New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 32
  1. - Top - End - #1
    Dwarf in the Playground
     
    Flumph

    Join Date
    Feb 2007
    Location
    In a little box, inside a mad wizardīs hat
    Gender
    Male

    Default Gestalt Help (Arcane//Divine)

    Sooooo...


    Im trying to make this character work, but canīt decide how to make it right

    Originally I thought:

    Raptoran

    Evoker 3 (ban ench&necro)/ Cloistered cleric 3
    Master specialist 10 / Cloistered cleric 10
    Archmage 5 / Cloistered cleric 5
    Evoker 2 / Hierophant 2


    Lvl 1 -> Collegiate Wizard (Complete Arcane, p 181)
    -> Travel, Domination (Draconomicon, p 107) & Knowledge Domains
    Lvl 3 -> School Focus (Evocation)
    Lvl 6 -> Chain Spell (Complete Arcane, p 76) or Maximize Spell
    Lvl 9 -> Divine Metamagic (Complete Divine)
    Lvl 12-> Chain Spell (Complete Arcane, p 76) or Maximize Spell
    Lvl 15-> Dunno
    Lvl 18-> Dunno
    Lvl 20-> Dunno


    Then I thought, why I donīt make it a spontaneous caster?


    Sorc 4 / Favored Soul 4
    Geomancer 10 / Favored Soul 10
    Archmage 5 / Favored Soul 5
    XXXXXXXX 1 / Favored Soul 1

    But In this one I canīt find the way to achieve the prereqs to Geomancer at early level


    Finally Im thinking in Merge:

    Sorc 4 / cloistered cleric 4
    Geomancer 10 / cloistered cleric 10
    Archmage 5 / cloistered cleric 5
    XXXXXXXX 1 / cloistered cleric 1


    Can someone pleeeeease recomend me a build for this?
    Im really liking the last one, but im not really sure...

    HELP!!!!!

    PS: Thanks a lot
    Three words that will save your ass from a lot of situations:

    "Will", "Fortitude" and "Reflexes"

  2. - Top - End - #2
    Troll in the Playground
     
    RTGoodman's Avatar

    Join Date
    Jan 2007
    Location
    Eastern NC
    Gender
    Male

    Default Re: Gestalt Help (Arcane//Divine)

    I'm no caster expert, but I can tell you that your best bet is to go Wizard//Archivist. Since Archivist is Int-based for its spells, you're almost entirely reliant on Int for everything. There's even a feat floating around (Faerie Initiate Mysteries or somesuch, from a Dragon Magazine or the Dragon Compendium) that lets you use Int instead of Con for HP.
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    • "Themes of Ansalon" - A 4E Dragonlance Supplement
    • Homebrew Compendium

  3. - Top - End - #3
    Troll in the Playground
     
    JeminiZero's Avatar

    Join Date
    Jan 2008

    Default Re: Gestalt Help (Arcane//Divine)

    Why not use Archvist instead of Cloistered Cleric. It can help reduce the MADness, and lets you focus on Int. To access DMM, you have to splash Sacred Exorcist somewhere along the way, but thats easily done on level 8, since the main pre-requisites are some skill points and ability to cast Dismissal.

    So:

    Wizard 3 / Archivist 3
    Geomancer 4 / Archivist 4
    Sacred Exorcist 1 / Archivist 1
    Geomancer 6 / Archivist 6
    Archmage 5 / Archivist 5
    Sacred Exorcist 1 / Archivist 1

    Since both Wizard and Archvist get Scribe Scroll, you may want to use a Wizard variant that loses that feat (and the unadvanced familiar) for something else.
    ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
    Spoiler
    Show

    Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
    Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques
    The Blob Ikea Tarrasques Redux through Fusion+Astral Seed
    Spellblade Tennis Throw out nigh infinite spells per round
    Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit

  4. - Top - End - #4
    Dwarf in the Playground
     
    Flumph

    Join Date
    Feb 2007
    Location
    In a little box, inside a mad wizardīs hat
    Gender
    Male

