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    Default Mental Ability and Alignment

    How does mental ability affect alignment? How does alignment affect mental ability?

    Just for the record - Mental ability involves wisdom, intelligence and charisma.

    How have you guys looked at it? How might you look at it?

    This is a thought experiment.

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    Default Re: Mental Ability and Alignment

    Why would alignment have any relation to mental attributes? It's not like, say, Chaotic characters have to have lower Wisdom than Lawful characters, Chaotics just put less impact on the consequences of their actions - they don't have to be unaware of said consequences.

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    Default Re: Mental Ability and Alignment

    No offense, but I see no way this can end well.

    Anyway, you're basically trying to say that some alignments are "smarter" than others, is that right? Or that smarter (or wiser, or more charismatic) people would be naturally drawn to certain alignments? I think that's a really dangerous road to be heading down.
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    Default Re: Mental Ability and Alignment

    Quote Originally Posted by The_Glyphstone View Post
    Chaotics just put less impact on the consequences of their actions - they don't have to be unaware of said consequences.
    That's not what Chaotic really means. That's a personality thing, not an alignment thing. The Lawful/Chaotic axis tells you whether you put the group or the individual first.

    And yeah, there's no connection between alignment and "mental ability."

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    Default Re: Mental Ability and Alignment

    Firstly, remember that Good/Evil and especially Law/Chaos are very poorly defined and nobody really agrees on what they mean, hence all the alignment-bickering.

    Secondly, while I don't think there's a correlation either, there may be a pattern if we look at the core character classes; the PHB indicates which way each class leans alignment-wise and which ability scores are most important to them.

    {table]Class|Tendency|Attributes
    Paladin|Lawful, Good|Charisma, Wisdom
    Monk|Lawful|Wisdom
    Cleric|Lawful|Wisdom, Charisma
    Wizard|Lawful|Intelligence
    Fighter|All|—
    Druid|Neutral|Wisdom
    Barbarian|Chaotic|Wisdom
    Ranger|Chaotic, Good|Wisdom
    Rogue|Chaotic|Intelligence, Wisdom
    Sorcerer|Chaotic|Charisma
    Bard|Chaotic|Charisma, Intelligence[/table]

    I see Wisdom across the board and Charisma represented twice on each side. Intelligence is a primary attribute for one Lawful-tending class and a secondary for two Chaotic-tending classes. Evil is not represented here, since PCs are generally assumed to be Good, but most classes can easily be either.

    My totally scientific conclusion: Mental abilities and alignment have jack-all to do with each other.

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    Default Re: Mental Ability and Alignment

    Quote Originally Posted by Zaq View Post
    No offense, but I see no way this can end well.

    Anyway, you're basically trying to say that some alignments are "smarter" than others, is that right? Or that smarter (or wiser, or more charismatic) people would be naturally drawn to certain alignments? I think that's a really dangerous road to be heading down.
    I claimed no such thing.

    In fact, I'm more interested in how it all adds up.

    Ie. A paladin who's lawful stupid might react one way or the other because the player says his low WIS justifies his actions.

    In retrospect, he is more chaotic neutral, acting upon his own opinion of what's right, and using his paladin organization to further what he deems 'justice'. Eventually, the GM argues that he's going through an alignment change and will thus lose his paladin abilities.

    Similarly, how can someone with low intelligence or appallingly low wisdom actually interpret what's right and wrong? Actually think it through in a mature manner from a self formed, well thought opinion?

    Realistically, it's taking a huge step in life.

    Realism. That's another reason why I created this thread. How is this all realistic?

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    Default Re: Mental Ability and Alignment

    As soon as you try and bring reality into the D&D alignment, it falls to shambles.

    A person with very low Int could easily understand right and wrong, in that they either do or don't try and harm others. Maybe they are incapable of seeing very far into the future, and so the consequences might be evil, but they never performed an evil act. Likewise someone with high Int but low Wis could easily see the outcomes of their actions and how it would effect people.

    About the only way I could possibly see realistically tying it in would be someone with very low Int and abysmally low Wis, who is also a sociopath with zero empathy and is utterly incapable of understanding others have feelings. In which case he ends up True Neutral, just like animals.
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    Default Re: Mental Ability and Alignment

    Quote Originally Posted by lsfreak View Post
    zero empathy
    That would mean low charisma too, and I doubt that anyone would have three dump stats!
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    Default Re: Mental Ability and Alignment

    Quote Originally Posted by Dogmantra View Post
    That would mean low charisma too, and I doubt that anyone would have three dump stats!
    Barbarians have four.

