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    Ogre in the Playground
     
    GnomePirate

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    Default Arcane Archer (3.5)

    Is there a list somewhere of the spells that are legal for imbue arrow? a link to that would be appreciated if there is. Or advice in terms of good spells to take for use with imbue arrow. Right now I just have glitterdust (which is an awesome mental image, btw).
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

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    Ettin in the Playground
     
    Sstoopidtallkid's Avatar

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    Default Re: Arcane Archer (3.5)

    Good spells for Imbue Arrow:

    AMF

    ...

    ...

    Oh, you thought there were more?
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

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    Titan in the Playground
     
    Jack_Simth's Avatar

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    Default Re: Arcane Archer (3.5)

    Quote Originally Posted by Skjaldbakka View Post
    Is there a list somewhere of the spells that are legal for imbue arrow? a link to that would be appreciated if there is. Or advice in terms of good spells to take for use with imbue arrow. Right now I just have glitterdust (which is an awesome mental image, btw).
    Not really a list, but it'll take any area spell. Fill it with your classic save-or-lose spells (Glitterdust, Stinking Cloud, Web), or something to make casters lose (Antimagic Field).
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Flickerdart's Avatar

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    Default Re: Arcane Archer (3.5)

    Anything that's a burst centred on you is a good spell to use, since it gets by a requirement it otherwise wouldn't be able to skirt. Close-range spells are good too, since you can get mad range on what otherwise would be a spell of limited use.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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    Titan in the Playground
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    Default Re: Arcane Archer (3.5)

    http://www.penpaperpixel.org/tools/d20spellfilter/

    Set class to wizard and aiming to area to find all usable spells. For more relevant spells, also set range to close or 10-60 ft. and perhaps set the spell level as well.

    EDIT: Here.
    2
    Grease (close)
    Shatter (close)

    3
    Deep Slumber (close)

    4
    Lesser Globe of invulnerability
    Crushing Despair
    Fear
    Shout

    5
    Waves of Fatigue
    Cone of Cold

    6
    Globe of invulnerability
    Antimagic Field

    7
    Prismatic Spray
    Waves of Exhaustion
    Force cage (close)

    8
    Greater Shout

    9
    Mage's Disjunction (close)
    Wail of the Banshee (close)
    Last edited by ericgrau; 2009-03-29 at 12:47 PM.

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    Titan in the Playground
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    Default Re: Arcane Archer (3.5)

    Also note that Imbue Arrow is not limited to arcane spells, so if you use a ranger entry, you could also put Entangle in it.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

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    Banned
     
    MonkGuy

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    Default Re: Arcane Archer (3.5)

    There's a con I've always wanted to do with an arcane archer. Go into a shop and say you have a bunch of magical arrow. Then saw, you'd rather not waste time and money casting detect magic and identify magic object on them, so instead, just fire the arrows at some target and use your class abilities to turn it into a +something arrow.

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    Titan in the Playground
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    Default Re: Arcane Archer (3.5)

    Yeah, but how can the shopkeeper tell that you're shooting magic arrows? Maybe you just rolled well on attack and damage, or maybe you're just a slightly higher level.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

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    Titan in the Playground
     
    Knaight's Avatar

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    Default Re: Arcane Archer (3.5)

    It starts with being able to bend your arrows at a high level, then brilliant energy type stuff.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

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    Ogre in the Playground
     
    HalflingRangerGuy

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    Default Re: Arcane Archer (3.5)

    Stinking Cloud, Solid Fog, Cloudkill, Confusion, Web, Glitterdust, Grease and even Shout are all good choices that I've used succesfully playing an AA recently. I'm not really sure on the RAW legality, but I was allowed to Imbue Arrows with Wall of Fire. That felt pretty badass!

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    Ogre in the Playground
     
    AssassinGuy

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    Default Re: Arcane Archer (3.5)

    But the shopkeeper isn't going to know if it's the arrows or your bow that is creating the enchantment. They are going to want to cast detect magic/identify to check that the goods are what you claim.

  12. - Top - End - #12
    Banned
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    Default Re: Arcane Archer (3.5)

    Quote Originally Posted by Chronos View Post
    Yeah, but how can the shopkeeper tell that you're shooting magic arrows? Maybe you just rolled well on attack and damage, or maybe you're just a slightly higher level.
    And half of them would break.

    Using the Nystul's line of obfuscating illusions would be easier.

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