New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 23 of 23
  1. - Top - End - #1
    Ettin in the Playground
     
    Spiryt's Avatar

    Join Date
    Jun 2006
    Location
    Poland
    Gender
    Male

    Default Epic feats from SRD not quite epic. [D&D 3.5]

    What title says.

    It's always nice to have more feats to choose, and some epic feats are definetly not powerfull enough to be epic level only (especially compared to stuff from splatbooks).

    I will post the list of epic feats that can easily be normal feats in my opinion.

    I want to see what people think, and what should be the requirements of those feats - since must be epic dissapears, some certainly should have BaB or something like that as descrpition, and since they should be non epic, they're prerequisites should be lower.

    Spoiler
    Show

    ARMOR SKIN
    Benefit: The character gains a +1 natural armor bonus to Armor Class, or his or her existing natural armor bonus increases by 1.
    Special: A character can gain this feat multiple times. Its effects stack.

    BANE OF ENEMIES
    Prerequisites: Survival 18 ranks, four or more favored enemies.
    Benefit: Any weapon the character wields against one of his or her favored enemies is treated as a bane weapon for that creature type (thus, its enhancement bonus is increased by +2 and it deals +2d6 points of damage). This ability doesn’t stack with similar abilities.

    BLINDING SPEED
    Prerequisite: Dex 21.
    Benefit: The character can act as if hasted for 5 rounds each day. The duration of the effect need not be consecutive rounds. Activating this power is a free action.
    Special: A character can gain this feat multiple times. Each time he or she takes the feat, it grants an additional 5 rounds of haste per day.
    Comment : Maybe even more rounds per day? Seriously it's not at all powerful, Haste is 3rd spell, so there's plenty of potions etc.

    DAMAGE REDUCTION
    Prerequisite: Con 21.
    Benefit: The character gains damage reduction 3/–. This does not stack with damage reduction granted by magic items or nonpermanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, or this feat itself.
    Special: A character can gain this feat multiple times. Each time he or she gains the feat, his or her damage reduction increases by 3

    DEXTEROUS FORTITUDE [EPIC]
    Prerequisites: Dex 19, slippery mind class feature.
    Benefit: Once per round, when targeted by an effect that requires a Fortitude saving throw, the character may make a Reflex save instead to avoid the effect (evasion is not applicable).

    DEXTEROUS WILL [EPIC]
    Prerequisites: Dex 19, slippery mind class feature.
    Benefit: Once per round, when targeted by an effect that requires a Will saving throw, the character may make a Reflex save instead to avoid the effect (evasion is not applicable).

    DIRE CHARGE
    Prerequisite: Improved Initiative.
    Benefit: If the character charges a foe during the first round of combat (or the surprise round, if the character is allowed to act in it), he or she can make a full attack against the opponent charged.
    Normal: Without this feat, a character may only make a single attack as part of a charge. Comment: Not a bad way to get pounce, but since it's first round only it possibly could use something more, I'm not sure

    EPIC DODGE
    Prerequisites: Dex 19, Dodge, Tumble 15 ranks, evasion
    Benefit: Once per round, when struck by an attack from an opponent the character has designated as the object of his or her dodge, the character may automatically avoid all damage from the attack.
    Comment: Not sure about prerequisites and effect, maybe make it even lower level feat but reduce it to half damage ?

    EPIC FORTITUDE
    Benefit: The character gains a +4 bonus on all Fortitude saving throws.

    EPIC PROWESS
    Benefit: Gain a +1 bonus on all attacks.
    Special: A character can gain this feat multiple times. Its effects stack.

    EPIC REFLEXES
    Benefit: The character gains a +4 bonus on all Reflex saving throws.

    EPIC WILL
    Benefit: The character gains a +4 bonus on all Will saving throws.
    Comment: Probably add Lightning reflex etc to prerequisites, and maybe reduce bonus, dunno

    GREAT CHARISMA
    Benefit: The character’s Charisma increases by 1 point.
    Special: A character can gain this feat multiple times. Its effects stack.

