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Thread: Mental Ability and Alignment
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2009-04-24, 11:09 AM (ISO 8601)
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Mental Ability and Alignment
How does mental ability affect alignment? How does alignment affect mental ability?
Just for the record - Mental ability involves wisdom, intelligence and charisma.
How have you guys looked at it? How might you look at it?
This is a thought experiment.
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2009-04-24, 11:16 AM (ISO 8601)
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Re: Mental Ability and Alignment
Why would alignment have any relation to mental attributes? It's not like, say, Chaotic characters have to have lower Wisdom than Lawful characters, Chaotics just put less impact on the consequences of their actions - they don't have to be unaware of said consequences.
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2009-04-24, 11:16 AM (ISO 8601)
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Re: Mental Ability and Alignment
No offense, but I see no way this can end well.
Anyway, you're basically trying to say that some alignments are "smarter" than others, is that right? Or that smarter (or wiser, or more charismatic) people would be naturally drawn to certain alignments? I think that's a really dangerous road to be heading down.In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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Re: Mental Ability and Alignment
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2009-04-24, 12:03 PM (ISO 8601)
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Re: Mental Ability and Alignment
Firstly, remember that Good/Evil and especially Law/Chaos are very poorly defined and nobody really agrees on what they mean, hence all the alignment-bickering.
Secondly, while I don't think there's a correlation either, there may be a pattern if we look at the core character classes; the PHB indicates which way each class leans alignment-wise and which ability scores are most important to them.
{table]Class|Tendency|Attributes
Paladin|Lawful, Good|Charisma, Wisdom
Monk|Lawful|Wisdom
Cleric|Lawful|Wisdom, Charisma
Wizard|Lawful|Intelligence
Fighter|All|—
Druid|Neutral|Wisdom
Barbarian|Chaotic|Wisdom
Ranger|Chaotic, Good|Wisdom
Rogue|Chaotic|Intelligence, Wisdom
Sorcerer|Chaotic|Charisma
Bard|Chaotic|Charisma, Intelligence[/table]
I see Wisdom across the board and Charisma represented twice on each side. Intelligence is a primary attribute for one Lawful-tending class and a secondary for two Chaotic-tending classes. Evil is not represented here, since PCs are generally assumed to be Good, but most classes can easily be either.
My totally scientific conclusion: Mental abilities and alignment have jack-all to do with each other.
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2009-04-24, 12:38 PM (ISO 8601)
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Re: Mental Ability and Alignment
I claimed no such thing.
In fact, I'm more interested in how it all adds up.
Ie. A paladin who's lawful stupid might react one way or the other because the player says his low WIS justifies his actions.
In retrospect, he is more chaotic neutral, acting upon his own opinion of what's right, and using his paladin organization to further what he deems 'justice'. Eventually, the GM argues that he's going through an alignment change and will thus lose his paladin abilities.
Similarly, how can someone with low intelligence or appallingly low wisdom actually interpret what's right and wrong? Actually think it through in a mature manner from a self formed, well thought opinion?
Realistically, it's taking a huge step in life.
Realism. That's another reason why I created this thread. How is this all realistic?
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2009-04-24, 01:42 PM (ISO 8601)
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Re: Mental Ability and Alignment
As soon as you try and bring reality into the D&D alignment, it falls to shambles.
A person with very low Int could easily understand right and wrong, in that they either do or don't try and harm others. Maybe they are incapable of seeing very far into the future, and so the consequences might be evil, but they never performed an evil act. Likewise someone with high Int but low Wis could easily see the outcomes of their actions and how it would effect people.
About the only way I could possibly see realistically tying it in would be someone with very low Int and abysmally low Wis, who is also a sociopath with zero empathy and is utterly incapable of understanding others have feelings. In which case he ends up True Neutral, just like animals.Proudly without a signature for 5 years. Wait... crap.
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2009-04-24, 02:02 PM (ISO 8601)
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Re: Mental Ability and Alignment
I think that higher Intelligence and Wisdom scores don't affect your alignment, but rather how deliberately you follow that alignment. Wisdom and Intelligence allow the character insight as to what actions are associated with the alignment, and combined with knowledge of what the character wants will cause him to edge towards the alignment most allied with his goals, both short-term and long-term.
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2009-04-24, 02:07 PM (ISO 8601)
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Re: Mental Ability and Alignment
Actually, I don't think Charisma necessarily ties into empathy. I could see someone having high Charisma (force of personality) while simply being utterly unable to relate to others. The closest two examples I can think of off the top of my head would be Hitler (extremely high Charisma, but sees the entire human race as individuals that need to have their individuality erased for the betterment of the species), and Voldemort (high Charisma in D&D terms at least, but so self-centered that he is unable to relate to others).
Of course neither have the lack of empathy I'm talking about, where they simply don't have the mental faculty to understand that other people are people (similar to how some animals have comparatively high Charisma, despite being unable to understand morality and their own survival).Proudly without a signature for 5 years. Wait... crap.