    Default Re: Gestalt Help (Arcane//Divine)

    Forgot to tell:

    No dragon Magazine Allowed!
    Neither the Archivist (We didnīt buy that book, sucks to be me right now)

    Geomancer lets you get the DC from just one stat (Wich would be Wisdom, although Iīll need a good Cha to learn high level Sorc spells)

    PS: Archivist is from...
    Three words that will save your ass from a lot of situations:

    "Will", "Fortitude" and "Reflexes"

  5. - Top - End - #5
    Barbarian in the Playground
     
    Animefunkmaster's Avatar

    Join Date
    Nov 2007

    Default Re: Gestalt Help (Arcane//Divine)

    Quote Originally Posted by Thorin View Post
    Forgot to tell:
    Neither the Archivist (We didnīt buy that book, sucks to be me right now)
    Heroes of Horror.

    Incidentally, everything you need to know about the archivist is in the excerpt. Found here on the WoTC site.
    Last edited by Animefunkmaster; 2009-02-25 at 10:54 PM.

  6. - Top - End - #6
    Ogre in the Playground
     
    monty's Avatar

    Join Date
    Mar 2007
    Location
    Fresno (yes, THAT Fresno)
    Gender
    Male

    Default Re: Gestalt Help (Arcane//Divine)

    Quote Originally Posted by Thorin View Post
    Neither the Archivist (We didnīt buy that book, sucks to be me right now)
    If not having the book is the only problem, then...problem solved!

    Edit: Of course, ninjas have the book too.
    Last edited by monty; 2009-02-25 at 11:01 PM.
    My characters:
    Spoiler
    Show
    Sarah, human gestalt druid/totemist
    Adrian, human rogue
    Calypso, half-nymph human gestalt druid/miscellaneous


  7. - Top - End - #7
    Bugbear in the Playground
     
    Tubercular Ox's Avatar

    Join Date
    Jan 2009

    Default Re: Gestalt Help (Arcane//Divine)

    I guess that means Favored Soul (miniatures handbook, Charisma-based divine spells) is out, too.

    You could go Illumian and get the thing that makes your spells Str-based. I think, haven't read the fine print on that one.

  8. - Top - End - #8
    Ogre in the Playground
     
    monty's Avatar

    Join Date
    Mar 2007
    Location
    Fresno (yes, THAT Fresno)
    Gender
    Male

    Default Re: Gestalt Help (Arcane//Divine)

    Quote Originally Posted by Tubercular Ox View Post
    I guess that means Favored Soul (miniatures handbook, Charisma-based divine spells) is out, too.
    Favored Soul is from Complete Divine, and he had it in one of his initial builds anyway.
    My characters:
    Spoiler
    Show
    Sarah, human gestalt druid/totemist
    Adrian, human rogue
    Calypso, half-nymph human gestalt druid/miscellaneous


  9. - Top - End - #9
    Bugbear in the Playground
     
    Tubercular Ox's Avatar

    Join Date
    Jan 2009

    Default Re: Gestalt Help (Arcane//Divine)

    Quote Originally Posted by monty View Post
    Favored Soul is from Complete Divine, and he had it in one of his initial builds anyway.
    I guess that means I'm blind and stupid in multiple ways. I just did a quick google...
    *blushes horribly*
    *sneaks off stage*

    EDIT: The illumian thing... is only bonus spells, not DCs or spells castable, which only increases MAD. Suddenly, I wonder... who takes that? I hear people recommend it.

    So I lose on both counts.
    Last edited by Tubercular Ox; 2009-02-25 at 11:28 PM.

  10. - Top - End - #10
    Bugbear in the Playground
     
    dspeyer's Avatar

    Join Date
    Mar 2008

    Default Re: Gestalt Help (Arcane//Divine)

    Sorcerer // Cleric is nice. It lets you use your most common spells lots without worrying about needing those particulars again, but also lets you prepare really obscure spells on a day's warning. I'd say it beats wizard // favored soul because you get the free spontaneous healing and all published cleric spells is a much larger selection than any wizard's spellbook. Also, you only need two abilities, and the sorcerer's charisma powers the cleric's turn undead.

