Results 1 to 2 of 2
Thread: [Feat]Choke Up
-
2006-08-18, 12:22 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
[Feat]Choke Up
This is a feat I came up with a little while back when I was thinking about polearms.
Choke up
You are sufficiently skilled with polearms that you are able to attack adjacent enemies, though at reduced effectiveness.
Prerequisite: Str 13, Dex 15, proficiency with polearms
Benefit:With this feat, you are able to 'choke up' your grip on a polearm weapon in order to attack enemies closer than would ordinarily be possible. Such attacks suffer a -2 penalty to hit and a -1 penalty to damage for each 5 feet inside the polearm's normal attack range. Despite being able to attack closer than would otherwise be possible, your threatened area remains the same.Don't bother trying to appeal to my better nature; I don't have one.
-
2006-08-18, 12:26 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Oregon
- Gender
Re: [Feat]Choke Up
It's been done. PHBII, lets you change grip as a swift action, no penalties, Prereq BAB +3.
Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).