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Thread: Metamorphosis [Creature]
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2006-08-24, 08:32 PM (ISO 8601)
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- Apr 2005
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Metamorphosis [Creature]
Samsa
Size/Type: Medium Magical Beast (Psionic)
Hit Dice: 4d10+12 (34 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 17 (+1 Dex, +6 natural), touch 11, flatfooted 16
Base Attack/Grapple: +4/+6
Attack: Bite +7 melee (1d6+3)
Full Attack: Bite +7 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Energy crystals
Special Qualities: Blindsense 20 ft., darkvision 60 ft., low-light vision, resistance to cold 5, electricity 5, fire 5, and sonic 5, scent
Saves: Fort +6, Ref +5, Will +0
Abilities: Str 16, Dex 12, Con 14, Int 6, Wis 8, Cha 14
Skills: Concentration +5, Listen +3, Spot +5
Feats: Psionic Fist, Psionic Body
Environment: Underground
Organization: Solitary or brood (4-12)
Challenge Rating: 2
Treasure: None
Alignment: Usually True Neutral
Advancement: 5-7 HD (Medium), 8-14 HD (Large)
Level Adjustment: +2 (cohort)
Samsas, also known as Gregoritic Dromites, are large beetle-like creatures with psionic powers. It is commonly believed that they are either progenitors or distant cousins of the Dromite race, and the two do tend to have a close relation. Samsas resemble cockroaches, about the size of a large dog, with a carapace encrusted in glittering crystals.
Energy Crystals (Ps)
Whenever a Samsa takes 5 or more points of damage from a single attack, one of the crystals on its carapace shatters, unleashing a shockwave of energy. This a 20 ft. radius burst, centered on the Samsa, that deals 2d6 points of damage to all creatures caught within it except the Samsa, Reflex DC 14 for half damage. The damage may be cold, electricity, fire, or sonic damage, at the Samsa’s choice. The save is Cha based.
Skills
A Samsa’s compound eyes give it a +6 racial bonus on Spot checks.
Crysmals and Samsas
Occasionally, a group of Crysmals will band together to kill a Samsa, and create their progeny from its crystalline carapace. Crysmals created from the carapace of a Samsa are completely normal for their kind, except that they gain the Samsa’s energy crystals ability. Each Samsa’s shell has enough crystalline material for 1d6+4 Crysmals to be created from.I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2006-08-24, 08:40 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: Metamorphosis [Creature]
The only thing I don't like is the variance on "1d10 Crysmals" in the last bit. Perhaps something smaller ranged, like 2d4+2 (4-10), 3d3+1 (4-10), 1d4+6 (7-10), or 1d6+4 (5-10).
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2006-08-24, 08:50 PM (ISO 8601)
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- Apr 2005
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Re: Metamorphosis [Creature]
Originally Posted by Fax CelestisI no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2006-08-24, 11:27 PM (ISO 8601)
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- Jul 2005
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Re: Metamorphosis [Creature]
The energy crystals ability is nonstandard. Psionic abilities that use the four common energy types have different dice and abilities based on how common resistance is. Specifically:
Cold and fire: 1d6+1 per die
Electricity: 1d6 and +3 to attack or +2 to save DC
Sonic: 1d6-1 and ignore hardness of objectsI make games.
"...I worry that modern gaming is gradually shrinking the wide spectrum of gameplay mechanics into a single narrow red bar with "KILL" written on it sideways. Exploration, navigation, puzzles, platforming, all gradually shrinking away until only one thing remains, being taken by the hand from room to room, moving on only when nothing remains alive in each one." - Yhatzee Crosshaw
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2006-08-25, 09:08 AM (ISO 8601)
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- Jul 2006
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- Northen Virginia
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Re: Metamorphosis [Creature]
Shouldn't this have construct traits?
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2006-08-25, 09:16 AM (ISO 8601)
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- Apr 2005
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Re: Metamorphosis [Creature]
Originally Posted by Psionic DevoteeI no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2006-08-25, 11:01 AM (ISO 8601)
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- Jul 2006
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Re: Metamorphosis [Creature]
I don't know too much about CR, but isn't this creature a little strong for CR 2? It has 34 hps, a high attack bonus, and when you try to kill it it damages you.
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2006-08-25, 04:23 PM (ISO 8601)
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- Aug 2005
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- Victoria, BC
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Re: Metamorphosis [Creature]
Originally Posted by The_Demented_One
Lords of Madness:Putting the 'Love' back in 'Lovecraft'
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2006-08-25, 04:53 PM (ISO 8601)
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- Apr 2005
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Re: Metamorphosis [Creature]
Originally Posted by HajihI no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2006-08-25, 06:18 PM (ISO 8601)
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- Jul 2006
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- Northen Virginia
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Re: Metamorphosis [Creature]
On that thought, do the crystals break for all attacks that deal over 5 points of damage, or only ones that cause physical harm? I just can't see a mind thrust, per say, breaking aything.
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2006-08-26, 12:03 AM (ISO 8601)
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- Jan 2006
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- Minnesnowda
Re: Metamorphosis [Creature]
Been reading some Kafka? ;)
I don't know if i'd ever use it but it looks good.