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    The Vorpal Tribble's Avatar

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    Default [Creatur]Up the airy mountain, down the rushy glen

    Ok, I'm pretty certain this thing will need some work. However, its about as close as I could get to a living, sentient, free-flowing body of water.

    -=-=-=-=-=-=-

    Hidden Stream



    Colossal Outsider (Extraplanar, Water)
    Hit Dice: 31d10+124 (294 hp)
    Initiative: +10
    Speed: 90 ft., swim 90 ft.
    Armor Class: 17 (+6 dex, +9 natural, -8 size), touch 8, flat-footed 11
    Base Attack/Grapple: +31/+55
    Attack: Rushing Waters
    Full attack: Rushing Waters
    Space/Reach: 80 ft./60 ft.
    Special Attacks: Drink not the water, misleading mists, rushing waters, spell-like abilities
    Special Qualities: Blindsight 60 ft., damage reduction 10/-, darkvision 60 ft., elemental traits, flowing form, immunity to acid, electricity, and weapon damage, truley hidden, vulnerability to dessication
    Saves: Fort +23, Ref +25, Will +20
    Abilities: Str 26, Dex 22, Con 19, Int 10, Wis 16, Cha 11
    Skills: Balance +40, Climb +42, Jump +42, Knowledge (nature) +34, Knowledge (the planes) +34, Listen +39, Spot +39, Swim +42
    Feats: Ability Focus (misleading mists), Alertness, Combat Expertise, Diehard, Dodge, Great Fortitude, Improved Initiative, Improved Trip, Lightening Reflexes, Mobility, Run
    Environment: Plane of Faerie or any forest or mountains
    Organization: Solitary
    Challenge Rating: 20
    Treasure: None
    Alignment: Usually neutral
    Advancement: 32-60 HD (Colossal)
    Level Adjustment: -

    Hidden streams are wonderous beings that flow through the deadly forests of Faerie. To fey and other beings of Faerie they are normally harmless, but they are a great danger to others. Though generally found only on their home plane they also visit the material plane, sometimes for centuries, but only within the deepest forests or most distant mountains.

    They are willing members of the Unseelie Court however, and from time to time are sent to collect mortals. They then wait within the wilds near civilization for woodsman or mountaineers who are surprised to find a stream where none were to be found before.

    Pure waters composed of morning dew and the perfumed rains of Faerie mixed in with the intense underlying magics of the plane, hidden streams appear as anything from a narrow creek to a gushing brook, though whererever they flow the greenery about them flourishes. They are particularly fond of steep, rocky forests where they may cascade down over and over as they loop in on themselves.

    Hidden streams understands Fey, but can only speak it to those immersed in its substance.

    Combat
    Hidden Streams on the prowl stealthily follow a potential victim, shooting ahead to scout before coming back, repeating until the victim nears an ideal site. It then begins to produce its mists and allows itself to be heard and seen. Forming into crystal pools, and growing thick carpets of mosses and ferns about itself, it lulls the victim into complacency. If the victim drinks of it, or attempts to wade it, it springs into action.

    Crooked Path (Ex):
    When a hidden stream uses the run action it may make three turns of up to 90 degrees during its movement.

    Drink Not the Water (Sp):
    Though it appears as water, and tastes and smells like water, a hidden stream is not, strictly speaking, water. Water breathing creatures within its substance do not gain any benefit from its inhalation and can drown as easily as an air breather. Those who drink of a hidden stream's substance, or begin to drown within it, must make DC 29 will save or be affected as by the Dominate spell for 1d6 hours. Those who make the save are still nauseated for 1 round. The save DC is fortitude based.

    Fey who drinks of its substance however are not affected, finding it immensely refreshing. As well, aquatic fey may breathe while submerged within it.

    Flowing Form (Ex):
    A hidden stream has the traits of an elemental. As well, it may occupy the same space as creatures up to one size category smaller than itself. A hidden stream cannot be bound, bull-rushed, grappled, or tripped.

    Misleading Mists (Su):
    A hidden stream can cause a dense mist to form over the course of 2d6 rounds at will. This functions as Fog Cloud, except that it extends forty feet in all directions of the stream. Those within must make a DC 27 Will save to keep from losing their sense of direction every minute they remain within the fog. If the saved is failed they meander blindly through the mists, though must remain within its boundaries unless personally directed or pulled out by one not affected. This is a mind-affecting effect. Natural or supernatural senses and special abilities that allows one to intuit direction are overpowered by these mists unless the victim possesses higher hit dice than the stream. The save DC is Charisma based.