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2009-04-24, 02:24 PM (ISO 8601)
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Re: Mental Ability and Alignment
No effect. Why? Because alignments actually have fairly simple principles.
For example:
Originally Posted by Good vs. Evil
At most, mental ability would affect how easily your character can be tricked. A LG Fighter might end up killing innocents if he could be convinced that they were terrible cultists who were going to murder babies. However, if he just ran in and started killing, he's not respecting life (so, Neutral) and if he keeps killing after it's obvious that they're willing to surrender, then he's Evil.
3E Paladins are tricky, because committing an Evil Act (i.e. killing innocents) even unknowingly, can cause a Fall. Their alignment should not change so long as they believe they are acting in accordance with their alignment, but they will still Fall and need to Atone. But for everyone else, it should have no effect on their actual alignment.Last edited by Oracle_Hunter; 2009-04-24 at 02:25 PM.
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2009-04-24, 02:28 PM (ISO 8601)
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Re: Mental Ability and Alignment
stats really have nothing to do with alignment
they, like alignment should only be used as a guideline on how your character acts.
a high int lawful character might deliberate for a while and slowly check off what needs to be considered then make a reasoned decision
a high int chaotic characters might have a deluge of ideas and quickly filter them through them for the best choice.
a high wis lawful character might be more aware of his environment and notices when things are out of place or were deliberately falsified.
a high wis chaotic character has a "gut instinct" that is usually right. he instinctively knows when things aren't "right". he might not make the connection immediately, but he knows.
a high cha lawful characters might seem larger then life. they have an unnatural elegance to them that just attracts people.
a high cha chaotic characters might be more easy-going and boisterous, they just ooze a grand time and have that scream "PARTY 24/7 RIGHT HERE"
note that these are "mights". individual characters will run the gamut of personalities and should not be expected to be a paragon of his/her alignment, but show it's traits in a mostly consistent manner.
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2009-04-24, 02:49 PM (ISO 8601)
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Re: Mental Ability and Alignment
I'm not sure the whole thing about which alignment gets the stupid people is really on-topic.
At least in 3E, if you're not aligned (or some sorts of extraplanar, or powered by some random energy type, or undead/deathless or the like,) then you have to have Int 3 to have an alignment at all.
As an extension from this, I'd say that mental stats influence how strong of a stance a character can possibly take on alignment, whatever that alignment may be. A player who plays a retarded orc barbarian, Int 6 - Wis 8 - Cha 6, could probably get away with saying that his character just wants people to be nice to him and his friends and his favorite worg, even while he understands that a lot of smacking-down goes on in the world, and he himself does a fairbit of it. That's a perfectly acceptable stance for an 6-8-6 CN character.
On the other hand, I wouldn't let a player who plays a 16-18-16 CN character get away with anything less than a strongly individualistic personal philosophy.
I don't think alignment should affect anything at all - it's a characteristic derived from personality and outlook, not the other way around.Last edited by Kalirren; 2009-04-24 at 02:54 PM.
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2009-04-24, 03:01 PM (ISO 8601)
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Re: Mental Ability and Alignment
Not much to do with each other. There are examples of the whole range in each alignment.
Lawful Good
Hig Int: Spock
Low Int: Cyclops
High Cha: Capt. Picard
Low Cha: The Hunchback of Notre Dame
High Wis: Yoda
Low Wis: Harry Potter
You could go through it for each alignment, but I think you get the point.
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Re: Mental Ability and Alignment
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2009-04-24, 03:32 PM (ISO 8601)
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Re: Mental Ability and Alignment
My thoughts:
Intelligent people tend to understand their views well, and thus are less likely to fall into zealotry than others. Hence, I suspect that a high int would result in one of the 4 half neutral alignments. They would prefer classes other than druid or paladin(but more so, prefer against paladin).
Wise people(if you know gods exist) would put themselves into the service of higher powers, since they know that off themselves, they'd never be powerful enough. Since D&D gods hit the full spectrum, the god's servants would too.
Charismatic people would always seek to lead, believing themselves highly competent for such positions. They'd flow readily from good to evil, but their ethics would be contingent on their place in society. Those that were given places of leadership in society would accept more lawful alignments(clerics and standard paladins or the LE variant). Those that were raised as outcasts or peasants would tend chaotic(bards, sorcerers and chaotic variant paladins).Avatar by Assassin89
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Re: Mental Ability and Alignment
The consensus seems to classify him as Neutral Good, actually. Too self-sacrificing despite his jerkish behavior to be anything else than Good, and too disrespctful toward authority to be Lawful, but significantly less Chaotic than the twins, Luna, or even Ginny for that matters. Hermione, on the other hand, would be an excellent exemple of high-Int Lawful Good.
Intelligent people tend to understand their views well, and thus are less likely to fall into zealotry than others. Hence, I suspect that a high int would result in one of the 4 half neutral alignments. They would prefer classes other than druid or paladin(but more so, prefer against paladin).
