squint or anything, the that sucker was not radially symmetrical.

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    Default Re: I never knew that about polyhedral dice . . .

    Thanks Lurker. Those were two very interesting videos that I definitely think every gamer should watch.

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    Default Re: I never knew that about polyhedral dice . . .

    Yep. Some dice are "lucky" - because they were accidentally loaded by the factory to a state where they'll roll high numbers more often that low numbers. Others are "unlucky" - because they were accidentally loaded by the factory to a state where they'll roll low numbers more often than high numbers (this is why casinos pay a LOT for their dice - they want them as random ("fair") as possible - a casino will, no joke, pay something like $20 for a pair of d6's - and they'll retire them after a night or two (sometimes they'll retire multiple sets at the same table over the course of a night), because the repeated impacts subtly change the shape of the dice).

    If you're willing to put in the work for it, you can distinguish the two in a simple (but nontrivial) manner:
    Roll the die a thousand times (using a cup), and track the results. If you get a disproportionate number of one or more numbers (with 1000 rolls, on a d20, each side should come up about fifty times, give or take a few - it won't be exactly 50, even on a fair die), chances are the die isn't fair. If you're evil, you can use that to your advantage. If you're good, you filter out the ones that are notably off average in either direction.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Default Re: I never knew that about polyhedral dice . . .

    Also, crafting a fair D20 has to be significantly more difficult than crafting a fair D6.

    I suppose the best way to keep things fair (other then the mind-numbing rolling the die a thousand times ) is to use many different d20s and rotate through them throughout the game. In theory, this should balance out loaded dice. Additionally, if a player has "lucky dice" then there is a good chance that they are loaded towards higher numbers. Oddly, what was previously considered a superstition may actually have some merit to it.

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    Default Re: I never knew that about polyhedral dice . . .

    Quote Originally Posted by Jack_Simth View Post
    and they'll retire them after a night or two (sometimes they'll retire multiple sets at the same table over the course of a night), because the repeated impacts subtly change the shape of the dice).
    I'm pretty sure dice are switched out every few hours, actually.

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    Default Re: I never knew that about polyhedral dice . . .

    Quote Originally Posted by Superglucose View Post
    I'm pretty sure dice are switched out every few hours, actually.
    You're correct, they are in most places...those videos make me want Casino Dice for trying out the Burning Wheel system, which I understand is entirely d-6 oriented.
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    Default Re: I never knew that about polyhedral dice . . .

    Quote Originally Posted by snoopy13a View Post
    I suppose the best way to keep things fair (other then the mind-numbing rolling the die a thousand times )
    You can actually do that while you're gaming - just keep a notepad of graph paper and track each individual roll on that d20. When you hit a thousand rolls, count them up and judge the die.

    Additionally, if your dice are easily differentiated, you can test multiple dice simultaneously by rolling them simultaneously.
    Quote Originally Posted by Wafflecart View Post
    You're correct, they are in most places...those videos make me want Casino Dice for trying out the Burning Wheel system, which I understand is entirely d-6 oriented.
    Ah, cool. Every few hours, not every night - I suppose that tells you how often I hang out at casinos....
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Default Re: I never knew that about polyhedral dice . . .

    So, if you#re invited to a shadowrun game, you know where you'll get your dice. :D

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    Default Re: I never knew that about polyhedral dice . . .

    At the end of their gaming lifespan, discarded casino dice are drilled through to prevent re-use (on the 1/6 axis, if memory serves). This makes them somewhat useless as fair d6s, but very cool trinkets. My dad had worked in casinos and I think all he had to do was ask for the discarded dice, which is a marvel given how everything else around there needs to be accounted for in triplicate.

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    Default Re: I never knew that about polyhedral dice . . .

    so is the only fair way to roll dice is by using a computer program?

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    Default Re: I never knew that about polyhedral dice . . .

    Quote Originally Posted by Nohwl View Post
    so is the only fair way to roll dice is by using a computer program?
    Theoretically, but I've seen some soft die rollers roll in a very bizarre fashion. I once used a computer die roller for some games I held in my classes, and they'd roll the same number over and over again. I think once I rolled five straight 1s, then six straight 13s, and some other weird way. Even with computer die rollers, not all are created equal.