    Rushing Waters (Ex):
    Though a hidden stream is normally very gentle to begin with, it can suddenly increase its velocity. Those who occupy the same space as the stream at the end of its round must make an opposed strength check as a Trip attack (the hidden stream gains a +4 bonus to its check thanks to its Improved Trip feat). If the victim looses the check he is swept off his feet and take 1d6 points of nonlethal damage a round. Even if they make the save they must succeed on an additional DC 20 Reflex check if they wish to move that round. If they fail they are likewise carried off. Even if the victim remains unmoving, they must make another check each round. Those who are swept away risk going under unless they succeed on a DC 20 swim every round.

    Those who drown within a hidden stream do not die, but instead going into a state of suspended animation. Once the stream has collected as many as it wants it uses its planeshift ability to return to the plane of faerie with its new catch.

    Spell-like abilities:
    At will/Find the Path, Plant Growth. 1/day Planeshift. Caster level 30.

    Truley Hidden (Su): A hidden stream cannot be seen if it so wills, normally remaining invisible as the spell until it uses its misleading mists ability. It then allows itself to be seen, hoping its mislead victim will try to quench its thirst with its substance.

    Nor can it be heard unless it wishes to be, able to control the volume of its passage. It often remains in place and gradually increases its noise as it or its opponent draws near. At all times its substance is easily felt however, feeling as cold, running water.

    Vulnerability to Dessication:
    A hidden stream takes half again as much (+50%) damage as normal from dessication spells and effects, regardless of whether a saving throw is allowed, or if the save is a success or failure.

    Skills: A hidden stream can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, though need not swim in a straight line.

  2. - Top - End - #2
    Pixie in the Playground
     
    PaladinGuy

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    Default Re: Up the airy mountain, down the rushy glen...

    Whoa - weird, but cool. Indeed, very cool!
    Sentient features of the landscape.. why haven't I thought baout that before. And you can place them everywhere.

    I really like the idea and if I find the time I might try to create something similar like a man eating forest or hungry mountains :)
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    Why don't we debate about which flavor of icecream is better next? I say Chocolate, and anyone who disagrees is obviously not eating their icecream correctly.

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    The Vorpal Tribble's Avatar

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    Default Re: Up the airy mountain, down the rushy glen...

    Whoa - weird, but cool. Indeed, very cool!
    *bows*

    like a man eating forest
    Memory of Trees

    or hungry mountains
    Froutmooth


    ;)

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    Pixie in the Playground
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    Default Re: Up the airy mountain, down the rushy glen...

    haha that's cool man

    I'd love to try this as a PC.
    I could just see a bunch of kobolds in a dungeon. A trickle of water flows throught the door. none notice. the trickle grows and they begin to notice. Then there is a rush of water and they are all knocked down. Then a small band of adveturers appear in the doorsway...

    the only thing which would concern me is the unristricted invisiblity. With a power like that I feel this would have to remain an NPC.
    would/could the stream have a relationship with aquatic creatures? as an example, could a bunch of aquatic heros team up with a stream to adventure on land by "breathing" from the stream?

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    The Vorpal Tribble's Avatar

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    Default Re: Up the airy mountain, down the rushy glen...

    the only thing which would concern me is the unristricted invisiblity. With a power like that I feel this would have to remain an NPC.
    No kidding? ;)

    Thats why I gave it no LA. No way should it be a player character.


    would/could the stream have a relationship with aquatic creatures? as an example, could a bunch of aquatic heros team up with a stream to adventure on land by "breathing" from the stream?
    Ermmmm... possibly, mechanics wise. Its not really, strictly speaking, water. Probably need to elaborate on that in the text.

    Then there is the fact these things don't think highly of mortals. If you had a group made up of Uldras (only Fey I know of specifically made for player characters) though that'd might work.

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    Barbarian in the Playground
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    Default Re: Up the airy mountain, down the rushy glen...

    If they're kidnappers for the Unseelie Court, I could see them tending toward evil.

    Other than that, looks amazing. I'll have to think of my own sentient bits of landscaping.

    (Edited): I take it that they don't usually fill full 80x80 blocks, but instead arrange themselves to be one or two squares wide, making them 128 to 256 squares long, right?
    Last projects, from years back: Lesser Disciplines (Tome of Battle). Also, Never Behind the Curve (multiclassing).

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    Halfling in the Playground
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    Default Re: Up the airy mountain, down the rushy glen...

    Wow, that... cool. Ever read The Fellowship of the Ring? Elrond does some quick ring-enhanced negotiation with a similar entity; the spirit of the river. Maybe powerful lords could work out a deal with this hidden stream. What could they offer it in exchange for protection? Hell, the stream could even get a serious extortion operation going...

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    Eldritch Horror in the Playground Moderator
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    Default Re: Up the airy mountain, down the rushy glen...

    Actually, giving it a LA wouldn't really be a huge problem. With 31 HD, it's a severely Epic game before it's even eligible to be played, and by then, the DC29 save is irrelevant and just about ANYTHING will have some way to See Invisibility or somesuch.

