New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 9 of 9

Thread: Items [Items]

  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Apr 2006
    Location

    Default Items [Items]

    To use the following items you must be kalashtar, inspired, or previously possesed by a quiori

    Healing Device: This device enables the wielder to cast cure serious wounds at will.
    Cure serious wounds
    Cost: 30,000 CL 5
    Moderate Conguration

    Hand Device: This device enables the wielder to cast shield, telekinisis and provides a +4 to AC.
    Shield, telekinisis, mage armor
    Cost: 94,000
    CL 9
    Strong Evocation
    It\'s just a flesh wound!&&&&Constipated Monkey&&@(>_<)@&&&&\"My doctor says that I have a malformed public duty gland and a defiency in moral fiber and I am therefore excused from saving universes\"&&-Ford Prefect

  2. - Top - End - #2
    Orc in the Playground
     
    BardGuy

    Join Date
    May 2006
    Location
    Auburn Ma

    Default Re: Items [Items]

    Ummm no?

    CSW at will? no amount of how many times per day? even for 30k gp.. (which I think is a small amount for that)

  3. - Top - End - #3
    Bugbear in the Playground
     
    Were-Sandwich's Avatar

    Join Date
    May 2006
    Location
    England

    Default Re: Items [Items]

    Someones been watching too much Stargate.
    Quote Originally Posted by Count Chumleigh View Post
    Oh.
    Oh, my.
    You just earned seventeen cool points by my reckoning. And I'm so sigging that.
    Cheers,
    --Count Chumleigh

  4. - Top - End - #4
    Titan in the Playground
     
    Matthew's Avatar

    Join Date
    Feb 2006
    Location
    Kanagawa, Japan
    Gender
    Male

    Default Re: Items [Items]

    Can you watch too much? Sky One seems to think not...
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  5. - Top - End - #5
    Barbarian in the Playground
    Join Date
    Oct 2005
    Location

    Default Re: Items [Items]

    How about reducing it to five times a day?

  6. - Top - End - #6
    Pixie in the Playground
    Join Date
    Jun 2006
    Location
    Exeter

    Default Re: Items [Items]

    Also I'm hoping those "costs" are the cost to make, not market price.

    "At will" is a phrase to use lightly. I'd love my character to have "daze" at will, much less CSW.
    I LOSE!!&&Don\'t understand that, go to http://en.wikipedia.org/wiki/The_Game_%28game%29&&&&Daniel: “I was debating whether to read Chandler because he’s difficult.. and…what’s the word… wrong.”&&&&“Descartes was fat, right?” --- Xu \"Brian\" Gu

  7. - Top - End - #7
    Ettin in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2006
    Location
    Oregon
    Gender
    Male

    Default Re: Items [Items]

    A lv 3 spell at will, one that has an instantaneous duration, should cost more than 50k. need lots of work.
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
    Quote Originally Posted by Violet Octopus View Post
    Quote Originally Posted by Fizban View Post
    sheer awesomeness

  8. - Top - End - #8
    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Re: Items [Items]

    Quote Originally Posted by Uber_Nerd
    To use the following items you must be kalashtar, inspired, or previously possesed by a quiori

    Healing Device: This device enables the wielder to cast cure serious wounds at will.
    Cure serious wounds
    Cost: 30,000 CL 5
    Moderate Conguration
    This is one of the reasons why the new item guidelines are just that - guidelines.

    Consider the Ring of Regeneration (from the SRD)
    This white gold ring continually allows a living wearer to heal 1 point of damage per level every hour rather than every day. (This ability cannot be aided by the Heal skill.) Nonlethal damage heals at a rate of 1 point of damage per level every 5 minutes. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell. In either case, only damage taken while wearing the ring is regenerated.

    Strong conjuration; CL 15th; Forge Ring, regenerate; Price 90,000 gp.
    For a 20th level character, that will heal 20*24=480 hp/day, in basically the best non-epic case. Cure Serious Wounds, from a caster level 5 item heals 3d8+5 damage per invocation (minimum 8, maximum 29, average 18.5). At the absolute worst rolls possible, if someone with that 30,000 gp item can find an unoccupied standard action five times every two hours, that 30,000 gp item beats out the 90,000 gp Ring of Regeneration. For the average, he really only needs one per hour, plus another every 12 hours or so to equal the healing from the Ring of Regeneration. Meanwhile, someone with the Healing Device can stop and use standard actions for five minutes and get a minimum of 400 hp of healing.

    This will break much of the game - fighters, rogues, and warlocks suddenly find themselves with an infinite supply of about the only recourse they use up - HP. They start every combat fresh.

    The standard example for breaking things in this manner, of course, is an at-will widget of Cure Minor Wounds for 900 gp as a slotted command-word item, or 1800 gp as an unslotted command-word item.

    Infinite healing kinda breaks many aspects of the game.

    Quote Originally Posted by Uber_Nerd
    Hand Device: This device enables the wielder to cast shield, telekinisis and provides a +4 to AC.
    Shield, telekinisis, mage armor
    Cost: 94,000
    CL 9
    Strong Evocation
    So you've got Bracers of Armor +4 (16k), a ring of telekinesis (75k), and a command-word item of Shield at caster level 9 (guidelines, 9*1*1800=16,200 gp) for a pre-stacking penalty total of 107.2k gp. With the stacking penalty, the bracers of armor cost and the shield cost increases by 50% for being secondary stacking powers - so 75k+16.2k*1.5+16k*1.5=123.3k=123,300 gp, by guidelines. Assuming it qualifies as a properly slotted item. Double the price if unslotted (246,600 gp), increase by 50% if improperly slotted (184,950 gp).

    I'm curious where you're pulling your prices from.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  9. - Top - End - #9
    Barbarian in the Playground
    Join Date
    Mar 2006
    Location

    Default Re: Items [Items]

    Healing Device is (mostly) correct - my calculation comes out to 27,000gp (spell level(3) x caster level (5) x 1,800 = 15 x 1,800 = 27,000gp) for a command word, unlimited use wand.

    I agree that unlimited healing at will is gamebreaking, but that's for a DM to rule on. Worst case, encounters suddenly start happening a lot more often, and the cleric goes CoDzilla since he no longer has to bother supporting the party with healing spells and can instead use all his slots for buffing.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •