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  1. - Top - End - #1
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    The Demented One's Avatar

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    Default Psionic PrC: The Schizoid Infernopath

    Schizoid Infernopath

    The world is filled with fiends and demons, and for each one, there are ten foolish mortal mages who would bargain for power with them. None can hope to barter with them and keep their soul. However, within the discipline of psionics, there are some who have mastered the power of demons. However, these demons are not the fiends of the Abyss–rather, they are the inner demons of these skilled psions, known as schizoid infernopaths, who feed their own inner fears and doubts with psionic power until they are as powerful as any spawn of the Lower Planes.

    Requirements:
    Skills: Knowledge (Psionics) 8 ranks, Autohypnosis 4 ranks
    Powers: Able to manifest 3rd level powers.
    Special: Must spend 24 hours in meditation, feeding psionic power and their very sanity to their inner demons. The process deals 2 points of permanent wisdom drain, which can never be restored.

    Class Skills: Autohypnosis (Wis), Concentration(Con), Craft (Int), Intimidate, Knowledge (all skills, taken individually) (Int), Profession (Wis), and Psicraft (Int).
    Skill Points at each level: 2 + Int mod.
    HD: d4



    Demonic Power (Su)
    A Schizoid Infernopath’s inner demons sustain him with psionic power. Each day, he gains a number of bonus power points equal to his class level minus his Wisdom mod. Thus, a 2nd level Schizoid Infernopath with a Wisdom score of 8 would gain 3 bonus power points a day.

    Demonic Manifester (Su)
    A 2nd level Schizoid Infernopath may allow his inner demons to feast on his sanity, allowing them to bolster his psionic prowess. As a swift action, he may take 1 point of Wisdom burn, granting himself a +1 bonus to manifester level for 1 round/class level. At 5th level, he may take 2 points of burn to gain a +2 bonus, and at 10th level, he may take 3 points of burn to get a +3 bonus. He may never take a number of points of burn greater than his class level this way.

    Demonic Telepathy (Ps)
    A 4th level Schizoid Infernopath can grant his inner demons telepathic access to his foes, scarring the minds of his enemies. He may use Personality Parasite once per day, with a caster level equal to his class level and a DC of 10 + his class level + his Cha mod. At each subsequent odd level, he may use this ability one additional time per day.

    Demonic Personality (Ps)
    A 6th level Schizoid Infernopath’s inner demons manifest themselves as a full fledged case of dissociative identity disorder, commonly known as a split personality. This split personality is pessimistic and constantly argues with the Schizoid Infernopath’s decisions, but takes no actions that would cause any real harm to its host–it recognizes it depends on him for survival. Once per day, this demonic personality allows the Infernopath to manifest Schism as a psi-like ability, with a caster level equal to his class level. At each subsequent even level, he may use this ability one additional time per day.

    Demonic Thoughts (Su)
    An 8th level Schizoid Infernopath’s demonic personality has grown so powerful that it confounds attempts to meddle with the infernopath’s mind. The infernopath gains immunity to all mind affecting abilities. In addition, anyone who attempts to use a mind affecting ability against the Infernopath immediately suffers the effects of the personality parasite power, with the same caster level and DC as the Infernopath’s demonic telepathy ability, as the demonic personality invades his mind.

    Unleash Inner Demons (Ps)
    Once per day, a 10th level Schizoid Infernopath may unleash his inner demons, granting them freedom of movement in a vessel of ectoplasm. This functions as the Fission power, with caster level equal to the Infernopath’s class level, but the clone created has the Fiendish subtype, owing to its inherently twisted nature, and has only one negative level. A Schizoid Infernopath only unleashes some of his inner demons with this ability, and thus, retains all other abilities that rely on their presence.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.

  2. - Top - End - #2
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    LordOfNarf's Avatar

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    Default Re: Psionic PrC: The Schizoid Infernopath

    COOL!

    Really good, although shism 4/day at lv 10 may be a little too powerful.
    Cekiatar

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    DruidGuy

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    Default Re: Psionic PrC: The Schizoid Infernopath

    You might want to make it non good or at least non lawful.

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    Default Re: Psionic PrC: The Schizoid Infernopath

    Quote Originally Posted by Mystical Druid
    You might want to make it non good or at least non lawful.
    I really, really don't like tying psionics to alignment. Anyway, this guy doesn't consort with real, extraplanar evil-incarnate demons, but demons born of his own mental weakness and self-doubt. Sounds mentally unbalanced but that's a function of the Wisdom score, not alignment.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.

  5. - Top - End - #5
    Eldritch Horror in the Playground Moderator
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    Default Re: Psionic PrC: The Schizoid Infernopath

    I'd suggest raising the Wis loss on joining to -2 instead of -1, for the same reason that all stat modifiers are in +2/-2 increments instead of +1/-1 - for a canny player, the drop might not affect their character at all if they start with an odd-numbered Wis score.

    Also, you should give Demonic Manifester a set time duration, like 1 minute/level, and have the Wis damage function like the Body Fuel feat (can't be restored magically, only through natural rest).

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    Default Re: Psionic PrC: The Schizoid Infernopath

    Quote Originally Posted by The_Glyphstone
    I'd suggest raising the Wis loss on joining to -2 instead of -1, for the same reason that all stat modifiers are in +2/-2 increments instead of +1/-1 - for a canny player, the drop might not affect their character at all if they start with an odd-numbered Wis score.
    Also, you should give Demonic Manifester a set time duration, like 1 minute/level, and have the Wis damage function like the Body Fuel feat (can't be restored magically, only through natural rest).
    I've set the duration to 1 round/level, meant to have that in their all along. As it deals Wisdom burn, rather than damage, it already can be healed through rest alone.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.

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