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Thread: Help me break this
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2009-03-26, 04:57 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
Help me break this
The wyrm wizard (dragon magic) gains the ability at every even level to add one spell from any class list to his own class list. The spell has to be one level lower than the highest arcane spell you can cast.
Any ideas on what spells a wizard really should not be allowed to cast?
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2009-03-26, 05:13 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Help me break this
Divine Power
Holy Sword
RHINO'S FRIGGIN' RUSH
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2009-03-27, 10:58 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Help me break this
The biggest gain is going to be from those obscure classes that get spells at very low spell level. You can find the divine ones by searching for any Archivist guide; the arcane ones might be in Chameleon guides (though there aren't as many good Chameleon guides out there).
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2009-03-27, 11:07 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- St. Louis
- Gender
Re: Help me break this
I broke this by conning my DM into letting me use it for a Warlock. He thought that spells were basically the same as invocations, and that both the class and the prestige class were underpowered. This meant that my Warlock had Heal as a spell like ability at will. And Teleport. And Solid Fog.
So yeah...Anyway...