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    Default Re: Mental Ability and Alignment

    I think that higher Intelligence and Wisdom scores don't affect your alignment, but rather how deliberately you follow that alignment. Wisdom and Intelligence allow the character insight as to what actions are associated with the alignment, and combined with knowledge of what the character wants will cause him to edge towards the alignment most allied with his goals, both short-term and long-term.

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    Default Re: Mental Ability and Alignment

    Actually, I don't think Charisma necessarily ties into empathy. I could see someone having high Charisma (force of personality) while simply being utterly unable to relate to others. The closest two examples I can think of off the top of my head would be Hitler (extremely high Charisma, but sees the entire human race as individuals that need to have their individuality erased for the betterment of the species), and Voldemort (high Charisma in D&D terms at least, but so self-centered that he is unable to relate to others).

    Of course neither have the lack of empathy I'm talking about, where they simply don't have the mental faculty to understand that other people are people (similar to how some animals have comparatively high Charisma, despite being unable to understand morality and their own survival).
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    Default Re: Mental Ability and Alignment

    Quote Originally Posted by imp_fireball View Post
    Similarly, how can someone with low intelligence or appallingly low wisdom actually interpret what's right and wrong? Actually think it through in a mature manner from a self formed, well thought opinion?

    Realistically, it's taking a huge step in life.

    Realism. That's another reason why I created this thread. How is this all realistic?
    No effect. Why? Because alignments actually have fairly simple principles.

    For example:
    Quote Originally Posted by Good vs. Evil
    Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit.

    "Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.

    "Evil" implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

    People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships.
    Did you hurt someone for no reason? That's not Good. Did you hurt someone purely for personal advantage? That's Evil.

    At most, mental ability would affect how easily your character can be tricked. A LG Fighter might end up killing innocents if he could be convinced that they were terrible cultists who were going to murder babies. However, if he just ran in and started killing, he's not respecting life (so, Neutral) and if he keeps killing after it's obvious that they're willing to surrender, then he's Evil.

    3E Paladins are tricky, because committing an Evil Act (i.e. killing innocents) even unknowingly, can cause a Fall. Their alignment should not change so long as they believe they are acting in accordance with their alignment, but they will still Fall and need to Atone. But for everyone else, it should have no effect on their actual alignment.
    Last edited by Oracle_Hunter; 2009-04-24 at 02:25 PM.
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    Default Re: Mental Ability and Alignment

    stats really have nothing to do with alignment

    they, like alignment should only be used as a guideline on how your character acts.

    a high int lawful character might deliberate for a while and slowly check off what needs to be considered then make a reasoned decision

    a high int chaotic characters might have a deluge of ideas and quickly filter them through them for the best choice.

    a high wis lawful character might be more aware of his environment and notices when things are out of place or were deliberately falsified.

    a high wis chaotic character has a "gut instinct" that is usually right. he instinctively knows when things aren't "right". he might not make the connection immediately, but he knows.

    a high cha lawful characters might seem larger then life. they have an unnatural elegance to them that just attracts people.

    a high cha chaotic characters might be more easy-going and boisterous, they just ooze a grand time and have that scream "PARTY 24/7 RIGHT HERE"

    note that these are "mights". individual characters will run the gamut of personalities and should not be expected to be a paragon of his/her alignment, but show it's traits in a mostly consistent manner.

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    Default Re: Mental Ability and Alignment

    I'm not sure the whole thing about which alignment gets the stupid people is really on-topic.

    At least in 3E, if you're not aligned (or some sorts of extraplanar, or powered by some random energy type, or undead/deathless or the like,) then you have to have Int 3 to have an alignment at all.

    As an extension from this, I'd say that mental stats influence how strong of a stance a character can possibly take on alignment, whatever that alignment may be. A player who plays a retarded orc barbarian, Int 6 - Wis 8 - Cha 6, could probably get away with saying that his character just wants people to be nice to him and his friends and his favorite worg, even while he understands that a lot of smacking-down goes on in the world, and he himself does a fairbit of it. That's a perfectly acceptable stance for an 6-8-6 CN character.

    On the other hand, I wouldn't let a player who plays a 16-18-16 CN character get away with anything less than a strongly individualistic personal philosophy.

    I don't think alignment should affect anything at all - it's a characteristic derived from personality and outlook, not the other way around.
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    Default Re: Mental Ability and Alignment

    Not much to do with each other. There are examples of the whole range in each alignment.

    Lawful Good
    Hig Int: Spock
    Low Int: Cyclops
    High Cha: Capt. Picard
    Low Cha: The Hunchback of Notre Dame
    High Wis: Yoda
    Low Wis: Harry Potter

    You could go through it for each alignment, but I think you get the point.

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    Default Re: Mental Ability and Alignment

    Quote Originally Posted by Telonius View Post
    Not much to do with each other. There are examples of the whole range in each alignment.

    Lawful Good
    Hig Int: Spock
    Low Int: Cyclops
    High Cha: Capt. Picard
    Low Cha: The Hunchback of Notre Dame
    High Wis: Yoda
    Low Wis: Harry Potter

    You could go through it for each alignment, but I think you get the point.
    Harry Potter is by no means Lawful. CG-CN.

    And yes, as long as your Int is above 2, you can be any alignment.
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    Default Re: Mental Ability and Alignment

    My thoughts:

    Intelligent people tend to understand their views well, and thus are less likely to fall into zealotry than others. Hence, I suspect that a high int would result in one of the 4 half neutral alignments. They would prefer classes other than druid or paladin(but more so, prefer against paladin).

    Wise people(if you know gods exist) would put themselves into the service of higher powers, since they know that off themselves, they'd never be powerful enough. Since D&D gods hit the full spectrum, the god's servants would too.

    Charismatic people would always seek to lead, believing themselves highly competent for such positions. They'd flow readily from good to evil, but their ethics would be contingent on their place in society. Those that were given places of leadership in society would accept more lawful alignments(clerics and standard paladins or the LE variant). Those that were raised as outcasts or peasants would tend chaotic(bards, sorcerers and chaotic variant paladins).
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    Default Re: Mental Ability and Alignment

    Quote Originally Posted by Sstoopidtallkid View Post
    Harry Potter is by no means Lawful. CG-CN.

    And yes, as long as your Int is above 2, you can be any alignment.
    The consensus seems to classify him as Neutral Good, actually. Too self-sacrificing despite his jerkish behavior to be anything else than Good, and too disrespctful toward authority to be Lawful, but significantly less Chaotic than the twins, Luna, or even Ginny for that matters. Hermione, on the other hand, would be an excellent exemple of high-Int Lawful Good.


    Intelligent people tend to understand their views well, and thus are less likely to fall into zealotry than others. Hence, I suspect that a high int would result in one of the 4 half neutral alignments. They would prefer classes other than druid or paladin(but more so, prefer against paladin).
    I don't think "neutral-less" alignments (and especially, the "less traditional" and once contradictory CG and LE) are more prone to be moral or political extremists, except maybe from the warped viewpoint of those crazy True Neutral keepers of Balance. And I don't think Intelligence has anything to do with moderation. Maybe in conjunction with Wisdom, to know when you can be enthusiastic about some idea, and when you should be more sceptic...

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    Default Re: Mental Ability and Alignment

    Quote Originally Posted by Godskook View Post
    Intelligent people tend to understand their views well, and thus are less likely to fall into zealotry than others. Hence, I suspect that a high int would result in one of the 4 half neutral alignments. They would prefer classes other than druid or paladin(but more so, prefer against paladin).
    A high Int person can easily fall into zealotry, because they know exactly what the outcomes will be. I know that when the government eventually falls, I will be in a position to take over, or alternatively I know where to strike to weaken the government to the point where it can be reclaimed for good. I *know* they will fall. It's an inevitability. So we push on for the cause, whether selfish or selfless, because it will happen.
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    Default Re: Mental Ability and Alignment

    Quote Originally Posted by Godskook View Post
    My thoughts:

    Intelligent people tend to understand their views well, and thus are less likely to fall into zealotry than others.
    .
    Actually, understanding one's views very well is what often causes one to be a zealot. A more moderate position could be seen as contradictory and the intelligent person may end up at an extreme.
    Last edited by snoopy13a; 2009-04-24 at 05:33 PM.

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    Default Re: Mental Ability and Alignment

    even intelligent people, as V him(?)self has shown, can have a single-minded goal and would be willing to sacrifice everything and walk over anyone they need to reach that goal. zealotry isn't always due to religion:

    -in Eberron the Silver Flame killed lycantropes left and right during their inquisition as they were sure that the disease could lead people to evil. while they did kill a lot of evil 'tropes, they also killed a lot of good & neutrals.

    -the more radical [group X] people. animal rights activists, religious people, warmongers, ect...

    if anything a smart person might have an easier time "rationalizing" the "why", regardless of how horrible their actions actually are.

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    Default Re: Mental Ability and Alignment

    One more in the pile-on Godskook!

    LN, NG, CN, and NE characters can be just as zealous as LG, CG, LE, and CE characters. So can True Neutral characters, for that matter.

    Anyone can be a zealot.
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    Default Re: Mental Ability and Alignment

    Quote Originally Posted by snoopy13a View Post
    Actually, understanding one's views very well is what often causes one to be a zealot. A more moderate position could be seen as contradictory and the intelligent person may end up at an extreme.
    I was using this definition of zealot:

    A fanatically committed person.

    With this definition of fanatical:

    Possessed with or motivated by excessive, irrational zeal.