    Also programs should be executed in sight of everyone. I've had one of the guys I game with (who is also my student) attempt to cheat in another DM's game. :P In my upcoming game I've told him that he MUST roll with my physical dice and in my presence.


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    Default Re: I never knew that about polyhedral dice . . .

    "Fresh oats cost more than used oats even though the used oats only passed through the horse one time."

    This guy is pretty cool. He basically tells you how to fix your dice if you're a horrible cheater.
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    Default Re: I never knew that about polyhedral dice . . .

    All of the sudden I feel like stopping all my projects in my machining class and making a set of dice. Even with the High School's low funding I can make them accurate to within .00001" :)
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    Default Re: I never knew that about polyhedral dice . . .

    Quote Originally Posted by Greg View Post
    "Fresh oats cost more than used oats even though the used oats only passed through the horse one time."

    This guy is pretty cool. He basically tells you how to fix your dice if you're a horrible cheater.
    Shave off the edges of the high numbers of your d20 while retaining crisp edges on the low numbers?

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    Default Re: I never knew that about polyhedral dice . . .

    Most of the peculiarities that gamers claim about are not the inaccuracies that the dice have. You have to roll a lot of times to have dice actually deviate from what they should be to a meaningful degree, even if they are defective. By the time you roll the dice that many times, you will have already forgotten it's true inaccuracies and confirmation bias will actually dictate what you think is wrong the dice.

    If don't believe me, flip a coin fifty times and see if you get 25 and 25 (you probably won't, although you know it is even). But if the coin was inaccurate, you can see why this kind of phenomenon would make it hard to cover up. The effect is even less noticeable in d20, because they have more faces over which the probability is split, even though they are harder to make.
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    Default Re: I never knew that about polyhedral dice . . .

    If I understood Lou right, he's saying that dice that haven't been tampered with (shaved) and that seem to roll a lot of 20s, are actually just as likely to roll a lot of 1s, due to their being 'thinner' on the 20-1 axis.

    This would explain why i had a d20 that always seemed to roll 17s and 3s. I cannot believe i didn't think of this earlier.

    we play on a pool table, and i habitually rub my dice on the table with the 20 side up. I now realise that if anything, this is probably decreasing my chances of getting a 20 on any given die that's been polished in this manner.

    DOH.

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    Default Re: I never knew that about polyhedral dice . . .

    Quote Originally Posted by Caeldrim View Post
    If I understood Lou right, he's saying that dice that haven't been tampered with (shaved) and that seem to roll a lot of 20s, are actually just as likely to roll a lot of 1s, due to their being 'thinner' on the 20-1 axis.

    This would explain why i had a d20 that always seemed to roll 17s and 3s. I cannot believe i didn't think of this earlier.

    we play on a pool table, and i habitually rub my dice on the table with the 20 side up. I now realise that if anything, this is probably decreasing my chances of getting a 20 on any given die that's been polished in this manner.

    DOH.

    Keep in mind that even though the "egg" is flatter with respect to the 20-1 axis, the "egg" favors coming to rest on the one of two facets on that axis with the more surface and sharpness.

    So while both the "20" and the "1" are more likely than the other probable outcomes due to being the "privileged" axis, the "20" could still come ahead with a higher likelihood of probability than the "1."

    Also, this doesn't account for the fact that there are also multiple axis with their own damage, which also might make these other axis "runner ups."
    Last edited by LurkerInPlayground; 2009-02-15 at 10:17 PM.

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    Default Re: I never knew that about polyhedral dice . . .

    Quote Originally Posted by AslanCross View Post
    Theoretically, but I've seen some soft die rollers roll in a very bizarre fashion. I once used a computer die roller for some games I held in my classes, and they'd roll the same number over and over again. I think once I rolled five straight 1s, then six straight 13s, and some other weird way. Even with computer die rollers, not all are created equal.

    Also programs should be executed in sight of everyone. I've had one of the guys I game with (who is also my student) attempt to cheat in another DM's game. :P In my upcoming game I've told him that he MUST roll with my physical dice and in my presence.
    That's because it's pulling from a slow moving/nonmoving/repetitive point on the machine, such as a slower moving piece of ram.
    It's generally a better idea to have programs that understand to change their random seed between higher ram references and to keep adjusting even that number with the system clock (to add human 'random' to it).
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    Default Re: I never knew that about polyhedral dice . . .