    The rest of "Great Abilities" feats

    HOLY STRIKE
    Prerequisites: Smite evil class feature, any good alignment BaB 14
    Benefit: Any weapon the character wields is treated as a holy weapon (is good-aligned and deals an extra 2d6 points of damage against creatures of evil alignment).If the weapon already has an alignment, this feat has no effect on the weapon.

    IMPROVED LOW-LIGHT VISION
    Prerequisite: Low-light vision.
    Benefit: The range of the character’s low-light vision doubles. This feat does not stack with low-light vision granted by magic items or nonpermanent magical effects.
    Special: This feat may be taken multiple times. Its effects stack. Remember that two doublings equals a tripling, and so on.

    IMPROVED STUNNING FIST
    Prerequisite: Dex 19, Wis 19, Improved Unarmed Strike, Stunning Fist.
    Benefit: Add +2 to the DC of the character’s stunning attack.
    Special: This feat may be taken multiple times. Its effects stack.

    OVERWHELMING CRITICAL
    Prerequisites: Str 19, Cleave, Improved Critical (chosen weapon), Power Attack, Weapon Focus (chosen weapon).
    Benefit: When using the weapon the character has selected, he or she deals an extra 1d6 points of bonus damage on a successful critical hit. If the weapon’s critical multiplier is x3, add +2d6 points of bonus damage instead, and if the multiplier is x4, add +3d6 points of bonus damage instead. Creatures immune to critical hits can’t be affected by this feat.
    Special: A character can gain this feat multiple times. Its effects do not stack. Each time a character takes the feat, it applies to a different type of weapon.

    PERFECT HEALTH
    Prerequisite: [B]Con 19/B], Great Fortitude.
    Benefit: The character is immune to all nonmagical diseases, as well as to all poisons whose Fortitude save DC is 25 or less.

    TERRIFYING RAGE
    Prerequisites: Intimidate 12 ranks, rage 3/day
    Benefit: While you are raging, any enemy that views you must make a Will save opposed by your Intimidate check of become panicked (if it have HD less than your character level) or shaken (if it has HD equal to or up to twice your character level) for 4d6 rounds. An enemy with Hit Dice greater than twice your character level is not affected by this feat.

    TWO-WEAPON REND
    Prerequisites: Dex 15, base attack bonus +9, Improved Two-Weapon Fighting, Two-Weapon Fighting.
    Benefit: If the character hits an opponent with a weapon in each hand in the same round, he or she may automatically rend the opponent. This deals additional damage equal to the base damage of the smaller weapon plus 1 1/2 times the character’s Strength modifier. Base weapon damage includes an enhancement bonus on damage, if any. The character can only rend once per round, regardless of how many successful attacks he or she makes.
    Comment: I believe it's already done by one of Complete books, but still

    UNCANNY ACCURACY
    Prerequisites: Dex 21, base attack bonus +11, Point Blank Shot, Precise Shot, Improved Precise Shot, Spot 12 ranks.
    Benefit: The character’s ranged attacks ignore the miss chance granted to targets by total concealment. The character must aim his or her attacks at the correct square to gain advantage of this feat.
    Normal: Without this feat, characters suffer a 50% miss chance when making a ranged attack against a target with total concealment.
    Special: A character with at least 11 levels of ranger can qualify for this feat even if he or she does not have the prerequisites for it, but can only use it when wearing light or no armor.



    I didn't touch metamagic feats, as I'm not good at this, not very interested, and casters don't need any more stuff.
    Avatar by Kwarkpudding
    The subtle tongue, the sophist guile, they fail when the broadswords sing;
    Rush in and die, dogs—I was a man before I was a king.

    Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.