    Beyond that, Incantrix is a good prestige class. All it's powers apply to spells cast on the other side, too. Drop divination (as a sorcerer, you can do that) because most good high-level divination has divine equivalents (especially with knowledge domain).

    Cloistered cleric is strictly better than ordinary cleric for a character who never wants to get into melee, which which is almost any with arcane spell failure.

    Divine metamagic is your friend with this build. Quicken is a good one. So is persist, if you know what you're going to need. Chain spell is also useful if you plan to do a lot of buffing (combine with reach spell, decrease both costs by 1 with incantrix and then dmm what remains to buff or heal the whole party).

    As with any sorcerer who's planning to take a prestige class, your familiar is useless. Rapid metamagic is a good replacement.

    Of course, this is only one approach. You may find The Urge to Theurge to be helpful.

  11. - Top - End - #11
    Ogre in the Playground
     
    monty's Avatar

    Join Date
    Mar 2007
    Location
    Fresno (yes, THAT Fresno)
    Gender
    Male

    Default Re: Gestalt Help (Arcane//Divine)

    Quote Originally Posted by Tubercular Ox View Post
    The illumian thing... is only bonus spells, not DCs or spells castable, which only increases MAD. Suddenly, I wonder... who takes that? I hear people recommend it.
    It's decent for gishes, since you don't care about DCs, and if you get higher level spells at all, you can probably use items for a high enough score.
    My characters:
    Spoiler
    Show
    Sarah, human gestalt druid/totemist
    Adrian, human rogue
    Calypso, half-nymph human gestalt druid/miscellaneous


  12. - Top - End - #12
    Orc in the Playground
     
    Temp.'s Avatar

    Join Date
    May 2008

    Default Re: Gestalt Help (Arcane//Divine)

    Quote Originally Posted by Tubercular Ox View Post
    The illumian thing... is only bonus spells, not DCs or spells castable, which only increases MAD. Suddenly, I wonder... who takes that? I hear people recommend it.
    I've never heard talk of that. But Strength's way easier than any other stat to boost, so if you want to max your bonus spells, I could see it. And Gishes rarely care about DCs and boosting a secondary attribute to 19 by 20th level shouldn't be difficult.

    Actually, looking at the Illumian racial abilities, Naenhoon is a 2/day Divine Metamagic that could Persist Arcane Spells, if that's your thing. Doesn't work with Quicken, though.

    And I like Sorcerer//Cloistered Cleric as far as these dual caster options go.
    Go Charisma > Wisdom > All.
    Use DMM Persist, Quicken or Extend with buff effects to maximize Charisma use and to minimize the cost of a middling Wisdom score. Maybe DMM Chain to counteract the few spells per day thing.

    I prefer this to Favored Soul because Turning effectively turns Divine spells into passive background effects, dancing around the action-limit problems dual casters normally face in gestalt.
    Last edited by Temp.; 2009-02-26 at 02:52 AM.

  13. - Top - End - #13
    Orc in the Playground
     
    lvl 1 fighter's Avatar

    Join Date
    Feb 2009

    Default Re: Gestalt Help (Arcane//Divine)

    Check this out: http://forums.gleemax.com/wotc_archi...x.php/t-727724


    Abjurer 3 / Master Specialist 6 / Initiate of the Sevenfold Veil 7 / MS +4

    Your other half is Archivist 20.
    Attacking the darkness since 1998. PbP Games
    Aberrant Adept / Revised Hexblade
    Avatar by Recaiden. Respect.

  14. - Top - End - #14
    Dwarf in the Playground
     
    Flumph

    Join Date
    Feb 2007
    Location
    In a little box, inside a mad wizardīs hat
    Gender
    Male

    Default Re: Gestalt Help (Arcane//Divine)

    Thank you all for the help!