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    The Vorpal Tribble's Avatar

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    Default Re: Up the airy mountain, down the rushy glen...

    If they're kidnappers for the Unseelie Court, I could see them tending toward evil.
    Possibly, but they are more neutral in that they aren't really out to harm mortals, but on the flipside don't much think about what happens to them after it drops them off.

    (Edited): I take it that they don't usually fill full 80x80 blocks, but instead arrange themselves to be one or two squares wide, making them 128 to 256 squares long, right?
    Something along those lines, yup.


    Ever read The Fellowship of the Ring? Elrond does some quick ring-enhanced negotiation with a similar entity; the spirit of the river.
    Yup, usually at least once a year. Never made it through the Silmarillion though.

    Maybe powerful lords could work out a deal with this hidden stream. What could they offer it in exchange for protection? Hell, the stream could even get a serious extortion operation going...
    If the lord wasn't mortal perhaps it could work something out.

    Actually, giving it a LA wouldn't really be a huge problem. With 31 HD, it's a severely Epic game before it's even eligible to be played, and by then, the DC29 save is irrelevant and just about ANYTHING will have some way to See Invisibility or somesuch.
    Yeah, maybe in an epic game, but on the whole its just not really player material.

  10. - Top - End - #10
    Barbarian in the Playground
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    Default Re: Up the airy mountain, down the rushy glen...

    Also, another possibility: Perhaps they can have an ability that causes (real or imaginary) thirst, possibly similar to a Suggestion effect?
    Last projects, from years back: Lesser Disciplines (Tome of Battle). Also, Never Behind the Curve (multiclassing).

    Some of my current work is under the name IGTN on D&D Wiki

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    Default Re: Up the airy mountain, down the rushy glen...

    Hrmmm, sounds good and was going to add that, but then I thought, any player who comes to a stream and suddenly becomes thirsty is gonna know something is up. Run from the river!

    Because now if they make their save they'll be suspicious. However, most characters rarely have any qualms about wading through a moss-rocked creek. Describe that and they might avoid the moss, but the creek, bah, whats the creek gonna do, its too shallow to hide anything dangerous enough to worry them at their level.

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    Pixie in the Playground
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    Default Re: Up the airy mountain, down the rushy glen...

    Perhaps the hidden stream guards an ancient fey secret under it's water, the PCs have to negotiate (or fight) the stream to reach it.

    Congratulations, this creature was a great idea.
    "You thought he was a man, but he was a muffin!"

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    Default Re: Up the airy mountain, down the rushy glen...

    Vorpal Tribble, your creatures are fraking genius. That is all.
    "Your sentence unfortunately happens to be the precise name of a long-forgotten deity with the portfolio 'destroying all life'." - Mewthario

    Ah, the dread entity known only as "Okay, what if I set it on fire?" strikes once more. - The_Snark

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    Default Re: Up the airy mountain, down the rushy glen...

    Vorrpal, is this all you do? seriously. I've seen you make more monsters than the rest of the boards combined. talk to WOTC, because you could do this all day and get payed for it!!!

    NICE JOB!!!

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    The Vorpal Tribble's Avatar

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    Default Re: Up the airy mountain, down the rushy glen...

    Quote Originally Posted by Traveling_Angel
    Vorrpal, is this all you do? seriously. I've seen you make more monsters than the rest of the boards combined.
    I dunno, Demented is about neck and neck.


    Anyways, just redone this thing, cleared up some ruling and all in all made it more presentable.

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    Default Re: Up the airy mountain, down the rushy glen...

    Quote Originally Posted by The Vorpal Tribble
    I dunno, Demented is about neck and neck.
    I may be close for quantity, but I can't touch you for quality.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.

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    Barbarian in the Playground
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    Default Re: Up the airy mountain, down the rushy glen...

    Gah. What in Vorpal Tribble's world is safe to go near, now?

    Maybe you could just put on a Necklace of Adaptation, get immunity to fire and cold, ring of sustaining, and just drift through space...

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    Bugbear in the Playground
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    Default Re: Up the airy mountain, down the rushy glen...

    Shouldn't it get a +12 to trip checks sheerly through size?

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    Default Re: Up the airy mountain, down the rushy glen...

    Quote Originally Posted by The_Demented_One
    I may be close for quantity, but I can't touch you for quality.
    Hey, you've made more than a few pretty cool creatures.


    Shouldn't it get a +12 to trip checks sheerly through size?
    I believe the DC is that of trying to move in rushing water normally, via DMG rules.

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    Troll in the Playground
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    Default Re: [Creatur]Up the airy mountain, down the rushy

    I HAVE to find a way to use this in my "Psi-fi" heavy psionic/space exploration campaign. Talk about the wonders of the universe!

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