    Quote Originally Posted by SweetRein View Post
    That's because it's pulling from a slow moving/nonmoving/repetitive point on the machine, such as a slower moving piece of ram.
    It's generally a better idea to have programs that understand to change their random seed between higher ram references and to keep adjusting even that number with the system clock (to add human 'random' to it).
    Yes, but how many programmers would bother to make software anywhere close to that intelligent, in days when I've seen print drivers that require .NET?
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    Default Re: I never knew that about polyhedral dice . . .

    I've heard that for the dice software programs, they (or some at least) are programmed to achieve the mean value. Say mostly between 5 and 16 on a d20, with each number past that being more and more rare, so 20s and 1s are rarer than 2s and 19s. 2s and 19s rarer than 3s and 18s.
    I tested it on a dice roller I downloaded somewhere for about 30 minutes, and I definately seemed to have a clustering in the middle of the range. But that was also about 8 years ago, they might have more fair ones these days.

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    Default Re: I never knew that about polyhedral dice . . .

    At least it should be easy to test any given software die roller. Just run it a few hundred times, copy the results into Excel and run some functions over them (counting out each number, calculating the average, that kind of stuff). If the results roughly match statistical averages, you're fine. Otherwise, find another tool.

    For your dice, I like Lou's method. Take them all in one hand, roll them and see which ones stop first. They have the crispest edges. His stacking method is nice too, but few players actually have this number of dice from the same manufacturer.

    I have actually seen people use casino dice in tabletop wargames. However, since the gaming tables are rarely smooth, the dice probably lose some of the randomness there.

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    Default Re: I never knew that about polyhedral dice . . .

    Actually, I recently picked up some dice from Lou's company, and after running some tests against my other dice, I have to say, his do tend to be more random. I basically rolled sets of d20's (one was from Lou, the other 5 were mine) maybe 1500 times or so (took me a few hours) and voice recorded the results. As far as I can tell, his dice are in fact closer to proper distribution. Not completely sure, of course, since I'm just a layman, but I figured I'd toss that out there.

    I don't understand the finer points of die-rolling theory, but the man seems to know his dice.

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    Default Re: I never knew that about polyhedral dice . . .

    Quote Originally Posted by SweetRein View Post
    That's because it's pulling from a slow moving/nonmoving/repetitive point on the machine, such as a slower moving piece of ram.
    It's generally a better idea to have programs that understand to change their random seed between higher ram references and to keep adjusting even that number with the system clock (to add human 'random' to it).
    grab random junk from higher ram and use system clock to randomize it? Sounds good, but ive seen PC games with less sofisticated, or real "Random" random number effects.

    Great idea though. I might knock together such a program if i feel the need, instead of using my tumbled and polished edge dice.

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    Default Re: I never knew that about polyhedral dice . . .

    For the software faction: Actually, one of the best ways to get random data out of not perfectly random input, is to split the source in to streams of bits, A and B. Then you check if A XOR B is true, and in this case take A and drop B (or vice versa, just do it consistently), else you just drop A and B.
    Or, if you have a LINUX machine, just use dev/random. It's pretty good (IIRC it uses the above method on calculation errors by the CPU).
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    Default Re: I never knew that about polyhedral dice . . .

    Just run Mersenne Twister with date-time as a seed ... not cryptographically secure, but more than good enough.

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    Default Re: I never knew that about polyhedral dice . . .

    If you have access to an older computer, you can just use Assembler to grab the lowest bit off the processor clock. The books on the language note that the low-end bits are not reliable - which means they're effectively random. Combine with the XOR trick, and you should be good to go.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Default Re: I never knew that about polyhedral dice . . .

    Quote Originally Posted by Quincunx View Post
    At the end of their gaming lifespan, discarded casino dice are drilled through to prevent re-use...
    Really? That's odd since my brother gave me four casino d6s from his trip to Vegas a few years ago and they're not drilled. Now I wonder how my brother came into these dice. Heh heh... Interesting!
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    Default Re: I never knew that about polyhedral dice . . .

    A good source for randomness is Random.org.
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