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Thread: [Feat]Choke Up

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    Barbarian in the Playground
     
    BardGuy

    Join Date
    Aug 2006
    Location

    Default [Feat]Choke Up

    This is a feat I came up with a little while back when I was thinking about polearms.

    Choke up
    You are sufficiently skilled with polearms that you are able to attack adjacent enemies, though at reduced effectiveness.
    Prerequisite: Str 13, Dex 15, proficiency with polearms
    Benefit:With this feat, you are able to 'choke up' your grip on a polearm weapon in order to attack enemies closer than would ordinarily be possible. Such attacks suffer a -2 penalty to hit and a -1 penalty to damage for each 5 feet inside the polearm's normal attack range. Despite being able to attack closer than would otherwise be possible, your threatened area remains the same.
    Don't bother trying to appeal to my better nature; I don't have one.

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    Ettin in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2006
    Location
    Oregon
    Gender
    Male

    Default Re: [Feat]Choke Up

    It's been done. PHBII, lets you change grip as a swift action, no penalties, Prereq BAB +3.
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
    Quote Originally Posted by Violet Octopus View Post
    Quote Originally Posted by Fizban View Post
    sheer awesomeness

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