  2. - Top - End - #2
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    Armour Skin should have a Fortitude save requirement, maybe +8, letting a Fort-based class pick it up at level 12. Multiclassing could make that quicker, of course. Damage Reduction something similar.
    Epic [save] should probably require the corresponding non-epic feat, so Great Fortitude for Epic Fortitude.
    Rapid Assault from Tome of Battle might make a good prerequisite for Dire Charge.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  3. - Top - End - #3

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    I honestly feel that Epic Toughness is crap. It's weaker than Improved Toughness unless you take the feat twice, and if you do you just wasted two feats to get 60 HP. Those two feats could go towards becoming a god (IE Epic Spellcasting).


    Fetas like Armor Skin and Epic Prowess just make me cry. The one DR feat is actually balanced for low-mid level play (the max you can get is DR 24), as DR can be ignored easily. The Fast Healing feat is damn good though.

    Then you get feats like Improved Combat Reflexes (or whatever it is called). Those feats are actually Epic. Too bad they are so few in number.




    I'd like to point out that Improved Whirlwind Attack sucks. I much more prefer Adamantine Hurricane to it, and AH is an 8th level strike. That's right, Warblades get something that makes an Epic feat cry at 15th level.

  4. - Top - End - #4

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    The "useless" feats are for ultra-high level epic play. Your level 50 fighter just runs out of feats eventually, so you need something that he can take repeatedly.

  5. - Top - End - #5
    Banned
     
    RedWizardGuy

    Join Date
    Mar 2008
    Location
    Koth
    Gender
    Male

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    Pretty much the only epic feats worth anything are the ones to do with spellcasting, and out of those, Epic Spellcasting is infinitely better than all the others put together.

    Yes, epic feats suck. D&D epic play sucks, in general.

  6. - Top - End - #6
    Ogre in the Playground
     
    InaVegt's Avatar

    Join Date
    Feb 2006
    Location
    Nowhere
    Gender
    Female

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    Quote Originally Posted by Tsotha-lanti View Post
    D&D epic play balance sucks, in general.
    Fix'd it for ya.
    ٩๏̯͡๏
    New found land. It's like Untitled Document, for places - Flickerdart
    Avatar by Domochevsky

  7. - Top - End - #7
    Ettin in the Playground
     
    Spiryt's Avatar

    Join Date
    Jun 2006
    Location
    Poland
    Gender
    Male

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    Quote Originally Posted by Tsotha-lanti View Post
    Pretty much the only epic feats worth anything are the ones to do with spellcasting
    Yeah, that's way I'm homebrewing them to be non epic.

    But I'm actually concerned about this one :

    Epic Dodge [Epic]
    Prerequisites
    Dex 25, Dodge, Tumble 30 ranks, improved evasion, defensive roll class feature.
    Benefit
    Once per round, when struck by an attack from an opponent you have designated as the object of your dodge, you may automatically avoid all damage from the attack.
    This is looks kinda potent for non epic feat, and I wonder how it should look
    so it could be taken on lets say 12th level.
    Last edited by Spiryt; 2009-05-02 at 03:04 PM.
    Avatar by Kwarkpudding
    The subtle tongue, the sophist guile, they fail when the broadswords sing;
    Rush in and die, dogs—I was a man before I was a king.

    Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.

  8. - Top - End - #8
    Banned
     
    Zeful's Avatar

    Join Date
    Nov 2005
    Gender
    Male

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    Blinding Speed: It's Ex haste, meaning it can't be shut down by anything save for paralysis or petrification. It really shouldn't be Epic though, 8th-10th level minimum sure.

    And Epic advancement wasn't intended, it was simply tacked on to appease people who wanted to "play longer". Nothing is stopping your 20th level character from still influencing the game world, your just not going to advance further mechanically.

  9. - Top - End - #9
    Ogre in the Playground
    Join Date
    Aug 2007

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    Quote Originally Posted by Spiryt View Post
    This is looks kinda potent for non epic feat, and I wonder how it should look
    so it could be taken on lets say 12th level.
    Superior Dodge
    Dodge, Evasion.
    Once per round, for a single attack made by the opponent you have designated as the target of your dodge, you may substitute a Tumble roll for your Armor Class. You must declare this before the attack is rolled.

