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Thread: Ignoring SA Immunity [3.5]
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2009-04-10, 01:37 AM (ISO 8601)
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Ignoring SA Immunity [3.5]
My current rogue is going to be fighting alot of undead, and I am looking for a way to get some sneak attack here and there.
I know there are a couple of ways to ignore sneak attack immunity, but the only one I can remember is in an item: Death Strike Bracer's from the MIC. And those only work 3x per day.
What other ways are there?
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2009-04-10, 01:40 AM (ISO 8601)
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Re: Ignoring SA Immunity [3.5]
Use Magic Device on a Wand of Grave Strike [Spell Compendium] works (note that as the spell is a Swift Action, using the Wand is too, provided that you can pick it and use a weapon without actions; Quick Draw or Glove of Storing works there). Also Greater Truedeath Weapon Crystal [Magic Item Compendium] works, but as it requires a +3 base weapon... Greater Magic Weapon could theorethically handle that, but that's something you need to check with your DM (and even then, it's a CL 12 Greater Magic Weapon you need, so a level 8 Cleric with Beads of Karma or Divine Spell Power is probably the earliest)
The best one though: Penetrating Strike [Dungeonscape ACF] - gives up Trap Sense (crap ability anyways - you find traps by searching for them, not by walking on them) for the ability to deal half Sneak Attack damage to normally immune creatures while flanking. Combine that with Darkstalker and you'll really be able to Sneak Attack most things.Last edited by Eldariel; 2009-04-10 at 01:45 AM.
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2009-04-10, 01:41 AM (ISO 8601)
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Re: Ignoring SA Immunity [3.5]
Greater Truedeath Crystal from MIC allows you to SA undead all day long. It's quite expensive at 10k though. It also need to be attached to a weapon with +3 or higher enhancement bonus (disregarding 'effective' bonus) which may further delay acquisition of the item.
There's a cleric spell (level 1 I think) that allows you to crit/SA undead for 1 round too. Not terribly useful I'm afraid.
Edit: Ninja'd!Last edited by Salt_Crow; 2009-04-10 at 01:42 AM.
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2009-04-10, 01:59 AM (ISO 8601)
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Re: Ignoring SA Immunity [3.5]
I know the Swift Hunter feat lets you use Skirmish damage from the Scout against your Ranger favored enemies. Is there an equivalent feat for Rogues?
You could also look into the PHB2 alternative class feature that lets you sacrifice your SA damage to give -5 to the target's AC, which should be enough to let your party fighter or someone easily hit with all of their attacks and drop the enemy. This allows you to contribute to battle without having access to your damage.
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2009-04-10, 02:17 AM (ISO 8601)
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Re: Ignoring SA Immunity [3.5]
As I stated previously, Penetrating Strike is the closest thing to such - there're no multiclass feats that allow you to Sneak Attack favoured enemies for example. The good news is that penetrating strike owns, and should really be a standard Rogue class feature.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
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2009-04-10, 03:20 AM (ISO 8601)
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Re: Ignoring SA Immunity [3.5]
Gravestrike is truly the best option, however for a +2 total enhancement you can get the ghosttouch and the additional one from MIC that lets you crit/sneak attack undead.
What level are you?Originally Posted by Alabenson
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2009-04-10, 03:53 AM (ISO 8601)
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Re: Ignoring SA Immunity [3.5]
Incorrect arithmetic, Bob. You need a +1 numeric enhancement first, and Ghost Touch and Ghost Strike add an additional +1 enhancement cost each (total +3 enhancement cost)
A weapon with a special ability must have at least a +1 enhancement bonus.
Ghost Strike [SYNERGY]: Price +1 bonus; Synergy Prerequisite: Ghost Touch.
You're better off getting a +3 weapon and adding a Greater Truedeath weapon augment crystal. That way you're always +3 to hit and damage, and you can swap the crystal for a Greater Demolition model if you come up against constructs. Your approach costs nearly as much, doesn't hit as well, and doesn't have that flexibility.Last edited by Curmudgeon; 2009-04-10 at 03:54 AM.
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2009-04-10, 03:59 AM (ISO 8601)
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Re: Ignoring SA Immunity [3.5]
I'd say Penetrating Strike is your best option. Minor loss for major gain. Even at 1/2 sneak, a Rogue can set some some vicious damage in the right places.
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2009-04-10, 04:03 AM (ISO 8601)
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Re: Ignoring SA Immunity [3.5]
depends how common the creatures that you use Penetrating strike instead of Crystals on are.
Though it's likely to pay off earlier since crystal only come into play later, when they are affordable.
If Oozes, Plants, etc will be common, and undead/constructs rare, crystals may not be worth it. If its only undead you'll be facing, crystals may be more useful than the feat.
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2009-04-10, 04:37 AM (ISO 8601)
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Re: Ignoring SA Immunity [3.5]
Actually I just mistyped. I blame laptop keyboards/my own ineptitude.
You're better off getting a +3 weapon and adding a Greater Truedeath weapon augment crystal. That way you're always +3 to hit and damage, and you can swap the crystal for a Greater Demolition model if you come up against constructs. Your approach costs nearly as much, doesn't hit as well, and doesn't have that flexibility.Originally Posted by Alabenson
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2009-04-10, 06:03 AM (ISO 8601)
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Re: Ignoring SA Immunity [3.5]
I'd go with Penetrating Strike since you're not giving up something major. To a lesser extent, Wand of Grave Strike would also be a good bet. Generally unless they're all undead encounter, i'd rather not pigeonhole myself into having all my gear effect just undead.
Last edited by mikej; 2009-04-10 at 06:04 AM.
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2009-04-10, 08:15 AM (ISO 8601)
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Re: Ignoring SA Immunity [3.5]
There's a PrC called Skullclan Hunter (from the Miniatures Handbook) which is basically a Rogue which hunts undead.
Whenever you attack an undead, your full Sneak Attack damage applies automatically (no need to flank or deny Dex). It also offers a bunch of immunities, the ability to track undead with Knowledge (Religion), permanent Protection from Evil (can't be attacked by summoned monsters or mind control), and any weapon you wield counts as Ghost Touch and ignores DR from Undead. The only down side to the class is that it requires Turn Undead to gain entry, and only offers +3d6 Sneak Attack over 10 levels (though you could always just dip a few levels to gain auto-Sneak Attack against undead).
I suggest you take a look.
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2009-04-10, 11:43 AM (ISO 8601)
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Re: Ignoring SA Immunity [3.5]
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2009-04-10, 12:22 PM (ISO 8601)
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Re: Ignoring SA Immunity [3.5]
Great suggestions!
I will definitely pick up Penetrating strike. Seems too good not to take.
I will probably also go for the greater crystal later on though, but for now it will have to wait (only level 5 right now).
The Skull Clan Hunter also looks pretty nice, but I am already multi-classing with Swashbuckler, and would rather not take another dip.
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2009-04-10, 03:58 PM (ISO 8601)
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Re: Ignoring SA Immunity [3.5]
There's also an alternative class feature for rogues in Complete Champion. You lose Trap Sense and instead gain the ability to sneak attack undead at 1/2 sneak attack die.
Sounds like some better options have been mentioned here, but I thought I'd throw it out there.
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2009-04-10, 07:39 PM (ISO 8601)
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2009-04-11, 12:39 AM (ISO 8601)
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Re: Ignoring SA Immunity [3.5]
No, Craven provides no such benefit.
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2009-04-11, 01:52 AM (ISO 8601)
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