    I dunno if iīll go archivist (needs the DM approval) / wizard but surely is a god option

    one last question: Where can I found Incantrix? can someone post a (legal) link as they made with the archivist?
    Three words that will save your ass from a lot of situations:

    "Will", "Fortitude" and "Reflexes"

  15. - Top - End - #15
    Bugbear in the Playground
    Join Date
    Mar 2007
    Location
    Reykjavík, Iceland
    Gender
    Male

    Default Re: Gestalt Help (Arcane//Divine)

    Quote Originally Posted by Thorin View Post
    Where can I found Incantrix? can someone post a (legal) link as they made with the archivist?
    Here it is.

    Whatever you do, use Geomancer. It rocks for gestalt arcane//divine casters.
    Quote Originally Posted by Narsil View Post
    This is a D&D web forum. There's more cheese here than there is in France.
    Avatar by Savannah

  16. - Top - End - #16
    Dwarf in the Playground
     
    MindFlayer

    Join Date
    Nov 2008
    Location
    Austin, TX
    Gender
    Male

    Default Re: Gestalt Help (Arcane//Divine)

    Quote Originally Posted by Thorin View Post
    I dunno if iīll go archivist (needs the DM approval)
    Archivist is one of those classes that you should talk to your DM about before you take it, anyway.

    Dark Knowledge sounds really awesome (and it is) - but it only works against any given creature one time (if the badguy gets away, you can't use it on him again). Also, if there are different creature types in a combat, it can be difficult to decide whather and when to use it, because you'd only get a benefit against the ghouls, not the zombies (for example). Also, spell selection and availability of scrolls is something you should talk about. Make sure you'll be able to get enough that you'll be happy - but not so much that you break the game (from getting paladin or adept spells at lower levels, for example).

    But it is an awesome class, though. My favorite.

  17. - Top - End - #17
    Firbolg in the Playground
     
    Draz74's Avatar

    Join Date
    Aug 2006
    Location
    Utah
    Gender
    Male

    Default Re: Gestalt Help (Arcane//Divine)

    Quote Originally Posted by Swooper View Post
    I thought that was just the 3.0 version?
    You can call me Draz.
    Trophies:
    Spoiler
    Show

    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.

  18. - Top - End - #18
    Orc in the Playground
     
    Temp.'s Avatar

    Join Date
    May 2008

    Default Re: Gestalt Help (Arcane//Divine)

    Quote Originally Posted by Swooper View Post
    Yea, that's 3.0's. 3.5's is in PGtF, has extra metamagic feats and has heaps more Metamagicky goodness. Not that the one you linked isn't a strong class, though.

    Quote Originally Posted by PurinaDragonCho
    But it is an awesome class, though. My favorite.
    Heh. Whodathunkit?
    Last edited by Temp.; 2009-02-26 at 07:34 PM.

  19. - Top - End - #19
    Banned
    Join Date
    Jan 2009

    Default Re: Gestalt Help (Arcane//Divine)

    Quote Originally Posted by Swooper View Post
    Here it is.

    Whatever you do, use Geomancer. It rocks for gestalt arcane//divine casters.
    That's the bad version, unfortunately. The good version lets you make spellcraft checks to apply metamagic to spells being cast by others and spells with a duration.

    Unless you're starting at a high level, or plan to use a lot of metamagic on blasty spells, I wouldn't take incantatrix past level 3. 5 more levels for two feats and a -1 metamagic cost is good, but kind of rough to play through, since you have to pass up archmage.

  20. - Top - End - #20
    Ogre in the Playground
     
    monty's Avatar

    Join Date
    Mar 2007
    Location
    Fresno (yes, THAT Fresno)
    Gender
    Male

    Default Re: Gestalt Help (Arcane//Divine)

    Quote Originally Posted by Myrmex View Post
    Unless you're starting at a high level, or plan to use a lot of metamagic on blasty spells, I wouldn't take incantatrix past level 3. 5 more levels for two feats and a -1 metamagic cost is good, but kind of rough to play through, since you have to pass up archmage.
    Wizard 5 / Incantatrix 10 / ...no Archmage? Or am I missing something?
    My characters:
    Spoiler
    Show
    Sarah, human gestalt druid/totemist
    Adrian, human rogue
    Calypso, half-nymph human gestalt druid/miscellaneous


  21. - Top - End - #21
    Banned
    Join Date
    Jan 2009

    Default Re: Gestalt Help (Arcane//Divine)

    Quote Originally Posted by monty View Post
    Wizard 5 / Incantatrix 10 / ...no Archmage? Or am I missing something?
    You can qualify for incantatrix at level 6? I thought it was higher. *Checks PGtF*

    Huh. Thought you needed 5th level spells. That leaves room for Mindbender & Loremaster, too.

  22. - Top - End - #22
    Bugbear in the Playground
    Join Date
    Mar 2007
    Location
    Reykjavík, Iceland
    Gender
    Male

    Default Re: Gestalt Help (Arcane//Divine)

    Snap, I didn't know there were different versions and didn't bother to read the one I linked. Sorry about that.
    Quote Originally Posted by Narsil View Post
    This is a D&D web forum. There's more cheese here than there is in France.
    Avatar by Savannah

  23. - Top - End - #23
    Ogre in the Playground
     
    DrowGirl

    Join Date
    Jan 2009

    Default Re: Gestalt Help (Arcane//Divine)

    Incantatrix is stinky cheese, as is a lot of stuff in the PGtF. Seriously, you lose NOTHING from Wizard bar a school and you get +2 bonus feats, a free epic feat (Improved Metamagic), and the equivalent of 2 more free feats (Instant Metamagic = Sudden Metamagic, but generalised).

    And that's not counting:

    - You can take control of someone else's spells if they aren't instantaneous

    - You can metamagic another caster's spell for free

    - You can metamagic any non-instant spell of your own for free

    - You can metamagic items.

    Seriously, just don't. It's as bad as Planar Shepherd.

  24. - Top - End - #24
    Banned
    Join Date
    Jan 2009

    Default Re: Gestalt Help (Arcane//Divine)

    Quote Originally Posted by Myrmex View Post
    You can qualify for incantatrix at level 6? I thought it was higher. *Checks PGtF*

    Huh. Thought you needed 5th level spells. That leaves room for Mindbender & Loremaster, too.
    I was sort of right. You can enter archmage at 13th level, which means if you went wizard 5/incanta8, then you don't get to pick up any other tasty gouda along the way. Unless you want to put off getting archmage. Personally, I'd rather have mindsight & archmage earlier, than universally lower metamagic and no free arcane reach or shaping.

  25. - Top - End - #25
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: Gestalt Help (Arcane//Divine)

    Quote Originally Posted by Myrmex View Post
    I was sort of right. You can enter archmage at 13th level, which means if you went wizard 5/incanta8, then you don't get to pick up any other tasty gouda along the way. Unless you want to put off getting archmage. Personally, I'd rather have mindsight & archmage earlier, than universally lower metamagic and no free arcane reach or shaping.
    There're few things that beat universally cheaper metamagic. Arcane Reach & Shaping aren't among them. Great abilities, to be sure, but think of Incantatar's level 10 ability:
    A bunch of (broken) feats allow reducing the metamagic cost of one metamagic feat. Incantatrix's ability allows you to reduce all your (at least 5) metamagic feats! That means that your Quicken is mere +3 anymore (an amazing boost), Empower is +1, Heighten Spell is actually useful, etc. It's at least 3+ überstrong feats in 1. Heck, even your Persistent Spells are mere +5 anymore and Practical Metamagic drops that to already-very-reasonable +4 (of course, that doesn't really matter since you can Persist spells without adjusting spells at all as an Incantatar...).