  10. - Top - End - #10
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    Quote Originally Posted by Spiryt View Post
    Yeah, that's way I'm homebrewing them to be non epic.
    Well, I've heard why you think that epic feats should be de-epic-ed. But what do you plan to put in their place. What do you consider an epic feat to be, exactly?

  11. - Top - End - #11
    Ettin in the Playground
     
    Spiryt's Avatar

    Join Date
    Jun 2006
    Location
    Poland
    Gender
    Male

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    Quote Originally Posted by Zeta Kai View Post
    Well, I've heard why you think that epic feats should be de-epic-ed. But what do you plan to put in their place. What do you consider an epic feat to be, exactly?
    I'll probably leave the rest of epic feats (not included in the list) as they are -as epic only.

    It doesn't matter much to me anyway, as I don't plan on DMing (or playing) epic.
    Last edited by Spiryt; 2009-05-02 at 03:38 PM.
    Avatar by Kwarkpudding
    The subtle tongue, the sophist guile, they fail when the broadswords sing;
    Rush in and die, dogs—I was a man before I was a king.

    Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.

  12. - Top - End - #12
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    confused Re: Epic feats from SRD not quite epic. [D&D 3.5]

    Quote Originally Posted by Spiryt View Post
    I'll probably leave the rest of epic feats (not included in the list) as they are -as epic only.

    It doesn't matter much to me anyway, as I don't plan on DMing (or playing) epic.
    So, you plan to loot a system that you find flawed of feats that you don't really neat & plan to put nothing in it's place to fix the flaws you perceive to be there?

  13. - Top - End - #13
    Titan in the Playground
     
    The Rose Dragon's Avatar

    Join Date
    Jan 2008

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    Quote Originally Posted by InaVegt View Post
    Quote Originally Posted by Tsotha-lanthi
    D&D epic play balance sucks in general.
    It's better this way.
    I use black for sarcasm.


    Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.

    If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.

  14. - Top - End - #14
    Ettin in the Playground
     
    Spiryt's Avatar

    Join Date
    Jun 2006
    Location
    Poland
    Gender
    Male

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    Quote Originally Posted by Zeta Kai View Post
    So, you plan to loot a system that you find flawed of feats that you don't really neat & plan to put nothing in it's place to fix the flaws you perceive to be there?
    I don't see your point.

    There's a lot of epic feats.

    Some of them are generally fine, but there's no real reason why they should be epic.

    Therefore I will make them normal feats which characters can take.
    Avatar by Kwarkpudding
    The subtle tongue, the sophist guile, they fail when the broadswords sing;
    Rush in and die, dogs—I was a man before I was a king.

    Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.

  15. - Top - End - #15

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    I agree that Armor Skin and similar feats (Epic Prowess) shouldn't exist at all. If the math isn't scaling well at high levels, the DM should be handing out free bonuses to everyone to fix it. [Or nerfing monsters.]

    Also, there's no reason for PTWF to be an epic feat. Just word it like the other TWF feats and slap on a +16 BAB prereq and you have one more non-epic feat for rangers at least.

  16. - Top - End - #16
    Ettin in the Playground
     
    SurlySeraph's Avatar

    Join Date
    May 2007
    Location
    Department of Smiting
    Gender
    Male

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    Epic Weapon Focus always makes me laugh. +2 to attack isn't a huge deal even at fairly low levels. Spending an epic feat on it... well...
    Quote Originally Posted by Thespianus View Post
    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

  17. - Top - End - #17
    Ettin in the Playground
     
    Spiryt's Avatar

    Join Date
    Jun 2006
    Location
    Poland
    Gender
    Male

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    Quote Originally Posted by Dhavaer View Post
    Epic [save] should probably require the corresponding non-epic feat, so Great Fortitude for Epic Fortitude.
    .
    Indeed. But I also wonder if +4 bonus isn't to high?

    Or maybe it's just OK considering that you have to spend two feats gaining it?
    Avatar by Kwarkpudding
    The subtle tongue, the sophist guile, they fail when the broadswords sing;
    Rush in and die, dogs—I was a man before I was a king.

    Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.

  18. - Top - End - #18
    Barbarian in the Playground
    Join Date
    Aug 2008
    Location
    Belgium
    Gender
    Male

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    Quote Originally Posted by Spiryt View Post
    Indeed. But I also wonder if +4 bonus isn't to high?

    Or maybe it's just OK considering that you have to spend two feats gaining it?
    Take a look at Weapon Focus/Greater Weapon Focus: The bonuses are identical, but they stack.

    So I'd tone it down to a +2, the same as Great Fortitude.

  19. - Top - End - #19
    Banned
     
    Talic's Avatar

    Join Date
    Nov 2007
    Location
    Houston, TX
    Gender
    Male

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    EPIC DODGE
    Prerequisites: Dex 19, Dodge, Tumble 15 ranks, evasion
    Benefit: Once per round, when struck by an attack from an opponent the character has designated as the object of his or her dodge, the character may automatically avoid all damage from the attack.

    Comment: Not sure about prerequisites and effect, maybe make it even lower level feat but reduce it to half damage ?


    RESPONSE: There's an rogue special ability that allows for 1/2 damage hits already.

    No, auto-miss once per round? That's solid. Especially if you have the feats that allow you to do things when attacks miss (5 foot step, for instance).

    With the above 2 feats? You can pretty much take the wind out of many thing's sails, with proper positioning.
    Last edited by Talic; 2009-05-03 at 06:31 AM.

  20. - Top - End - #20

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    @ Epic Dodge: PH2 has a variant of that, and Dragon Mag has one that works against anyone using Power Attack.

  21. - Top - End - #21
    Ogre in the Playground
    Join Date
    Dec 2006
    Location
    Brazil
    Gender
    Male

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    Agreed, a lot of these feats should be pre-epic. Take Spellcaster Harrier, for example. It was transformed into Mageslayer in one of the complete books, pre-epic, less requisites, and even some more better stuff.

    Two feats worth putting pre-epic: Overwhelming and Destructive Critical. Put improved requiring BaB +6 (instead of +8), overwhelming requiring BaB +12, and Destructive requiring BaB +18, maybe some power attack feats, and you got a nice set of abilities for high level meelers.

    Member of the Hinjo fan club. Go Hinjo!
    "In Soviet Russia, the Darkness attacks you."
    "Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."

  22. - Top - End - #22
    Ogre in the Playground
     
    Volkov's Avatar

    Join Date
    Feb 2009

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    Quote Originally Posted by Sinfire Titan View Post
    I honestly feel that Epic Toughness is crap. It's weaker than Improved Toughness unless you take the feat twice, and if you do you just wasted two feats to get 60 HP. Those two feats could go towards becoming a god (IE Epic Spellcasting).


    Fetas like Armor Skin and Epic Prowess just make me cry. The one DR feat is actually balanced for low-mid level play (the max you can get is DR 24), as DR can be ignored easily. The Fast Healing feat is damn good though.

    Then you get feats like Improved Combat Reflexes (or whatever it is called). Those feats are actually Epic. Too bad they are so few in number.




    I'd like to point out that Improved Whirlwind Attack sucks. I much more prefer Adamantine Hurricane to it, and AH is an 8th level strike. That's right, Warblades get something that makes an Epic feat cry at 15th level.
    I made Epic improved toughness which gives +10 hp per HD, it's definitely epic. Epic improved summoning, +20 str, dex, and con bonus for your summons.
    "No extra charge!"

  23. - Top - End - #23
    Ogre in the Playground
     
    Volkov's Avatar

    Join Date
    Feb 2009

    Default Re: Epic feats from SRD not quite epic. [D&D 3.5]

    Quote Originally Posted by The Rose Dragon View Post
    It's better this way.
    snaps rose dragon's neck, destroys his soul, kills all of it's relative's, and obliterates everything it has ever done.
    "No extra charge!"

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •