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  1. - Top - End - #1
    Troll in the Playground
     
    The Demented One's Avatar

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    Default DRR...DRR....DRR... [Creature]

    Amigara
    Size/Type: Large Aberration
    Hit Dice: 12d8+36 (90 hp)
    Initiative: +6
    Speed: 40 ft. (8 squares)
    Armor Class: 20 (+4 size, +6 Dex), touch 20, flatfooted 14
    Base Attack/Grapple: +9/+17
    Attack: Tentacle +14 melee (1d8+4)
    Full Attack: 2 Tentacles +14 melee (1d8+4)
    Space/Reach: 10 ft./10 ft. (15 ft. with tentacles)
    Special Attacks: Constrict 1d8+4, improved grab, unnerving cry
    Special Qualities: Damage reduction 10/magic, darkvision 60 ft., half-dead, turn resistance +6, turning weakness, unnaturally thin
    Saves: Fort +6, Ref +9, Will +6
    Abilities: Str 18, Dex 22, Con 16, Int 6, Wis 6, Cha 16
    Skills: Escape Artist +21, Hide +21, Listen +4, Spot +4
    Feats: Weapon FinesseB, Weapon Focus (Tentacle), Dodge, Mobility, Spring Attack, Combat Reflexes
    Environment: Underground
    Organization: Solitary
    Challenge Rating: 8
    Treasure: None
    Alignment: Always Chaotic Evil
    Advancement: 13-20 HD (Large)
    Level Adjustment: –

    Amigara are humans twisted by aeons spent in darkness. They were once members of an ancient society, criminals who were punished for their crimes by being made to march through an ever-narrowing tunnel magically created to fit their bodies. As the went on, the tunnel became narrower and narrower, stretching and twisting their bodies, until they came to the end...and found themselves unable to escape, the cave’s entrance having been magically narrowed. Eventually, the amigaras would die...or rather, they should have. The stretching and warping of their bodies distorted their anatomies until they literally were devoid of both life and death. Outside the triad of life, death, and undeath, th strange amigaras have waited for countless centuries beneath the ground. Though they cannot escape on their own, seismic activity, magicl, or foolhardy adventurers could easily release them. It is clear that the amigara were once human, but their bodies are twisted and lengthened, their limbs and neck becoming long, fleshy tentacles. Possessed by mad hatred, these creatures stalk down any prey they can find, crying their distinct howl: “Drr...drr...drr!”

    Constrict (Ex)
    An amigara deals 1d8+4 points of damage with a successful grapple check.

    Improved Grab (Ex)
    To use this ability, an amigara must hit a Huge or smaller opponent with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

    Unnerving Cry (Ex)
    As a standard action, an amigara can emit a grinding howl that causes terror in all that hear it. All creatures that can hear the cry must make a DC 19 Will save or become panicked for 2d4 rounds. Even those that succeed on their save are shaken for 1 round. Once a creature saves against an amigara’s unnerving cry, it is immune to that amigara’s cry for 24 hours.

    Half-Dead (Ex)
    An amigara is neither alive nor dead. While not truly undead, it shares many traits with them. An amigara is immune to fatigue, exhaustion, poison, sleep, paralysis, stunning, disease, and death attacks. An amigara has a 50% chance to ignore the extra damage dealt by critical hits, sneak attacks, and other precision-based damage. An amigara is healed by spells and effects that would heal either living creatures or undead creatures, but only if it successfully saves against them. If it fails against either kind of effect, it is damaged as if it were either a living or undead creature, as appropriate for the effect. An Amigara adds its Cha modifier, rather than its Con modifier, to Concentration checks

    Turning Weakness (Su)
    An amigara can be turned or rebuked as if it were an undead.

    Unnaturally Thin (Ex)
    While large, an amigara is unnaturally thin. It is treated as a Diminutive creature for determining its size bonus to AC and to Hide checks.

    Skills
    An amigara has a +15 racial bonus on Escape Artist checks.
    Last edited by The Demented One; 2007-04-04 at 09:12 PM.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.

  2. - Top - End - #2
    Banned
     
    Lord Iames Osari's Avatar

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    Default Re: DRR...DRR....DRR... [Creature]

    This is freaky. But good.

  3. - Top - End - #3
    Dwarf in the Playground
     
    Jacob_Gallagher's Avatar

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    Default Re: DRR...DRR....DRR... [Creature]

    How is 'drr' pronounced?

  4. - Top - End - #4
    Troll in the Playground
     
    The Demented One's Avatar

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    Default Re: DRR...DRR....DRR... [Creature]

    I personally say it "derr!" Short and loud. However, it's taken from a sound effect in a manga, and I don't know how it's properly pronounced.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.

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