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    Default Help me break this

    The wyrm wizard (dragon magic) gains the ability at every even level to add one spell from any class list to his own class list. The spell has to be one level lower than the highest arcane spell you can cast.

    Any ideas on what spells a wizard really should not be allowed to cast?

  2. - Top - End - #2
    Orc in the Playground
     
    NecromancerGirl

    Join Date
    Oct 2007

    Default Re: Help me break this

    Divine Power
    Holy Sword
    RHINO'S FRIGGIN' RUSH

  3. - Top - End - #3
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: Help me break this

    The biggest gain is going to be from those obscure classes that get spells at very low spell level. You can find the divine ones by searching for any Archivist guide; the arcane ones might be in Chameleon guides (though there aren't as many good Chameleon guides out there).
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  4. - Top - End - #4
    Ogre in the Playground
     
    RedWizardGuy

    Join Date
    Jan 2009
    Location
    St. Louis
    Gender
    Male

    Default Re: Help me break this

    I broke this by conning my DM into letting me use it for a Warlock. He thought that spells were basically the same as invocations, and that both the class and the prestige class were underpowered. This meant that my Warlock had Heal as a spell like ability at will. And Teleport. And Solid Fog.

    So yeah...Anyway...

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