    Admittedly, there are other definitions of a zealot, but that's the one I'm using. By that definition, a moderate person and a zealot are mutually exclusive.

    -----------------

    To further my point, I see an intelligent person who isn't wise as someone who chooses which cause he pursues when contradictions appear between ideals. A wiser person would keep both ideals and find the necessary balance between them. For instance, I see Shojo as being very intelligent, but not very wise. I'd place his alignment firmly in NG. He isn't lawful, but he still prefers it to chaos.

    Essentially:
    High int characters see that ethics and morality will conflict, but how they deal with this is dependent on their wis score. A high wis will allow for compromise, but a low score will lead the character to choose which he follows, and the other is merely the way his neutrality leans.

    Low int characters won't notice the conflict.

    ------

    All that said, I wasn't being restrictive. I didn't say, nor did I mean, that an intelligent person would never be an extremist, just that I felt it less likely than the half-neutral views.

    -----------------------

    Quote Originally Posted by JaxGaret View Post
    One more in the pile-on Godskook!

    LN, NG, CN, and NE characters can be just as zealous as LG, CG, LE, and CE characters. So can True Neutral characters, for that matter.

    Anyone can be a zealot.
    Druids, clerics and paladin variants are the only 'zealot' classes in the SRD. Notice that an int score isn't very useful in any of them, relative to other classes.
    Last edited by Godskook; 2009-04-24 at 06:18 PM.
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    Default Re: Mental Ability and Alignment

    Quote Originally Posted by imp_fireball View Post
    How does mental ability affect alignment? How does alignment affect mental ability?
    It doesn't and it doesn't, respectively. At all.

    But if not, why would anyone ask that, even as a thought experiment? I think the reason is the abundance of stereotypes in D&D (and fantasy roleplaying in general).

    For example, everyone's familiar with the super-powerful wizard/mad scientist type who is so smart, that he cares only about becoming smarter and accumulating even more knowledge and progressing science at the expense of everything else under the sun. Of course, this is not in fact a tendency, and makes no real sense (as in cause/effect) if you think about it. It's just a stereotype, something that happens all the time in the stories and in your game sessions. Too many of those, and your mind creates a false association:
    High Intelligence => Neutral , or even Evil. Rarely Good.

    Likewise, take the iconic bard. The happy-go-lucky fellow who doesn't really plan ahead or worry about the consequences, like the wise men do. But instead lives day to day, without a care in the world. Could be a rogue, too, or any other of your standard Chaotic scoundrels. See too many of those, and again your mind makes a false association:
    Low Wisdom => Chaos.

    So, the problem is that a huge number of D&D characters (heroes, villains, NPCs, whatever) are horribly stereotyped. Now, when you're a new player, that's not really an issue. That's what you came here for, in order to play and become the pre-existing stereotypes of the stories and myths, instead of just hearing about them. A totally new experience. Awesome. But do that too many times, and it becomes tedious.

    However, even if you acknowledge the situation and want to try something new, ignoring the tropes is not as easy as it seems. Some of it is now ingrained in your head and you don't even realize it. Some of it has been stereotyped exactly because it makes for a good story and intriguing characters (so you should only change it if you can do better, one might argue). Or you might be tempted to subvert the trope instead of ignoring it, which is in fact just another, exotic way of incorporating it to your game. Optimization may also hold you back. It would be another awesomely new experience to play a totally chaotic scoundrel, who happens to be very insightful and street-wise, but if you put Bard or Rogue in the build, you'll probably end up dumping Wisdom anyway, won't you?

    And thus, the stereotypes propagate ad nauseam.

    But other than that, no, there's no connection whatsoever between alignment and abilities.
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    Default Re: Mental Ability and Alignment

    Quote Originally Posted by Dentarthur View Post

    My totally scientific conclusion: Mental abilities and alignment have jack-all to do with each other.
    I support this totally scientific conclusion.

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    Default Re: Mental Ability and Alignment

    Quote Originally Posted by Ferrus View Post
    I support this totally scientific conclusion.
    I third this.

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    Quote Originally Posted by Ferrus View Post
    I support this totally scientific conclusion.
    How can you not support SCIENCE?
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    Quote Originally Posted by Oracle_Hunter View Post
    How can you not support SCIENCE?
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    Quote Originally Posted by Dhavaer View Post
    It killed my bunny! Poor Mr Fluffers...
    And SCIENCE can restore it!

    *zap*

    Behold! Frankenfluffers!
    Last edited by Oracle_Hunter; 2009-04-24 at 07:51 PM.
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    Quote Originally Posted by Oracle_Hunter View Post
    How can you not support SCIENCE?
    You can't. Unless you're a smelly hippy.

    Violent Science is even better.
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