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2009-04-24, 05:24 PM (ISO 8601)
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Re: Mental Ability and Alignment
A high Int person can easily fall into zealotry, because they know exactly what the outcomes will be. I know that when the government eventually falls, I will be in a position to take over, or alternatively I know where to strike to weaken the government to the point where it can be reclaimed for good. I *know* they will fall. It's an inevitability. So we push on for the cause, whether selfish or selfless, because it will happen.
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Re: Mental Ability and Alignment
Last edited by snoopy13a; 2009-04-24 at 05:33 PM.
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2009-04-24, 05:40 PM (ISO 8601)
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Re: Mental Ability and Alignment
even intelligent people, as V him(?)self has shown, can have a single-minded goal and would be willing to sacrifice everything and walk over anyone they need to reach that goal. zealotry isn't always due to religion:
-in Eberron the Silver Flame killed lycantropes left and right during their inquisition as they were sure that the disease could lead people to evil. while they did kill a lot of evil 'tropes, they also killed a lot of good & neutrals.
-the more radical [group X] people. animal rights activists, religious people, warmongers, ect...
if anything a smart person might have an easier time "rationalizing" the "why", regardless of how horrible their actions actually are.
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2009-04-24, 05:47 PM (ISO 8601)
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Re: Mental Ability and Alignment
One more in the pile-on Godskook!
LN, NG, CN, and NE characters can be just as zealous as LG, CG, LE, and CE characters. So can True Neutral characters, for that matter.
Anyone can be a zealot.You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist. - Friedrich Nietzsche
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2009-04-24, 05:55 PM (ISO 8601)
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Re: Mental Ability and Alignment
I was using this definition of zealot:
A fanatically committed person.
With this definition of fanatical:
Possessed with or motivated by excessive, irrational zeal.
Admittedly, there are other definitions of a zealot, but that's the one I'm using. By that definition, a moderate person and a zealot are mutually exclusive.
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To further my point, I see an intelligent person who isn't wise as someone who chooses which cause he pursues when contradictions appear between ideals. A wiser person would keep both ideals and find the necessary balance between them. For instance, I see Shojo as being very intelligent, but not very wise. I'd place his alignment firmly in NG. He isn't lawful, but he still prefers it to chaos.
Essentially:
High int characters see that ethics and morality will conflict, but how they deal with this is dependent on their wis score. A high wis will allow for compromise, but a low score will lead the character to choose which he follows, and the other is merely the way his neutrality leans.
Low int characters won't notice the conflict.
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All that said, I wasn't being restrictive. I didn't say, nor did I mean, that an intelligent person would never be an extremist, just that I felt it less likely than the half-neutral views.
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Druids, clerics and paladin variants are the only 'zealot' classes in the SRD. Notice that an int score isn't very useful in any of them, relative to other classes.Last edited by Godskook; 2009-04-24 at 06:18 PM.
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2009-04-24, 06:47 PM (ISO 8601)
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Re: Mental Ability and Alignment
It doesn't and it doesn't, respectively. At all.
But if not, why would anyone ask that, even as a thought experiment? I think the reason is the abundance of stereotypes in D&D (and fantasy roleplaying in general).
For example, everyone's familiar with the super-powerful wizard/mad scientist type who is so smart, that he cares only about becoming smarter and accumulating even more knowledge and progressing science at the expense of everything else under the sun. Of course, this is not in fact a tendency, and makes no real sense (as in cause/effect) if you think about it. It's just a stereotype, something that happens all the time in the stories and in your game sessions. Too many of those, and your mind creates a false association:
High Intelligence => Neutral , or even Evil. Rarely Good.
Likewise, take the iconic bard. The happy-go-lucky fellow who doesn't really plan ahead or worry about the consequences, like the wise men do. But instead lives day to day, without a care in the world. Could be a rogue, too, or any other of your standard Chaotic scoundrels. See too many of those, and again your mind makes a false association:
Low Wisdom => Chaos.
So, the problem is that a huge number of D&D characters (heroes, villains, NPCs, whatever) are horribly stereotyped. Now, when you're a new player, that's not really an issue. That's what you came here for, in order to play and become the pre-existing stereotypes of the stories and myths, instead of just hearing about them. A totally new experience. Awesome. But do that too many times, and it becomes tedious.
However, even if you acknowledge the situation and want to try something new, ignoring the tropes is not as easy as it seems. Some of it is now ingrained in your head and you don't even realize it. Some of it has been stereotyped exactly because it makes for a good story and intriguing characters (so you should only change it if you can do better, one might argue). Or you might be tempted to subvert the trope instead of ignoring it, which is in fact just another, exotic way of incorporating it to your game. Optimization may also hold you back. It would be another awesomely new experience to play a totally chaotic scoundrel, who happens to be very insightful and street-wise, but if you put Bard or Rogue in the build, you'll probably end up dumping Wisdom anyway, won't you?
And thus, the stereotypes propagate ad nauseam.
But other than that, no, there's no connection whatsoever between alignment and abilities.Avatar lawfully nicked from this xkcd strip.
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Re: Mental Ability and Alignment
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Re: Mental Ability and Alignment
Last edited by Oracle_Hunter; 2009-04-24 at 07:51 PM.
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