    Compared to Mastery of Shaping, which is 1 feat (Extraordinary Spell Aim), or Arcane Reach, which is a +2 Metamagic (incidentially, +1 with Incantatar's capstone), it's just not in the same ballpark. Don't get me wrong, Archmage is an amazing class, just...there's a reason Incantatrix is often banned, while Archmage is not. And since the most important Archmage tricks are replicable via. feats, the class is not strictly necessary for a solid caster.

    Mindsight, now that's more interesting. Still, at this point you can already cast Greater Prying Eyes and some such.
    Last edited by Eldariel; 2009-03-02 at 04:13 PM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  26. - Top - End - #26
    Banned
    Join Date
    Jan 2009

    Default Re: Gestalt Help (Arcane//Divine)

    The archmage's shaping ability is superior to the feat, as it lets you put a hole for yourself at the center of an AMF, etc. Also, I like spontaneous metmagic'ing everything for free, rather than burning feats on it and having to prepare. I'd rather put off level 10 of incanta for a couple of levels for mindsight at level 6 (broken), as well as having two metamagic feats free for arcane thesis abuse than picking up reach & shaping.

    Prying eyes is an 8th level spell, as well as the eyes being visible and having to report back to you. It's an 8th level spell slot that you could be doing something else with, and each eye only works once. Mindsight is superior in almost every way, as far as seeing stuff within 100 ft of you.

    What I'm saying is that incanta IS good, it's great, superb, but playing from level 1 to 15 (some of us do that), dips become much more attractive, as it's an immediate benefit. Like, say, mindsight, or an extra knowledge check, or small bonus to fort saves, at levels where that stuff matters more than jumping in at level 20.

  27. - Top - End - #27
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: Gestalt Help (Arcane//Divine)

    Quote Originally Posted by Myrmex View Post
    The archmage's shaping ability is superior to the feat, as it lets you put a hole for yourself at the center of an AMF, etc.
    The feat can do that too. What the feat can't do is leave multiple holes in some offensive spells, but that's not quite as important as Incantatar's ability.

    Quote Originally Posted by Myrmex View Post
    Also, I like spontaneous metmagic'ing everything for free, rather than burning feats on it and having to prepare. I'd rather put off level 10 of incanta for a couple of levels for mindsight at level 6 (broken), as well as having two metamagic feats free for arcane thesis abuse than picking up reach & shaping.
    Decent option, to be sure, but that means you're postponing your Incantatrix-abilities. I'd at least acquire all the Persisting-abilities before dipping off Incantatrix, and probably not before finishing Incantatrix.

    Quote Originally Posted by Myrmex View Post
    Prying eyes is an 8th level spell, as well as the eyes being visible and having to report back to you. It's an 8th level spell slot that you could be doing something else with, and each eye only works once. Mindsight is superior in almost every way, as far as seeing stuff within 100 ft of you.
    Yeah, point being that similar abilities are available as spells, albeit late. It's a great feat, for sure, but again, it's a question of the opportunity cost.

    Quote Originally Posted by Myrmex View Post
    What I'm saying is that incanta IS good, it's great, superb, but playing from level 1 to 15 (some of us do that), dips become much more attractive, as it's an immediate benefit. Like, say, mindsight, or an extra knowledge check, or small bonus to fort saves, at levels where that stuff matters more than jumping in at level 20.
    Sure, but frankly, if you play from 1-15, dipping out of Incantatrix just pushes the very best abilities in the game a level further. You might get good stuff from the dips, but you're giving even better stuff away. I'm not going to tell you it's wrong (because it isn't), but it does seem like the weaker option.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  28. - Top - End - #28
    Ogre in the Playground
     
    monty's Avatar

    Join Date
    Mar 2007
    Location
    Fresno (yes, THAT Fresno)
    Gender
    Male

    Default Re: Gestalt Help (Arcane//Divine)

    Quote Originally Posted by Eldariel View Post
    Decent option, to be sure, but that means you're postponing your Incantatrix-abilities. I'd at least acquire all the Persisting-abilities before dipping off Incantatrix, and probably not before finishing Incantatrix.
    Agreed. I'd go 3 levels at minimum in Incantatrix before any other classes.
    My characters:
    Spoiler
    Show
    Sarah, human gestalt druid/totemist
    Adrian, human rogue
    Calypso, half-nymph human gestalt druid/miscellaneous


  29. - Top - End - #29
    Banned
    Join Date
    Jan 2009

    Default Re: Gestalt Help (Arcane//Divine)

    Quote Originally Posted by monty View Post
    Agreed. I'd go 3 levels at minimum in Incantatrix before any other classes.
    If you can get away with it, 3 levels is absurd. That's where the real power is. That's the cleric with all his buffs up all day, the rogue with wraithstrike, concealment effects, golem&gravestrike, and you, with all your batman goodness. That lets the cleric invest in feats & items that aren't turns/day and DMM, and domains relevant to his character idea (not undeath & planning). And you're still a full caster and you haven't sacrificed any personal power to turn the party into little mini-deities. And this is all before level 10.

    The 10th level capstone is really just gravy (made from elemental cheese). IMO, I'd rather have mindsight for 14 levels and arcane reach or shaping for 8. By the time you're getting to 15th level, you should have rods anyway. The difference between 6 levels of reduced metamagic and 4 by that point in the game just isn't that big as having the whole party hasted all day at level 9.

    For me, I'd say the opportunity cost of passing spiffy stuff up at lower levels for a capstone at higher levels is higher, not lower. Mindsight when no one has mindsight is broken. Hm, this really seems to hinge around mindsight.

  30. - Top - End - #30
    Dwarf in the Playground
     
    Flumph

    Join Date
    Feb 2007
    Location
    In a little box, inside a mad wizardīs hat
    Gender
    Male

    Default Re: Gestalt Help (Arcane//Divine)

    I think I got it


    Full Caster: Spontanious Arcane/Prepared Divine (Raptoran)

    HD 6+19d6+bon con*20
    BAB +17 0+1+0+1+0 +1+1+1+1+1+1+1+1+1+1 +1+1+1+1+1
    Ref +8 0+0+1+0+0 +1+0+1+1+0+1+1+0+1+1 +0+0+1+0+0
    Fort +19 2+1+1+1+0 +2+1+1+1+1+1+1+1+1+1 +1+0+1+0+1
    Will +21 2+1+0+1+0 +2+1+1+1+1+1+1+1+1+1 +2+1+1+1+1

    Full Caster: Spontanious Arcane/Prepared Divine (Raptoran)

    Sorc 5 / Cloistered cleric 5
    Geomancer 10 / Cloistered cleric 10
    Archmage 5 / Cloistered cleric 5

    Lvl 1
    -> (Player Handbook II: No familiar, metamagic donīt increase duration)
    -> School Focus (Evocation)
    -> Time (-> Improved Init), Domination (-> School Focus (enchantment)) & Knowledge Domains
    Lvl 3 -> Chain Spell (Complete Arcane, p 76) or Maximize Spell
    Lvl 6 -> Divine Metamagic (Complete Divine)
    Lvl 9 -> Chain Spell (Complete Arcane, p 76) or Maximize Spell // Residual Magic
    Lvl 12-> Extra turning // Quiquen Spell
    Lvl 15-> Skill Focus (Spellcraft)
    Lvl 18-> Spell penetration
    Lvl 21-> Greater Spell Penetration

    ----------------------------------------------------------
    lvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    arc 1 2 3 4 5 6 7 8 9
    div 1 2 3 4 5 6 7 8 9
    ----------------------------------------------------------

    Feats at level 9,12,18 and 21 can change according to items and quest
    The 5th level in sorc is to replace it with "raptoran sorc"
    Last edited by Thorin; 2009-03-02 at 07:54 PM.
    Three words that will save your ass from a lot of situations:

    "Will", "Fortitude" and "Reflexes"

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •