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Thread: [4e] Turnabout
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2009-04-23, 08:07 AM (ISO 8601)
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[4e] Turnabout
Turnabout is a special little ability you get at epic tier if you choose the Lord of Fate epic destiny. Basically, whenever you roll initiative, you pick a target. Whenever that target imposes a condition on something, it imposes the condition on itself.
Wait...
So, what if the enemy you picked marks something? Would the enemy also be marked by itself? Would it take a -2 to hit when not including itself in the attack?Check out a bunch of stuff I wrote for my campaign world of Oz.
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2009-04-23, 08:55 AM (ISO 8601)
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Re: [4e] Turnabout
Yes, due to some poor wording on WOTC's part.
Even funnier, "prone" is a condition. So if the monster trips you, he falls. And weirder, "unconscious" and "dying" are conditions (although "dead" is not). So whenver the monster drops a player character to below zero, the monster is finished.
The part where it becomes ill-defined is in the monster manual. Arguably, something like "the target takes -2 to all attacks (save ends)" is a condition per se. Also arguably, it's not, because the list on PHB 277 can be argued to be the exhaustive list of conditions.
So we have yet another topic to argue ceaselessly aboutGuide to the Magus, the Pathfinder Gish class.
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2009-04-23, 09:00 AM (ISO 8601)
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Re: [4e] Turnabout
Best use: Use Turnabout, then start using Mage Hand to throw squirrels at him. He bites one, it becomes dying...
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2009-04-23, 09:26 AM (ISO 8601)
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Re: [4e] Turnabout
Yeah, Conditions are pretty specific. That's come up a few times lately...
Anyways, yes, Kurald, 4e brings a myriad of topics for me to extort, causing your retort.
I'm craving torte now... Drat you, WotC. Drat you.
Except that: No. An enemy dropping you to 0 is not the same as an enemy imposing the "dying" condition on you. If a power says "the target is (conditioned) until X/save ends," then there is a condition.
Simply put: If the power used doesn't use one of the conditions' name in the power, it isn't a "condition" and doesn't count.
Throwing squirells is just a waste of a standard action... and of squirells.Last edited by Burley; 2009-04-23 at 09:31 AM.
Check out a bunch of stuff I wrote for my campaign world of Oz.
SpoilerI am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...
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2009-04-23, 10:52 AM (ISO 8601)
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Re: [4e] Turnabout
If a monster power did say "and you are dying" I wonder what that would do to a monster since they can only be alive and above 0hp or dead and at 0hp or lower, they can never be 'dying'.
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2009-04-23, 01:47 PM (ISO 8601)
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Re: [4e] Turnabout
Can you yell "OBJECTION!" when using this power?
I think most of these effects just negate the enemy's power from working, if they place a condition that can't be used, for example, marking powers just make it so the normal targets (you and your allies) are not marked, thus making your enemy waste his power/action.
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2009-04-23, 02:06 PM (ISO 8601)
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Re: [4e] Turnabout
1. Turnabout target.
2. Get 'Dominate' status from target.
3. ????
4. HILARITY!
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2009-04-23, 02:17 PM (ISO 8601)
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Re: [4e] Turnabout
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2009-04-23, 02:20 PM (ISO 8601)
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2009-04-24, 07:53 AM (ISO 8601)
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Re: [4e] Turnabout
Who would be controlling it's actions? The person it tried to Dominate? The Lord of Fate who used Turnabout on it? The most likely interpretation I can see is that it Dominates itself... it's a little mind-bending to think that the creature is mind-controlling itself but mechanically it works out as "dazed and can only use at-wills". A nice de-buff but not crazy powerful (indeed less powerful than if you had Dominated it).
If a tree falls in the forest and the PCs aren't around to hear it... what do I roll to see how loud it is?
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